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10-16-20, 01:33 PM | #1 |
Navy Seal
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Suggestion on LAA and SH 4 AI fix
Obviously the LAA is a must but an excellent Sh 4 AI fox mod by Nicolas has been made available once again. May recall stops the escorts from "always pinging" to only pinging once alerted or discovered. The result is player can use more realistic tactics in sim, especially in later war when convoys have heavy screens, as escorts dont automatically detect you if get within certain distance submerged, because (much like in real life) they are not constantly using active sonar.
Problem is this is accomplished by only a patch you activate then launch via that application. LAA is a requirement, so need to activate it in same manner. Solutions? |
10-16-20, 04:29 PM | #2 | |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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10-16-20, 05:52 PM | #3 |
Navy Seal
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10-16-20, 06:33 PM | #4 |
Silent Hunter
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i found it. i wasnt spelling Nicholas the same way that Nicolas spells it.
let me take a look.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
10-16-20, 06:43 PM | #5 | |
Silent Hunter
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he's changing CFG values on the fly. he wrote this in 2010 and although the base SH4 is probably the same, we-modders are applying patches never contemplated in 2010. Plus, you have to start the patch program and then launch SH4. very dangerous....you go first.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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10-17-20, 04:05 PM | #6 |
Frogman
Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
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Has anyone "disected" this executable to see how it works so that maybe the same thing could be accomplished with newer modding techniques or is it something that HAS to be dynamically changed like Nicolas did?
The other question is whether the Japanese actually operated with their sonars off when escorting until they were alerted by something? It seems to me that if they had sonar they actually would have been actively slow pinging continuously just as SH4 currently models.
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. Member since February 2007 Wargaming since 1971 (1st game Avalon Hill's Stalingrad) Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since) |
10-17-20, 06:59 PM | #7 |
CTD - it's not just a job
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I have read multiple War Patrol Reports and other sources where the subs heard continual pinging in advance of a convoy's passage. Could have been an indicator of how important a convoy was?... Of course, there is a comment from one of the IJN officers in the JANAC interrogations where the fellow said that it seemed that a person could walk from Singapore to Tokyo on American submarine periscopes by 1944... It would be nice if it was a random thing, like so much of the game should be, but isn't... but it is old technology also, as far as games go, and it does seem to play rather well still, in spite of short-comings and modding difficulties...
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10-17-20, 08:22 PM | #8 | |
Frogman
Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
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I just did a reread of several sub books, O'Kane's Books, followed by Fluckey's Thunder Below and Calvert's Silent Running. I believe it was Calvert's book that mentioned that the Japanese habit of pinging continuously while escorting convoys helped him locate convoys that otherwise he would never have found.
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. Member since February 2007 Wargaming since 1971 (1st game Avalon Hill's Stalingrad) Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since) |
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10-18-20, 10:01 PM | #9 | |
Navy Seal
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Basically, under most conditions if you get within 1500-1200 yards of an escort submerged at periscope depth while approaching for an attack, especially if in in the "cone" or little lower(depending on stage of war etc) they will detect the sub. The game is set where the subs are always pinging, even if player does not hear it. Once alerted and and are pinging the player sub, you hear it. One of the more annoying things with SH 4 is many of the parameters are all or nothing. , then some seem to have some gray area. I recall using the AI mod fix.exe few years back with final version of TMO with no problem. Certainly did not nerf their detection abilities but did help with squeezing inside the screen to attack as us subs really did. Once alerted by explosion, passive sonar detection, aircraft spotting etc, escorts reverted back to "normal" and remained so until so much time passed since last contact. This really becomes important in later war when plenty of escorts around make it necessary to get inside the screen when submerged for a decent shot. Same reason I have tweaked the visual sensors, so that night surface attacks are possible and they are now. Final element is making the nights darker, far too light in TMO. |
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