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Old 08-31-20, 07:26 PM   #646
Macgregor the Hammer
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Default Dark Waters and Stadimeter

Going through the TDC, I am not finding a stadimeter. Is it there and I'm not seeing it or is not included and all that's available is the RAOBF?

I have read somewhere that the KiUB interface is available through one of the OM versions. Can anyone shed some light on this?

Thanks
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Old 08-31-20, 09:48 PM   #647
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how did you fix???? please
Try this:

https://www.subsim.com/radioroom/sho...25&postcount=8

The Berbster is the resource for most OS and installation problems

Good Luck,

MacGregor
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Old 09-01-20, 01:04 AM   #648
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Originally Posted by Macgregor the Hammer View Post
Going through the TDC, I am not finding a stadimeter. Is it there and I'm not seeing it or is not included and all that's available is the RAOBF?

I have read somewhere that the KiUB interface is available through one of the OM versions. Can anyone shed some light on this?

Thanks
From memory, you have to lock target to get the stadimeter button highlighted above the periscope reticule...
Anyway there is a stadimeter, and you should find Karamazov (the TDC author) documentation somewhere in some support folder...or click here: https://drive.google.com/file/d/1dxo...ew?usp=sharing
Hope that helps
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Old 09-01-20, 08:00 AM   #649
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Hi everyone,


back after a very long time, and really enjoying Dark Waters - my thanks to everyone involved.


I do have a query, though. I tend to set up single missions rather than play the campaign, and have become semi-competent with the mission editor, setting up multiple objectives and so forth. However, sometimes I get patrol objectives generated by the game in single missions that I have not included in the mission myself.


Not a big issue (I usually ignore them), but I wondered if there is any way to stop this?
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Old 09-01-20, 08:14 AM   #650
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Originally Posted by clive bradbury View Post
Hi everyone,


back after a very long time, and really enjoying Dark Waters - my thanks to everyone involved.


I do have a query, though. I tend to set up single missions rather than play the campaign, and have become semi-competent with the mission editor, setting up multiple objectives and so forth. However, sometimes I get patrol objectives generated by the game in single missions that I have not included in the mission myself.


Not a big issue (I usually ignore them), but I wondered if there is any way to stop this?
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Old 09-01-20, 09:35 AM   #651
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Quote:
Originally Posted by clive bradbury View Post
However, sometimes I get patrol objectives generated by the game in single missions that I have not included in the mission myself.

Not a big issue (I usually ignore them), but I wondered if there is any way to stop this?
Clive, welcome back.
are you using the radio just prior to receiving the additional patrol objectives?

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Old 09-01-20, 09:52 AM   #652
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Originally Posted by Fifi View Post
From memory, you have to lock target to get the stadimeter button highlighted above the periscope reticule...
Anyway there is a stadimeter, and you should find Karamazov (the TDC author) documentation somewhere in some support folder...or click here: https://drive.google.com/file/d/1dxo...ew?usp=sharing
Hope that helps
The stadimeter was exactly where you said it would be. I just had to lock on to a real target and not the local lighthouse.

I completed the 'Torpedo Exercises' in sub school. The TDC works as advertised. Beautiful smoke, flames and explosions!

One item I'm wondering about is the message dialog box disappearing. It wasn't hidden behind anything. It just disappeared when I went to the attack scope. Is this a bug?

Thanks,
MacG
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Old 09-01-20, 09:58 AM   #653
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Dialog box shouldn’t disappear... should be always bottom screen...strange
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Old 09-01-20, 10:06 AM   #654
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Originally Posted by KaleunMarco View Post
Clive, welcome back.
are you using the radio just prior to receiving the additional patrol objectives?
Hi Marco, no - but you gave me a clue - I get a new objective if I click on 'send status report'. I tried adding a timed radio message to the mission, and I can read that with no repercussions - it is the status report that is the culprit (logically enough, I suppose).

I therefore assume that as long as I steer clear of the status report button BdU will leave me alone...
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Old 09-01-20, 12:25 PM   #655
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Quote:
Originally Posted by clive bradbury View Post
Hi Marco, no - but you gave me a clue - I get a new objective if I click on 'send status report'. I tried adding a timed radio message to the mission, and I can read that with no repercussions - it is the status report that is the culprit (logically enough, I suppose).

I therefore assume that as long as I steer clear of the status report button BdU will leave me alone...
yep.
that is what i meant when i said "radio" but you got there in the end.
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Old 09-01-20, 01:17 PM   #656
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Great mod! Enjoying it so far. Only thing bothering me is the speeds or the travel distances. I made a quick check traveling 2000km. at aprox 9-10 knots. (Halbe fahrt!) and it took me preety much 10 days to travel. Doing a calculation IRL it should only take me 5 days or less. Its just im finding that my patrols are becoming veeeeeery long and its mostly due to travel.



Apart from that having great fun
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Old 09-01-20, 02:02 PM   #657
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Another question if I may. Are any of you guys getting torpedoes going totally ofcourse? Im in January 1940 so is this like a way to simulate the dud torpedoes or the ones goign deep?
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Old 09-01-20, 02:06 PM   #658
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Don't forget, all things Silent Hunter are "flat earthers", literally. Slightly more accurately, you could say that the world is a Mercator Projection, but really, the "globe" is flattened and put on a toilet paper tube... er - paper towel tube... The "sky" is a squished dome, and the stars, sun & moon are "projected on that... somewhat accurate, but not entirely... but your travel distances are distorted by that "tube" of Silent Hunter...
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Old 09-01-20, 04:56 PM   #659
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Originally Posted by Boche View Post
Another question if I may. Are any of you guys getting torpedoes going totally ofcourse? Im in January 1940 so is this like a way to simulate the dud torpedoes or the ones goign deep?
there are duds, which will contact the target and not explode. your crew should inform you when that happens.
there are also
  • circle-runners
  • deep-runners
  • gyro problems where the torpedo does exactly what you described above.
does this help?
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Old 09-01-20, 10:24 PM   #660
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Originally Posted by KaleunMarco View Post
there are duds, which will contact the target and not explode. your crew should inform you when that happens.
there are also
  • circle-runners
  • deep-runners
  • gyro problems where the torpedo does exactly what you described above.
does this help?
I was wondering if Pre-Operation Weserübung was modeled into torpedo behavior. From what KM said, it is. Am I correct in this assumption?
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