SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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07-31-16, 09:08 PM | #1 |
Watch
Join Date: Dec 2011
Location: Canada ontario
Posts: 24
Downloads: 149
Uploads: 0
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Homing Torpedoes
I'm an interesting guy who likes submarine games history and computers and I was wondering if homing torpedoes could be possible
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07-31-16, 09:26 PM | #2 | |
Sink'em All
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There is an acoutic torpedo modeled in SH4 on the American side called the Mark 27 or "Cutie". Follow the link below for some info. https://en.wikipedia.org/wiki/Mark_27_torpedo
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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08-01-16, 05:46 PM | #3 |
Navy Seal
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I put the cutie on a strict steroid and battery acid diet to come up with an extensively augmented Slightly Subnuclear Mark 14 and Cutie mod. Danger: not to be used around pets or small children. Please leave enough range from target to avoid unfortunate effects. Remember, you make noise too. Chaos and Disorder Laboratories expressly disavows any warranty or expectation of "safety" when using this product.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
08-02-16, 04:25 AM | #4 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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The [REL] tag is for released mods only, best to discontinue use in the future to avoid confusion.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
04-18-20, 08:54 AM | #5 | |
Sailor man
Join Date: Jul 2016
Location: Lahore, Pakistan
Posts: 43
Downloads: 13
Uploads: 0
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Quote:
2) Which tools did you use for modding and where can I get them? |
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04-18-20, 09:41 AM | #6 |
CTD - it's not just a job
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Rockin Robbins mod is not 100% "compatible" with FotRSU, but that is a relaive term anyway, since he altered the characteristics of the two torpedoes. I do not recall if you get the homing torpedo early in his mod or not. Perhaps someone else can speak to that... Anyway, the "warning" from JSGME is just that, a warning that you are going to overwrite files. That is the nature of a mod, so about all you can do is to try it, see what happens, and go from there. Just be aware that RR's torpedoes can also take the player's sub out if you are too close to the detonation of the torpedo - it can be great fun though! If you don't like it, or it trashes something else in the game, just use JSGME to remove it, and you should be good to go again. Loading a Saved game both before and after using the mod might not work though.
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04-18-20, 10:44 AM | #7 | |
Sailor man
Join Date: Jul 2016
Location: Lahore, Pakistan
Posts: 43
Downloads: 13
Uploads: 0
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