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Old 07-31-16, 09:08 PM   #1
wolfman Ben
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wolf_howl15 Homing Torpedoes

I'm an interesting guy who likes submarine games history and computers and I was wondering if homing torpedoes could be possible
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Old 07-31-16, 09:26 PM   #2
cdrsubron7
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Quote:
Originally Posted by wolfman Ben View Post
I'm an interesting guy who likes submarine games history and computers and I was wondering if homing torpedoes could be possible

There is an acoutic torpedo modeled in SH4 on the American side called the Mark 27 or "Cutie". Follow the link below for some info.


https://en.wikipedia.org/wiki/Mark_27_torpedo
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Old 08-01-16, 05:46 PM   #3
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I put the cutie on a strict steroid and battery acid diet to come up with an extensively augmented Slightly Subnuclear Mark 14 and Cutie mod. Danger: not to be used around pets or small children. Please leave enough range from target to avoid unfortunate effects. Remember, you make noise too. Chaos and Disorder Laboratories expressly disavows any warranty or expectation of "safety" when using this product.
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Old 08-02-16, 04:25 AM   #4
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The [REL] tag is for released mods only, best to discontinue use in the future to avoid confusion.
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Old 04-18-20, 08:54 AM   #5
irfanahmed1979
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Originally Posted by Rockin Robbins View Post
I put the cutie on a strict steroid and battery acid diet to come up with an extensively augmented Slightly Subnuclear Mark 14 and Cutie mod. Danger: not to be used around pets or small children. Please leave enough range from target to avoid unfortunate effects. Remember, you make noise too. Chaos and Disorder Laboratories expressly disavows any warranty or expectation of "safety" when using this product.
1) I've downloaded this mod but is it compatible with FOTRSU? I'm asking because when I try to activate it, JSGME gives me a warning?

2) Which tools did you use for modding and where can I get them?
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Old 04-18-20, 09:41 AM   #6
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Rockin Robbins mod is not 100% "compatible" with FotRSU, but that is a relaive term anyway, since he altered the characteristics of the two torpedoes. I do not recall if you get the homing torpedo early in his mod or not. Perhaps someone else can speak to that... Anyway, the "warning" from JSGME is just that, a warning that you are going to overwrite files. That is the nature of a mod, so about all you can do is to try it, see what happens, and go from there. Just be aware that RR's torpedoes can also take the player's sub out if you are too close to the detonation of the torpedo - it can be great fun though! If you don't like it, or it trashes something else in the game, just use JSGME to remove it, and you should be good to go again. Loading a Saved game both before and after using the mod might not work though.
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Old 04-18-20, 10:44 AM   #7
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Quote:
Originally Posted by propbeanie View Post
Rockin Robbins mod is not 100% "compatible" with FotRSU, but that is a relaive term anyway, since he altered the characteristics of the two torpedoes. I do not recall if you get the homing torpedo early in his mod or not. Perhaps someone else can speak to that... Anyway, the "warning" from JSGME is just that, a warning that you are going to overwrite files. That is the nature of a mod, so about all you can do is to try it, see what happens, and go from there. Just be aware that RR's torpedoes can also take the player's sub out if you are too close to the detonation of the torpedo - it can be great fun though! If you don't like it, or it trashes something else in the game, just use JSGME to remove it, and you should be good to go again. Loading a Saved game both before and after using the mod might not work though.
Thanks propbeanie. Do you know where to find the modding tools and which files contain the torpedo data?
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