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Old 08-18-16, 01:31 PM   #1
PL_Andrev
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Hm, hm, hm...
Does it mean that we will see another crew or co-op players in game?

Hope you are not repeating "doll's crew system" idea spotted at SH5...
They looks good only at SH5 trailer...
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Old 08-18-16, 02:45 PM   #2
makman94
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Quote:
Originally Posted by PL_Andrev View Post
....

Hope you are not repeating "doll's crew system" idea spotted at SH5...
They looks good only at SH5 trailer...
i agree to that too, is a fatal fail.

are we talking for a simulator around here or no ? 3d eye-candies can be done at the end or in an update
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Old 08-26-16, 01:44 AM   #3
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Original post revoked by Nsomnia.
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Old 08-29-16, 02:19 PM   #4
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Looking for next dev update...



Not yet kamaraden, not yet?
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Old 08-29-16, 03:36 PM   #5
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From yesterday
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Old 08-31-16, 06:11 AM   #6
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Default Single player ideas

Hi,
I think there should be AI whenever there are less than 4 players, including a replacement if a human disconnects or joins after game start.

The game should save on the captain's PC so an ongoing mission is possible.

There should be a chat window for cases when/where the voice gets disconnected or a player doesn't have the voip setup.

If the captain gets disconnected, game is saved on Exec machine.

A log book should be available to the captain and crew so that a player who joins an existing mission can read up on what has been happening.

The game should automaticaly put an AI icon in place when a human isn't present at game start and again any time a human leaves his post or disconnects.
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Old 09-18-16, 09:41 AM   #7
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Sept update:

The new sub exterior is completely modeled, but lacks textures. We are currently working on the inside and the instrumentation. Einar has been busy making the instrumentation for the radio/sonar room, while I have been building the new systems for the propulsion and buoyancy. The next thing to be modeled is the hydrophone station.



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Old 10-06-16, 07:30 AM   #8
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Quote:
Originally Posted by BL!TZKR!EG View Post
Nice updates!
Is there any way to directly contact Einar? When we met in Germany, I forgot to exchange contact data.
They seem eager to answer through their facebook page "Wolfpack Game".
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Old 10-06-16, 10:05 AM   #9
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Yep, and you can PM them here. But they are very busy, so direct your questions here.
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Old 10-12-16, 10:58 AM   #10
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Dying for an update over here....
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Old 10-14-16, 03:06 PM   #11
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We should have something coming up later today.
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Old 09-23-17, 11:12 AM   #12
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Icon14

I've been following the development with a lot of interest - the visuals look outstanding from what I've seen in the videos, very promising and great work!

I am wondering about the details of the TDC. SH3 and SH5 unfortunately both got it wrong to an extent and left out one major detail which was a defining feature of the German TDC. Although the TDC didn't track the target per se like the American one did, There was a feature called "Lage laufend", which, when activated, automatically updated the Gyro angle to account for any subsequent motion of the U-boat. In SH3 and SH5, if you change course, you need to redo your inputs, a huge disadvantage that wasn't necessary in real life. It was a common tactic of the U-boat to shoot "im Abdrehen", "while turning", during a night surface attack to enable a quicker escape, a tactic which was made possible by this feature of the TDC.

Not sure how far along in terms of development of this aspect of the Sim you are, but would be great to finally see!
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Old 09-25-17, 07:14 AM   #13
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Quote:
Originally Posted by derstosstrupp View Post
I've been following the development with a lot of interest - the visuals look outstanding from what I've seen in the videos, very promising and great work!

I am wondering about the details of the TDC. SH3 and SH5 unfortunately both got it wrong to an extent and left out one major detail which was a defining feature of the German TDC. Although the TDC didn't track the target per se like the American one did, There was a feature called "Lage laufend", which, when activated, automatically updated the Gyro angle to account for any subsequent motion of the U-boat. In SH3 and SH5, if you change course, you need to redo your inputs, a huge disadvantage that wasn't necessary in real life. It was a common tactic of the U-boat to shoot "im Abdrehen", "while turning", during a night surface attack to enable a quicker escape, a tactic which was made possible by this feature of the TDC.

Not sure how far along in terms of development of this aspect of the Sim you are, but would be great to finally see!
You are correct, and this is a feature that we have implemented. When the u boat is turning, the AOB (but not the heading or distance) values are updated.
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Old 09-25-17, 07:31 AM   #14
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Improved character models! Now they are able to change between different facial expressions and blink.
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Old 09-25-17, 11:47 AM   #15
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Quote:
Originally Posted by SkvaderStudios View Post
You are correct, and this is a feature that we have implemented. When the u boat is turning, the AOB (but not the heading or distance) values are updated.
Thanks! Glad you guys are using this man's tvre.org. It a shame he recently passed away, however in honor of him and his great work it sounds like the site will be maintained indefinitely.

Very much looking forward to this - keep up the good work!
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