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Old 08-25-22, 01:42 PM   #1441
WhiskeyTangoFoxtrot
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Default SOLVED

THANK YOU ALL WHO HAVE HELPED!

I don't know why I didn't realize earlier that it was obviously a RAM issue. As soon as I downloaded the 4 GB patch, the game works PERFECT now! Thank you all so much and see you in the pacific!
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Old 09-22-23, 08:31 PM   #1442
KaleunMarco
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Default Interval between missions is non-standard

this is probably a generic SH4 question but because i am playing RFB i am placing in that thread.

if the Interval between missions is set at 30 days, why would SH4 assign our next mission to begin just four days after we pull into port?

from UPC.upc
MinimumDaysInBaseUS=30

from CareerTrack.upc
CurrentDate=1941-12-19 08:22:08
PatrolStartDateTime=1941-12-23 00:00:00

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4_RFB\MODS]

1_RFB_2.0
2_RFB_2.0_Patch_23April2010
3_SMMO for RFB 2.0
4_RFB_2.0_Patch_06June2019
5_Stop The Shouting
6_OTC RFB 2.0
7_Increased binoculars for RFB OTC
8_RFB_LocNames
81_Clean and Quiet Map
82_Webster's 300' Underwater Visability for v1.5
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Old 09-23-23, 12:45 PM   #1443
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That date in CareerTrack is not reflective of the date you'll actually leave. That seems to only show the date when your next mission is chosen from. You won't really know when you'll leave until you go to do so, and then see it in the orders "Depart on date-whatever". That departure date might be buried somewhere in the Save data, or else the game does the "math" ( ) at run-time when you leave...
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Old 09-23-23, 03:57 PM   #1444
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Quote:
Originally Posted by KaleunMarco View Post
this is probably a generic SH4 question but because i am playing RFB i am placing in that thread.

if the Interval between missions is set at 30 days, why would SH4 assign our next mission to begin just four days after we pull into port?

from UPC.upc
MinimumDaysInBaseUS=30

from CareerTrack.upc
CurrentDate=1941-12-19 08:22:08
PatrolStartDateTime=1941-12-23 00:00:00

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4_RFB\MODS]

1_RFB_2.0
2_RFB_2.0_Patch_23April2010
3_SMMO for RFB 2.0
4_RFB_2.0_Patch_06June2019
5_Stop The Shouting
6_OTC RFB 2.0
7_Increased binoculars for RFB OTC
8_RFB_LocNames
81_Clean and Quiet Map
82_Webster's 300' Underwater Visability for v1.5
Quote:
Originally Posted by propbeanie View Post
That date in CareerTrack is not reflective of the date you'll actually leave. That seems to only show the date when your next mission is chosen from. You won't really know when you'll leave until you go to do so, and then see it in the orders "Depart on date-whatever". That departure date might be buried somewhere in the Save data, or else the game does the "math" ( ) at run-time when you leave...
Dale Carnegie always maintained that you should never tell anyone that they are wrong. About Anything. Including, I suspect, SH4.

We shoved off on 12/23/41.
[CareerTrack 1.CareerStatusSave 21]
ID=ID
Reason=CSS_PatrolStart
NameDisplayable=USS S-40 (SS-145)
CurrentDate=1941-12-23 00:00:00
Our Mission was to patrol in the immediate vicinity of Manila, so we were on-station later in the day of 12/23/41 and i performed a SaveGame using the date, as i always do. I can send you the SaveFile if you actually want it.

the question still remains: why does SH4 constantly contradict itself? this is another instance of that.
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Old 09-23-23, 08:15 PM   #1445
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OK - after hitting me over the head with the baseball bat and waking me up, I now understand. But man, my head hurts...

For a "clue" as to why in this case, look at your Flotillas file for Manila, and the date you sailed. I don't think anything changed between v1.4 and v2.0 of RFB in this regard, but:

AvailabilityInterval= NULL, 1941-12-23

So they are withdrawing, and you have to go with them! You won't have a base. The same thing happens later at Surabaya, if you come in on the 24th of Feb, you will sail out on the 28th:

AvailabilityInterval= 1941-12-24, 1942-02-28

I think it was in SH4 v1.3 where you might dock like you did, and then go out 30 days later, but from Surabaya. Apparently, they used "extra" people to move your boat for you in v1.3...
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Old 09-23-23, 11:01 PM   #1446
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Quote:
Originally Posted by propbeanie View Post
OK - after hitting me over the head with the baseball bat and waking me up, I now understand. But man, my head hurts...

For a "clue" as to why in this case, look at your Flotillas file for Manila, and the date you sailed. I don't think anything changed between v1.4 and v2.0 of RFB in this regard, but:

AvailabilityInterval= NULL, 1941-12-23

So they are withdrawing, and you have to go with them! You won't have a base. The same thing happens later at Surabaya, if you come in on the 24th of Feb, you will sail out on the 28th:

AvailabilityInterval= 1941-12-24, 1942-02-28

I think it was in SH4 v1.3 where you might dock like you did, and then go out 30 days later, but from Surabaya. Apparently, they used "extra" people to move your boat for you in v1.3...
now THAT makes sense.

i did not peruse Flotillas before i posted.

so, based on explanation, i should expect to sail to Brisbane for my next base?

[Flotilla 2.UserPlayerUnitType 1]
ID= F2Sboat
NameDisplayable= S-18 class
AvailabilityInterval= NULL, 1942-04-15
IDLinkUserPlayerUnitType= S18
UnitTypeCommonality= 6
IDFlotillaLinkTransferTo= BrisbaneCommand

then i lose my boat 4/15?
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Old 09-24-23, 05:43 PM   #1447
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I do not remember how they did the Flotillas in RFB, and I don't have it handy on this computer, but you might do a stint at Surabaya first... then maybe Fremantle or Albany, then Brisbane...
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Old 09-30-23, 10:13 PM   #1448
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Default Upgrade on a S-18 boat

Career Start December 1941 in Manila driving an S-18 class boat.
we are now based at Brisbane. Lovely town.

there are two conning towers available:
original, SClassConning1
early-43, SClassConning2


we lasted 11 missions without sustaining damage.
on #12 we took damage and ended the mission in January 1943.
our next mission began Feb 11, 1943 which was the first available date for the upgraded conning tower.
we took some damage again on mission #13 and made it home..... no problem.
we received the upgraded tower immediately upon docking.
CurrentDate=1943-04-10 21:52:56
 


all kinds of goodies popped:
  • we got sonar along with the hydrophone.
  • got an option on the 3 incher (we had a 4 inch from the start)
  • got a 20mm for the cigarette deck.
  • got upgraded SJ radar and SD radar, for the first time.
haven't shoved off on #14 yet so it is not known what the silhouette looks like.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4_RFB\MODS]

1_RFB_2.0
2_RFB_2.0_Patch_23April2010
3_SMMO for RFB 2.0
4_RFB_2.0_Patch_06June2019
5_Stop The Shouting
6_OTC RFB 2.0
7_Increased binoculars for RFB OTC
8_RFB_LocNames
81_Clean and Quiet Map
82_Webster's 300' Underwater Visability for v1.5
805_U.S. Medals Fix II_RFBv1.52
83_3000 Yard Bearing Tool (1920x)
9_RFB_Tweeks
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Old 10-05-23, 06:53 PM   #1449
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Default S-boat upgraded when there is no upgrade

this was an interesting development.

in this config of RFB, there is only one UpgradeClass of boats, they are all zero.
so, when our trusty, little S-boat aged-out on November 1, 1943, i expected to be retired.
but, nooooo, they offered a new boat, which was unexpected. and so, i took the upgrade, and was given command of a new Balao, which was not an upgrade according to the rules of SH4.

but...as many of us have learned, the hard way...the only rule in SH4 is that there are no rules.
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Old 10-05-23, 07:17 PM   #1450
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Ahhhh... but a lot like the English language with all of its exceptions to "rules" and things things like "I before E except after C ..." etc... In this case, the S Boat does not transfer out, so you go to the next available boat. At Brisbane, the Balao is listed next... Not a bad (though a bit unrealistic) choice. The Balao goes available in that mod on 4th February, 1943. I don't have the mod in front of me to see what the Flotilla date is there though.
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Old 10-05-23, 07:51 PM   #1451
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Quote:
Originally Posted by propbeanie View Post
Ahhhh... but a lot like the English language with all of its exceptions to "rules" and things things like "I before E except after C ..." etc... In this case, the S Boat does not transfer out, so you go to the next available boat. At Brisbane, the Balao is listed next... Not a bad (though a bit unrealistic) choice. The Balao goes available in that mod on 4th February, 1943. I don't have the mod in front of me to see what the Flotilla date is there though.
we transferred out of Australia.
it was fun while it lasted.
Pearl is 7500 miles closer to the US of A.
we'll be here until the end of the war, unless this mod activates a Mariana's base.
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Old 10-05-23, 07:52 PM   #1452
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If you had RSRDC on it, it would... of course, someone forgot to remove the Japanese shoreguns in a timely manner, but you can approach Saipan from the east and get away with it...
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Old 10-06-23, 07:48 AM   #1453
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Quote:
Originally Posted by propbeanie View Post
If you had RSRDC on it, it would... of course, someone forgot to remove the Japanese shoreguns in a timely manner, but you can approach Saipan from the east and get away with it...
RFB with RSRD?
interesting.
i'll have to look into that.
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Old 10-07-23, 04:37 PM   #1454
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Quote:
Originally Posted by KaleunMarco View Post
RFB with RSRD?
interesting.
i'll have to look into that.
When, years ago, played SH4, RFB or TMO with RSRDC, found the campaigns so hardly scripted, the game resulted boring when you could predict the movements of all the traffic. For me, TMO or RFB are good mods without RSRDC.

I remember long and funny nights playing RFB with a lot of little mods.

Regards.

Fitzcarraldo
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Old 10-08-23, 11:20 AM   #1455
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Quote:
Originally Posted by fitzcarraldo View Post
When, years ago, played SH4, RFB or TMO with RSRDC, found the campaigns so hardly scripted, the game resulted boring when you could predict the movements of all the traffic. For me, TMO or RFB are good mods without RSRDC.

I remember long and funny nights playing RFB with a lot of little mods.

Regards.

Fitzcarraldo
yeah, so, i made the leap from RFB 2.0 vanilla by adding RSRD V5.x.
lots of changes!
one of the bad changes is that i have lost the ability to use the hydrophone.
the sensor team uses it and calls out the contacts, etc, however when i go to the hydrophone station and click on the bearings, the hydrophone refuses to move. while this is not a catastrophic issue, it does impair my effectiveness.
any hints as to what may have changed and is now getting in the way?

maybe a better question to ask is this: which files, or parameters within a file, allow the user-player to manipulate the hydrophone to a specific bearing? is it a sensor file or a camera file or .....? if i knew the file name, then i can see what adding RSRDC did with that file and (hopefully) discover why i cannot use the hydrophone as i did with vanilla RFB.

+++++
after a bit more testing, i have determined that the change was NOT due to applying RSRDC but is part of RFB.
the hydrophone was usable with the S-boat i was driving but is NOT usable with the Balao. i made the upgrade co-incident with applying RSRDC so i blamed the new mod but that was an incorrect conclusion.
++++
more test results: in addition to the Balao, both the Gato and the Tampbar/Gar suffer from the same non-functionality of the hydrophone, but the Porpoise hydrophone functions just fine.


so, what is different about the hydrophone between the S-boat & Porpoise and the Tambor/Gar/Gato/Balao?
too many files were modified in RFB to eliminate them one at a time. i need a hint.


++++
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4_RFB\MODS]

1_RFB_2.0
2_RFB_2.0_Patch_23April2010
3_SMMO for RFB 2.0
4_RFB_2.0_Patch_06June2019
5_Stop The Shouting
6_OTC RFB 2.0
7_Increased binoculars for RFB OTC
8_RFB_LocNames
8_09_RSRDC_RFB_V575
805_U.S. Medals Fix II_RFBv1.52
81_Clean and Quiet Map
82_Webster's 300' Underwater Visability for v1.5
83_3000 Yard Bearing Tool (1920x)
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Last edited by KaleunMarco; 10-08-23 at 04:31 PM.
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