SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-24-13, 05:46 AM | #271 |
Swabbie
Join Date: May 2013
Posts: 7
Downloads: 36
Uploads: 0
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Why I cant get O2 in 668?
Even I surface the boat, co2 index continue increase. Can anyone fix it or my install erorr? |
05-24-13, 03:27 PM | #272 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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It's a bug with the stock game usually caused by alt-tabbing. Save and reload should fix the problem.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
08-08-13, 03:20 PM | #273 |
Sailor man
Join Date: Dec 2012
Location: Wish I was at sea commanding a sailboat.
Posts: 48
Downloads: 89
Uploads: 0
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Ohio needs work
Love the USS Ohio mod by the way but on the downside it doesn't have 24 trident nuclear missiles same with the SSGN variant except its lacking a 156 tomahawk guided cruise missiles.
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08-08-13, 04:36 PM | #274 |
Watch
Join Date: Jul 2013
Posts: 24
Downloads: 38
Uploads: 0
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Well I tried this, everything seems to work except one glaring issue. The sub apparently has a 4 knot top speed....
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08-11-13, 10:20 AM | #275 | |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Quote:
This has got to be the most common question that I get on here with the most overlooked answer. You need to activate the main engines by pressing the little red button above the battery/fuel/co2 meter.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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10-23-13, 07:30 PM | #276 |
DEFENDERS LEMC
Join Date: Sep 2013
Location: Florida USA
Posts: 27
Downloads: 19
Uploads: 0
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help
ive loaded the jpmg or what ever file it is and its on desk top ive downloaed the 688 file how the heck i get it into the jpmg program
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10-24-13, 08:31 AM | #277 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
11-18-13, 12:26 PM | #278 |
Bilge Rat
Join Date: Nov 2013
Location: Black Ash, Pennsylvania
Posts: 1
Downloads: 3
Uploads: 0
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Not showing up in the game
Good afternoon Sir
I downloaded your mod, installed it according to the JSGME instructions, and I even activated the mod. Sadly to no avail its not showing up in the game. I'm currently running SH4 with the Uboat Addon and V1.5 I proceeded to delete all the save files and reinstalled and reactivated the mod. No luck yet I have it sitting 3rd in my load order with JSGME behind RFB and the RFB patch? Would this be a mod conflict of some sort? Going to deactivate RFB and see if that helps Thanks for your prompt reply and looking forward to using this awesome looking boat Cheers Justin |
11-18-13, 01:27 PM | #279 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Welcome aboard! Which version of the mod are you using? Also make sure you're not getting a double folder issue. I.E. MODS/688i/688i/Data (can't recall the folder name offhand but you should be able to understand that example).
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
02-08-14, 05:44 PM | #280 |
Soundman
Join Date: Jun 2012
Posts: 146
Downloads: 49
Uploads: 0
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How close are you to releasing your other two fast attack mods?
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02-08-14, 05:53 PM | #281 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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I would say it's a ways off yet. I can't even remember what I was going to do lol. I've really been in a slump when it comes to SH, but it gets like that sometimes.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
03-11-14, 12:16 PM | #282 |
Officer
Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
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Not really happy with the harpoon missiles, there doesn't seem to be any guidance.
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"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) |
03-11-14, 01:43 PM | #283 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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That would be because there aren't any harpoon missiles included? The Ohio has the TASM, but even the latest version of that I released doesn't have those. Lack of guidance, or lack of reliable guidance being the issue. This is a WWII subsim after all.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
03-11-14, 04:40 PM | #284 |
Officer
Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
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Well the MK48's seem to have working acoustic homing. would it be possible to use acoustic homing as a substitute for real (modern) guidance on the traumahawks, since acoustic homing already in the game? I did manage to get one hit with the tomahawk but that was on a large modern composite freighter that was doing 4kts. Oh, i just realized that i said Harpoon in my previous post, i meant tomahawk
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"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) |
03-11-14, 04:43 PM | #285 |
Officer
Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
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That is a random occurring issue i've found in v1.5, save the game and reload your save and it should fix the CO2.
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"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) |
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