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Old 04-11-13, 12:35 PM   #6601
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Welcome aboard Niko2177!

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Old 04-11-13, 04:20 PM   #6602
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Quote:
Originally Posted by Niko2177 View Post
I m still using this great mod after years , thanx to the GWX for making SH3 the best subsim ever
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Old 04-15-13, 02:46 PM   #6603
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Default Rescue downed pilots?

Is this possible in SH3 GW Gold?
If so, how do you go about it?

I had a yellow triangle with some sort of white icon-I couldn't make out what it was supposed to be....was it possibly a downed pilot?
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Old 04-15-13, 05:26 PM   #6604
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Have you a screenshot?
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Old 04-16-13, 03:17 AM   #6605
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Default Early War Asdic Variability

Although not directly relevant to the discussion I've been playing Silent Hunter series for 7 years now, SH5 and SH4 ATO but still come back to GWX time again, a great achievement, such gaming depth in the SH3 experience has been added.
One thing I have noticed though is that until about summer 43 getting below 140 metres will get you beyond asdic detection, don't think I've ever been pinged below 150! It seems to me that there should be more variability in escort ability to do this early on. Obviously, late war will be much more challenging with improved asdic but it would be nice if there was a small chance of being hounded and hunted for hours down to 200 metres and beyond say in 1940 not just in 44. Many of the best aces were lost early on, so going deep couldn't have been a guarantee of safety! I wonder if this could be modded into the game in the future.
Anyway, do not let these comments give the impresion of a negative overall evaluation of the game. Quite the contrary, I will be playing, thanks to all these fantastic modding efforts, for many years to come.
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Old 04-16-13, 03:33 AM   #6606
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If I ever decide to play SHIII (and we all know I will), I'm definitely going to try this mod - sorry, miracle.
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Old 04-22-13, 10:27 PM   #6607
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This is real a very impressive mod. There is no going back, not even to my own, and I been useing that for over a year. I just wish Ubisoft did some of the things like in SH 5. I always felt you should walk around on and in the sub. But you know what, I can GIT my typ 9 in SH3 and rock the water way in GWX 3.0, So you already know what my #1 game and mod is....
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Old 04-30-13, 12:57 PM   #6608
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Hey folks, I'm having a bit more trouble with this mod again, particularly with the JSGME included.

Every mod appears in the JSGME window, and when I select each one, it appears to load properly (mod appears in right window, blue loading bar indicates files are being moved and backed-up).

Once I start the game, nothing takes, however, even the stock GW options like 16km atmosphere, the das-boot loading screen movie, etc.

I'm not sure where to start with trouble-shooting this one, and I would appreciate any ideas. Thanks!

EDIT - Ugh, sometimes I just need to think before I post. I installed the latest version of JSGME (2.6) and it seems to be working now.

PS - I posted a while ago about the missing sounds in GWX. The first time I had that problem, I ran the game from the root folder, rather than a shortcut, which solved it temporarily. I was able to fix it again by replacing the data folder in my documents. I just want to mention that in case anyone else runs into that problem with Win 7.
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Old 05-01-13, 12:26 AM   #6609
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Congratulations to the GWX team for the excellent portrayal of Operation Weserübung. I just finished a patrol in U-51 outside of Narvik, and witnessed the arrival of the German task force, followed the next day by the 5 British destroyers. I was not in position to attack them going in, and only had a prayer shot at them as they left, which missed badly. Then late at night on the 12th, here came 9 more British destroyers and HMS Warspite. This time I was in position to attack. I fired all 4 forward tubes at HMS Warspite at 1200M, and all 4 hit sending her to the bottom. The resulting chaos was entertaining to say the least as 9 destroyers tried to find, and dispose of me. I took alot of damage on the first pass, but survived, and they lost me after that. All this took place a ways up the fjord from Bodo, where the fjord really narrows down.

After looking up Operation Weserübung, I found the ship count, type, and timeline were followed precisely. Great job team GWX!

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Old 05-01-13, 05:32 AM   #6610
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Much appreciated...I like that time of the war, if you check out the time period you'll come across a certain carrier that met an untimely end.
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Old 05-01-13, 07:38 AM   #6611
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HMS Glorious at the hands of German battlecruisers 'Scharnhorst' and 'Gneisenau'. I was almost run over by them when they went up the fjord, got a good close look at them. I doubt I will be able to get back up there for that one. The destroyers that attacked after HMS Warspite went down all but blew my conning tower off with their depth charges (both scopes, radio antenna, flak gun, all destroyed). I had to go back to Kiel for repairs, plus I was at 30% fuel.


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Old 05-01-13, 08:25 AM   #6612
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When testing the scripting I'd spend whole evenings interrogating the ME to make sure the vessels would appear on station as close as possible to what was historically accurate.
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Old 05-01-13, 10:43 AM   #6613
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Your dedication shows, and it is appreciated. I had spent a week patrolling just outside the ASW trawlers patrol area around Bodo, plotting the shipping lanes in and out of the fjord while waiting for the operation to begin. It was hard to watch the occasional British merchant pass by, and not shoot it, but orders are orders, and command said no sinkings around Norway.

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Old 05-09-13, 01:33 PM   #6614
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Default I have a major gripe

Kudos by the way on creating a new and fresher mod for Silent Hunter III.
I applaude the efforts and results that led to GWX 3.0.

That having been said, I have a gripe about the game and in particular with GWX 3.0.

Now I am sure that some of you older wolves would poo poo what would be seen by others as some fresh cub's whining and crying because of the difficulty level of the simulation but hear me out.

No game, no matter how intense the graphics, no matter the time spent on making realistic scenery and dialogue, will stand up to this one simple point.

If the game takes more effort and time than necessary to win, then the game isnt worth the software that it is intregrated into (Anyone remember Ghosts'n Goblins?).

I have abstained from using the absolute 100% realisim mode when playing, and I like to keep it at least 33% realistic. 100% is just simply too much.
If that much realism was needed, the individual might as well travel back in time and experience the terrors and triumphs of u-boat service first hand.

However, even when setting aside the fact that some effort and patience must be practiced by the participant in this simulation (incorporating GWX 3.0) even at 33% realism or less the GWX 3.0 fails in my book to allow for some enjoyment in playing Silent Hunter III.

Consider this, I have sailed on 13 seperate patrols, from 1939 to 1940, from Kiel to St. Nazaire. Five patrols resulted in null contacts or sinkings, I sailed around for 33 simulated days on average, recieving only messages of convoys I could neither find (they never showed on the map when radio messages were received), or of lone wolf encounters that likewise never showed on a map. Very frustrating!

Thats all well and good so to speak if we are actually u-boat men, but this is a simulation, a game gentlemen! I did not purchase and download a game and a mode to pick my nose and wonder when the paint would crack on the ceiling!

And on the matter of radio messages, with all that skill and effort made to embellish and enrich the overall appearance of SH3 (again, what you all have achieved is spectacular in that respect) you would think to at least allow for some leeway in sendiing reports!

How about letting us give some details on what we encountered in the patrols and having the mod offer some suggestions other than the basic "search at your discretion" nonsense.

Do you think Admiral Doenitz would have tolerated such a lax manner of shifting uboats from one grid to the next? Heil No! (play on words was intended)

And on the four times I encountered convoy's, they were all during horrendous sea storms, and tossing waves that annoyingly had not affect on the destroyers in their chasing me down and turning me into fish food!

No matter the region, it was always the same storm!

The destroyers were really annoying. I know for a fact that it took time to improve anti-submarine warfare tactics and that such efforts were influential in the destruction of uboats but really? come on!

To have a four stacker tub loaned to the brits by the yanks on discount no less! zero me out in the middle of hurricane weather when I am not even moving and at a depth of 120 meters? The bastard zoomed in from 40 miles away and it was supposed to be protecting a convoy? At that range it would have been lucky to have even gotten that far without turning turtle!

Granted, it sounds as if I want realism in my favor and not in the favor of the enemy, but should there have not been at least SOME difficulty in getting bearings on my location?

A fun improvement to this game this does not make gentlemen!

On the matter of crew promotions and awards and qualifications, to borrow from the song "how many paths must a man walk on, before you can call him a man" (yes I know I don't have the quote correct!) but how many patrols does it take to get a crewmember his uboat clasp? In the career I had, I did 8 patrols before a single sailor got the clasp! What it is up with that?

Okay I am done with my griping for now, and I am sure my gripes are so full of holes and entire convoy of convoys could sail through undetected, but this point must be made: if you want this game and GWX 3.0 to be accessible to all, and that includes little whining cubs llike myself, than I beseech you all to not have this fine game and this otherwise excellent mod (GWX 3.0) go the way of "Ghosts'N Goblins".

Regards,

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Old 05-09-13, 01:47 PM   #6615
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Quote:
Consider this, I have sailed on 13 seperate patrols, from 1939 to 1940, from Kiel to St. Nazaire. Five patrols resulted in null contacts or sinkings, I sailed around for 33 simulated days on average, recieving only messages of convoys I could neither find (they never showed on the map when radio messages were received), or of lone wolf encounters that likewise never showed on a map. Very frustrating!
Very frustrating indeed and a post I would gladly tuck into were I not a moderator here so I'll leave this for others to answer.

I'll give you one possible cause/hint/clue...check what theatre of operations you have enabled in JSGME.

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