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Old 09-26-19, 10:28 AM   #766
Fifi
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Quote:
Originally Posted by lederhosen View Post
brillo mod, but on a down side, it runs saves etc.
but when I try to load a saved game I get CTD.
Update 9 is not saves compatible… you must restart a career.
It is said in post #1...
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Old 09-26-19, 10:29 AM   #767
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Originally Posted by propbeanie View Post
OOOhhhh!!! We did something correctly?... - Do you remember what the date was when you came back into port? If you are still in port, look in the log on the Captain's Desk for the end date of that patrol. In theory, what happened was that the IID's availability ended, and you had enough renown to continue your career in another boat... so you were transferred to the VII.

I just checked, I was about to delete my saves for update 9 but I read your reply just in time to check.


It was on January 24 1942.
edit: I have about 48k renown.
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Old 09-26-19, 10:42 AM   #768
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I dont have update 9 yet. I had 7 running when this happened.


update....... runs now with newest patch
danke
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Last edited by lederhosen; 09-26-19 at 11:03 AM.
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Old 09-26-19, 04:04 PM   #769
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Quote:
Originally Posted by succerpunch View Post
I just checked, I was about to delete my saves for update 9 but I read your reply just in time to check.


It was on January 24 1942.
edit: I have about 48k renown.
Thank you for that. So you went out on patrol prior to the New Year, before Chirstmas even, and you come back in and get a new boat, correct?
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Old 09-26-19, 04:41 PM   #770
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Originally Posted by propbeanie View Post
Thank you for that. So you went out on patrol prior to the New Year, before Chirstmas even, and you come back in and get a new boat, correct?

Nope, I started that patrol (going from the carrier track file of an old save becasue I already started a new campaign) on the 15th of the 1st 1942.


edit: If you want I can give you my last save I made before updating to Update 9?


edit mk2: here my save is anyway. https://mega.nz/#!S0xlDQ4T!_3pwg8Ekh...4mMBU8UGOiFqb4
this was my activated mod list at the time:

 

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
Magnified Hud Dials for OM+OMEGU_Medium
Fifi Compilation for OM+OMEGU
UBM Mission Pack <--- just for some singleplayer custom missions does not edit anything.
KiUB_English
Fifi Compilation_Update_8
Warm_Clothes_Mod
Weather_Change_Mod
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
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Last edited by succerpunch; 09-26-19 at 04:54 PM.
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Old 09-26-19, 06:30 PM   #771
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Thanks for all of the info succerpunch. Just be aware that the TDW_Ship_Plane_Fire_Damage_v1_3_SH4 may well overwrite the new stuff that Fifi just did for the particles, and it and neither it nor TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 have been checked for functionality with OMEGU with Fifi's compilation. I do know that the Water Disturbance was cpu intensive, and might cause issues with a cpu-intensive mod. Use of them would make it difficult to track down certain issues you might encounter.

As for the new sub, I cannot remember what the sequence is, but it does seem to me that you are assigned as you come back in to home port, so the January departure, so long as it is within 30 days of the end of the then current sub's life, will result in one last patrol in it, though its "life" is over... maybe I ought to put one more mission in each of the flotillas for the next update...
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Old 09-27-19, 01:59 AM   #772
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Propbeanie is right, it probably overwrite what has been done...
Easy to see it when activating such mod in Jsgme, it tells you what it is about to overwrite.
We can’t help or take informations from players who doesn’t have same files as us!
It’s just not same game! ...
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Old 09-27-19, 04:27 AM   #773
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Any word on new fires/smoke/explosions/deck gun hits effects?
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Old 09-27-19, 08:39 AM   #774
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Something is wrong with type VIIC in the torpedo mission in submarine school.
If you view at the submarine directly from external view, you get double deck, rails in front of tower, periscope sticking from the side of the hull...
But if you pan the view to the side, so the sub is at the end of your screen, then you see the right model. The same is with deck view.
I tried in campaign mode,VIIC januar 43, same effect.
Is it the .cam file for that turm responsible for this?
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Old 09-27-19, 09:52 AM   #775
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Love what you did in update 9 Fifi! I was poking around my sub in Lock Ewe on the west coast of England and what to my surprise is the Rodney. She capsized after 4 hits. I didn't expect a rollover so that was a pleasant surprise. The 3 smaller turrets on either side of her did seem to be off color. The port side was black while the stbd side seemed to be a lighter brown color. Didn't match the rest of the ship.
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Old 09-27-19, 11:45 AM   #776
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Quote:
Originally Posted by Dani View Post
Something is wrong with type VIIC in the torpedo mission in submarine school.
If you view at the submarine directly from external view, you get double deck, rails in front of tower, periscope sticking from the side of the hull...
But if you pan the view to the side, so the sub is at the end of your screen, then you see the right model. The same is with deck view.
I tried in campaign mode,VIIC januar 43, same effect.
Is it the .cam file for that turm responsible for this?
Thank you for this report!
An error of myself trying to fix something in the turm.dat.
It is corrected, and you can re-download the Update 9 in half an hour
Sorry for this inconvenience.

Quote:
Originally Posted by Sniper450 View Post
Love what you did in update 9 Fifi! I was poking around my sub in Lock Ewe on the west coast of England and what to my surprise is the Rodney. She capsized after 4 hits. I didn't expect a rollover so that was a pleasant surprise. The 3 smaller turrets on either side of her did seem to be off color. The port side was black while the stbd side seemed to be a lighter brown color. Didn't match the rest of the ship.
The Rodney is an old SH3 importation it seems, and the turrets are from other ship. Hence the color mismatching...
For the moment i can’t do nothing i’m Afraid ...
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Old 09-27-19, 12:13 PM   #777
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YOU CAN RE-DOWNLOAD UPDATE 9 (FIXED FOR THE VIIC43)

No need to restart career

Sorry for the inconvenience

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Old 09-27-19, 02:28 PM   #778
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Quote:
Originally Posted by Fifi View Post
TThe Rodney is an old SH3 importation it seems, and the turrets are from other ship. Hence the color mismatching...
For the moment i can’t do nothing i’m Afraid ...
No worries...you have done so much already!!!!
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Old 09-29-19, 05:20 AM   #779
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Quote:
Originally Posted by Fifi View Post
Thank you for this report!
An error of myself trying to fix something in the turm.dat.
It is corrected, and you can re-download the Update 9 in half an hour
Sorry for this inconvenience.



The Rodney is an old SH3 importation it seems, and the turrets are from other ship. Hence the color mismatching...
For the moment i can’t do nothing i’m Afraid ...
fifi, I will look in the Rodney in a few hours, perhaps tomorrow... depending on how long that PM issue takes to sort out.


Fixed the Rodney gun textures, other guns have problems that I'm looking at now...
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Old 09-30-19, 02:25 AM   #780
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Quote:
Originally Posted by s7rikeback View Post
fifi, I will look in the Rodney in a few hours, perhaps tomorrow... depending on how long that PM issue takes to sort out.


Fixed the Rodney gun textures, other guns have problems that I'm looking at now...
Many thanks, so we’ll have an other update sooner than expected

I have fixed the sound issue where one file was looping for ever after some time.
We could hear it mainly at the hydrophone station.
I have fixed also the thunder flashes not corresponding to new Materials.dat

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