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Old 05-26-15, 04:13 PM   #1831
Equilax
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Thank you very much Kevinsue, i checked TDW generic patcher like you said and got some errors, now everything work fine :woot
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Old 05-26-15, 07:48 PM   #1832
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Hey guys,
i have installed The Wolves of Steel 1.3 correctly and extracted patch 5 and hotfix in the mods folder but they didn't appear in JSGME

and this is how JSGME looks like:

Untitled.jpg



so, what am i doing wrong here?
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Old 05-26-15, 08:55 PM   #1833
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Quote:
Originally Posted by mahany View Post
Hey guys,
i have installed The Wolves of Steel 1.3 correctly and extracted patch 5 and hotfix in the mods folder but they didn't appear in JSGME

and this is how JSGME looks like:

Attachment 1480



so, what am i doing wrong here?
Check that the extracted folders The Wolves of Steel 1.03 - Patch 5 and The Wolves of Steel 1.03 - Patch 5_HotFix 2 are in the MODS folder in the Silent Hunter 5 main directory C:\Ubisoft\Silent Hunter 5\MODS

Any mod you wish to install with JSGME must be in this MODS folder so that JSGME can access them.

I usually extract the mod first to the desktop, then put it into the MODS folder. That way you can check that the mod's folder structure is correct before trying to install with JSGME.

Here's a link to a thread that should be helpful with using JSGME: http://www.subsim.com/radioroom/showthread.php?t=204593
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Last edited by kevinsue; 05-26-15 at 09:18 PM.
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Old 05-26-15, 10:08 PM   #1834
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I have to admit that I gave up on SH5 some time ago. Just out of sheer curisoty I loaded up this mod & decided to give SH5 one more try.

Right after this loaded & I got aboard my boat this mod brought a smile to my face! SWEET! was the 1st thought that came to mind. My hat goes off to all of you that put so much effort into this. It is truly astounding now!

I do have one small issue that hopefully someone can address for me. I cant seem to ID my targets. I put the vessel in my crosshairs & hit space to lock. Then I open the rec manual & find the correct ship but when I press "Send mast height to TDC" nothing happens. The ship remains unidentified.

I am certain I am doing something wrong as I am not very familiar with the ins & outs of SH5 but could someone point me in the right direction to getting this resolved or explain to me what I am doing wrong?

Once again many thanks for the awesome mod & thanks for any & all help y'all can provide.
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Old 05-27-15, 01:28 AM   #1835
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Quote:
Originally Posted by sober View Post
as far as i l know that option in completely removed from WoS latest
version.
on post #2 in the FAQ section is writed down click
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Old 05-27-15, 03:44 AM   #1836
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Quote:
Originally Posted by kevinsue View Post
Check that the extracted folders The Wolves of Steel 1.03 - Patch 5 and The Wolves of Steel 1.03 - Patch 5_HotFix 2 are in the MODS folder in the Silent Hunter 5 main directory C:\Ubisoft\Silent Hunter 5\MODS

Any mod you wish to install with JSGME must be in this MODS folder so that JSGME can access them.

I usually extract the mod first to the desktop, then put it into the MODS folder. That way you can check that the mod's folder structure is correct before trying to install with JSGME.

Here's a link to a thread that should be helpful with using JSGME: http://www.subsim.com/radioroom/showthread.php?t=204593


thanks for your help man but i did exactly what you said and was able to install The Wolves of Steel 1.3 but the patch 5 and the hotfix won't appear in JSGME and i'm sure that i'm doing it right. it's not the first time i install a mod

but there is something strange the patch 5 and the hotfix mod folders contain only TDW Real Navigation folder. am i missing some folders here?

Untitled.jpg
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Old 05-27-15, 04:03 AM   #1837
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Quote:
Originally Posted by Sjizzle View Post
as far as i l know that option in completely removed from WoS latest
version.
on post #2 in the FAQ section is writed down click
so...what can I do to bring this option back?
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Old 05-27-15, 05:34 AM   #1838
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Quote:
Originally Posted by mahany View Post
thanks for your help man but i did exactly what you said and was able to install The Wolves of Steel 1.3 but the patch 5 and the hotfix won't appear in JSGME and i'm sure that i'm doing it right. it's not the first time i install a mod

but there is something strange the patch 5 and the hotfix mod folders contain only TDW Real Navigation folder. am i missing some folders here?

Attachment 1481
You seem to have a corrupted download of these files. The patch 5 folder should contain nearly as many subfolders as the main TWoS mod. If you still have the compressed file, extract it again to the desktop and see what it looks like. Otherwise try downloading again and we'll go from there.
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Old 05-27-15, 08:41 AM   #1839
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I'd like to repeat my request to include the map location name fix in this otherwise great mod collection:

http://www.subsim.com/radioroom/show....php?p=1841190

So many names on the map are terribly wrong.
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Old 05-27-15, 09:29 AM   #1840
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Quote:
Originally Posted by kevinsue View Post
You seem to have a corrupted download of these files. The patch 5 folder should contain nearly as many subfolders as the main TWoS mod. If you still have the compressed file, extract it again to the desktop and see what it looks like. Otherwise try downloading again and we'll go from there.

i've downloaded patch 5 again and after extraction it's size is nearly 1GB and this is what it looks like (The mods folder only contain real navigation mod and the Data folder is almost 950MB)
Untitled.jpg
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Old 05-27-15, 09:48 AM   #1841
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Hi mahany

I think you are over complicating matters by what you are sseing.

The basics as I understand it are this.

When you unzip the patch 5 or the hotfix patch, the folder that you see just needs to be copied to your mods folder.

You should then see it on the left side of JSGME.

Peter
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Old 05-27-15, 12:46 PM   #1842
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Quote:
Originally Posted by Sjizzle View Post
as far as i l know that option in completely removed from WoS latest
version.
on post #2 in the FAQ section is writed down click
Thanks for the reply Sjizzle.

I am not looking for the auto target ID. I run 100% realism. What is happening is I find the vessel in the Recognition Manual but when I click on "send mast height to TDC" nothing happens.
I am guessing it should change the designation from "troop transport" to the ship I picked in the RM.
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Old 05-27-15, 02:20 PM   #1843
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Quote:
Originally Posted by THEBERBSTER View Post
Hi kenz

Yes there is!

The problem you have with TWOS is that you are dealing with a package.

Adding and removing mods is not something I would recommend.

However there is another option open to you that you can try in stages.

Crew ability bonus points.

The Sound Guy or Sound Man (Beno Scheu) (Funkobergefreiter)

Darkness Penalty> Passive abilities of 5 levels

Giving bonus points here reduces the darkness penalty.

May help?

Post #184 See All The Crew Ability Bonus Points Positions In Silent Hunter 5

Peter
thanks for the tip !
yeah dealing with a package but for everyone it need small adjusments to fit the taste (TDW option editor is so useful for that by the way)

Quote:
Originally Posted by sober View Post
Just put my latest waves mod at the end of the mod list .
hi sober I'm sorry I want to stay with default waves, I tried your colorcorrection.cfg file but it was just too bright in daylight.
Finally after some test i just bringed back the timeofday.txt back from the stock and it is really nice know : not so dark night and not too bright days.

Quote:
Originally Posted by veenee View Post
so...what can I do to bring this option back?
here you go : http://www.subsim.com/radioroom/show...postcount=1457
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Old 05-27-15, 02:28 PM   #1844
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Quote:
Originally Posted by Longknife View Post
Thanks for the reply Sjizzle.

I am not looking for the auto target ID. I run 100% realism. What is happening is I find the vessel in the Recognition Manual but when I click on "send mast height to TDC" nothing happens.
I am guessing it should change the designation from "troop transport" to the ship I picked in the RM.
this happen with all ships or only with that type of ship ?
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Old 05-27-15, 05:26 PM   #1845
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Quote:
Originally Posted by Newinger View Post
I'd like to repeat my request to include the map location name fix in this otherwise great mod collection:

http://www.subsim.com/radioroom/show....php?p=1841190

So many names on the map are terribly wrong.
It will be done!

Quote:
Originally Posted by Sjizzle View Post
aloha VDR1981
take a look here it's fill up perfect in your Mega mod :P
Looking great Sjizzle!

Last edited by vdr1981; 05-27-15 at 05:37 PM.
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