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Old 07-21-17, 02:15 AM   #1
padi
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Quote:
Originally Posted by gap View Post
Yes. I also mean that throwes and DCs that throwers are equipped with should be in the same dat file, if possible. Reason is that the thrower models have dummy DC's on them, so we could use the imported DC models for two purposes: barrels on the throwers/racks, and barrels which are actually thrown against the enemy: two pigeons with a stone!
That is not currently implemented.
Did I understand it right that the depthcharges.dat/sim/zon and the DC_R_KG.dat/sim/zon should be merged?

I don't know how to did the second part of your post, I'm sorry!
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Old 07-21-17, 07:14 AM   #2
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Originally Posted by padi View Post
That is not currently implemented.
Did I understand it right that the depthcharges.dat/sim/zon and the DC_R_KG.dat/sim/zon should be merged?
Yes, you are correct

Quote:
Originally Posted by padi View Post
I don't know how to did the second part of your post, I'm sorry!
That's easy: in S3d, you can select any chunk and copy it with all its child chunks by pressing Shift Ctrl C; you can then paste the copied chunks in a second file with the usula Ctrl V shortcut
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Old 07-21-17, 04:04 PM   #3
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I did not manage to finish the files today ...
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Old 07-21-17, 04:52 PM   #4
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I did not manage to finish the files today ...
No problem mate, I have been busy with Kendra's mod anyway. I am waiting for your files tomorrow
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Old 07-21-17, 08:02 PM   #5
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@Gap if you get a chance PM the Hedghog Rounds both Fuse Capped and Launch Ready. I will inplement them into an improved Launcher. I'll include with the flower class corvette full credits. Also will build the "Split" design Hedgehog, 12 port, 12 starboard. Fir ships with narrow beams, and deck space at a minimum.
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Old 07-21-17, 08:31 PM   #6
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@Gap if you get a chance PM the Hedghog Rounds both Fuse Capped and Launch Ready. I will inplement them into an improved Launcher. I'll include with the flower class corvette full credits. Also will build the "Split" design Hedgehog, 12 port, 12 starboard. Fir ships with narrow beams, and deck space at a minimum.
Tomorrow I will send them your way
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Old 07-22-17, 05:03 AM   #7
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No problem mate, I have been busy with Kendra's mod anyway. I am waiting for your files tomorrow
It is uploaded now.
You find it under this Link.
The files are the Real_ASW_Mod.dat, Real_ASW_Mod.sim and Real_ASW_Mod.zon.

The new informations that I have received here in the past few days are not implemented, I´m working on them.
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Old 07-22-17, 08:29 AM   #8
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It is uploaded now.
You find it under this Link.
The files are the Real_ASW_Mod.dat, Real_ASW_Mod.sim and Real_ASW_Mod.zon.

The new informations that I have received here in the past few days are not implemented, I´m working on them.
I have got the files and I am looking into them
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Old 07-23-17, 04:52 AM   #9
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I have got the files and I am looking into them
I have seen that I have accidentially uploaded my testfiles.
They have the wrong guns.tga files but the rest is as the release files...
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Old 03-26-18, 07:23 AM   #10
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Any progress? for WAC 5.0
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Old 03-26-18, 09:47 AM   #11
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Originally Posted by Niume View Post
Any progress? for WAC 5.0
@ padi

Niume anticipated me: during the last few days I have been wondering if you had made any progress with your mod. Since the last time we have discussed about it, I have added a few new models to my collection of 3D ASW ordnance. Models I have (more or less) ready so far are:
  • US 300 lb depth charge Mark 6 / Mark 6 Mod 1 + throwing arbor
  • US 600 lb depth charge Mark 7 / Mark 7 Mod 1
  • US 200 lb depth charges Mark 9 / Mark 9 Mod 1 and Mark 9 Mod 2 + throwing arbors
  • GB 300 lb depth charge Type D Mark III (this one was a WWI depth charge but, according to navweaps.com still in service as late as 1940)
  • GB 290 lb depth charges Mark VII and Mark VII heavy
  • GB hedgehog / US mousetrap projectile (according to John Campbell's "Naval Weapons of WWII" , a version of the latter was modified for being fired or dropped from patrol aircraft)
  • GB squid laucher and projectile (those models are already part of a mod by LGN1)
  • GB 60 lb HE and 25 lb AP RP-3 rockets + rail
  • US 3.5-Inch and 5-inch FFAR rockets + rail (I hope at some moment my rocket models will be merged with Kendras' WIP rockets mod)
  • GB 100 lb A/S bombs Mk. III, IV and VI
  • GB 250 lb A/S bombs Mk. III and IV
  • GB 500 lb A/S bomb Mk. IV
  • US 325 lb Mk. 17 / 350 lb Mk. 44 depth bomb
  • US 350 lb Mk. 41 / Mk. 47 depth bombs
  • US 325 lb Mk. 53 / 350 lb Mk. 54 depth bomb
  • US 650 lb Mk. 29 and Mk. 37 depth bombs
  • US 650 lb Mk. 38 / 700 lb Mk. 49 depth bomb

Moreover, I recommend you to read carefully the following short essay I have found on the lethality/damage radii of underwater ordnance:

http://www.alternatewars.com/BBOW/Su..._Lethality.htm

other useful rediangs on the same topic:

Andrzej Grzadziela - Model of Impact Underwater Detonation, Journal of KONES Powertrain and Transport, Vol. 19, No. 2 2012
David Sulfredge, Robert Morris, Robert Sanders - Calculating the Effect of Surface or Underwater Explosions - Oak Ridge National Laboratory, January 2005
E. Kowsarinia, Y Alizadeh, H. S. Salavati Pour - Experimental Evaluation of Blast Wave Parameters in Underwater Explosions of Hexogen Charges - 2011
Frederick A. Costanzo - Underwater Explosion Phenomena and Shock Physics - Naval Surface Warfare Center Carderock Division, UERD, February 2010
Robert H. Cole - Underwater Explosions - Princeton University Press (1948)
Schneider, Nathan A. - Prediction of surface ship response to severe underwater explosions - Monterey, California. Naval Postgraduate School, June, 2003
Warren D. Reid - The Response of Surface Ships to Underwater Explosions - DSTO (1996)

Of course we cannot simulate the complexity of real shokwave damage but at level required for gaming purposes we can get relatively close to it, and the articles above contain most of what we need to know on the real thing
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Old 04-01-18, 09:53 AM   #12
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Quote:
Originally Posted by gap View Post
@ padi



Niume anticipated me: during the last few days I have been wondering if you had made any progress with your mod. Since the last time we have discussed about it, I have added a few new models to my collection of 3D ASW ordnance. Models I have (more or less) ready so far are:


  • US 300 lb depth charge Mark 6 / Mark 6 Mod 1 + throwing arbor
  • US 600 lb depth charge Mark 7 / Mark 7 Mod 1
  • US 200 lb depth charges Mark 9 / Mark 9 Mod 1 and Mark 9 Mod 2 + throwing arbors
  • GB 300 lb depth charge Type D Mark III (this one was a WWI depth charge but, according to navweaps.com still in service as late as 1940)
  • GB 290 lb depth charges Mark VII and Mark VII heavy
  • GB hedgehog / US mousetrap projectile (according to John Campbell's "Naval Weapons of WWII" , a version of the latter was modified for being fired or dropped from patrol aircraft)
  • GB squid laucher and projectile (those models are already part of a mod by LGN1)
  • GB 60 lb HE and 25 lb AP RP-3 rockets + rail
  • US 3.5-Inch and 5-inch FFAR rockets + rail (I hope at some moment my rocket models will be merged with Kendras' WIP rockets mod)
  • GB 100 lb A/S bombs Mk. III, IV and VI
  • GB 250 lb A/S bombs Mk. III and IV
  • GB 500 lb A/S bomb Mk. IV
  • US 325 lb Mk. 17 / 350 lb Mk. 44 depth bomb
  • US 350 lb Mk. 41 / Mk. 47 depth bombs
  • US 325 lb Mk. 53 / 350 lb Mk. 54 depth bomb
  • US 650 lb Mk. 29 and Mk. 37 depth bombs
  • US 650 lb Mk. 38 / 700 lb Mk. 49 depth bomb
Do you think that it is also possible to simulate the Mark X DC?
I have tried that years ago but coudn't archive a working result...
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Old 03-26-18, 12:04 PM   #13
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Any progress? for WAC 5.0

No, until now because of the trouble with rowi58 who is behaving like a child I was very annoyed and lost interest in SH3 at times.
Meanwhile, the disappointment over his behavior is gone and I focus again on SH3.

I will DL WAC this week and adapt the modfiles to it if the mod looks like an improvement over ccom, what I think should be the case...

@gap

I'm online today for the first time in many months, so I have to look at your mod first before I could say anything about it and the useness of the models.
But they sound really interesting and useful!
Are they made with the same file structure like the Stock-DCs?
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Old 03-26-18, 12:54 PM   #14
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Quote:
Originally Posted by padi View Post
@gap

I'm online today for the first time in many months, so I have to look at your mod first before I could say anything about it and the useness of the models.
But they sound really interesting and useful!
Are they made with the same file structure like the Stock-DCs?
No mod so far: just 3D meshes. Their structure can be customized depending on the need. In general, I like keeping my models for SHIII as "modular" as possible so that, if need be, I can re-use the same parts many times, without need of re-importing the every time
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