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Old 08-21-19, 06:25 AM   #1
propbeanie
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Ahhh... there you are... I replied over in the TMO thread, but after I look through my Ralles install, if I find anything, I'll post back here then.

As I mentioned over in the TMO thread though, if you have any location information on where your submarine is, and where you were on the boat itself at the time of the crash, that might help also. Not mentioned there in the TMO thread, but do you have any other mods installed besides Bleiente's Ralles ModPack? It would be best to use the JSGME "Tasks..." --> "Export activated mods list to" --> "Clipboard", and then paste that list into your next post here.

Also, it's best to just make one post concerning your issue, and leave it at that. With multiple posts for the same problem, that can confuse not only those wanting to reply, but also yourself when you try to remember which thread it was you got the best reply in... I don't know about you, but I've already forgotten what I had for breakfast, so I doubt I could remember the threads by this evening... - In fact, I ~know~ I couldn't.


Edit: Preliminary findings - Bleiente uses basically the Stock game for the radio, changing the Events.ini a little bit, but does keep the same 31.06.1945 message that Stock has, which is the only date error in that file. It is the next radio event after 8th May, 1945. I don't know if that does it or not, because for the most part, the rest of the game ignores an invalid date, Such that a February 31 is just another day, making March 1 arrive 3 days late. This just makes equipment and other updates "late". But the Radio applet in the game is such that anything out of sequence, date or time-wise will crash the game, it wouldn't surprise me if that isn't the case here. However, I'm not sure if it matters, if the radio isn't "active"... But if you have a good Save point, you could try to edit the "Game \ Data \ Sound \ Radio \ Washington \ Events \ events.ini", looking for "StartDate=31.06.1945", and changing both of those to read "StartDate=30.06.1945" instead, or "StartDate=01.07.1945". Either way would work. Anything amiss in the "messages.txt" file are just skipped, and do not cause a crash (usually), and about the only other thing would be a "scheduled" Random Generated Group, or a regular Group or Unit that spawns at 20:00 hours on 080945, and I cannot find one in Ralles files, or in Stock - besides the fact that you would have to be within rendering range of the object for it to potentially crash the game to the desktop...
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Last edited by propbeanie; 08-21-19 at 07:10 AM. Reason: Preliminary findings
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Old 08-21-19, 12:12 PM   #2
GOZO
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Quote:
Originally Posted by propbeanie View Post
Ahhh... there you are... I replied over in the TMO thread, but after I look through my Ralles install, if I find anything, I'll post back here then.

As I mentioned over in the TMO thread though, if you have any location information on where your submarine is, and where you were on the boat itself at the time of the crash, that might help also. Not mentioned there in the TMO thread, but do you have any other mods installed besides Bleiente's Ralles ModPack? It would be best to use the JSGME "Tasks..." --> "Export activated mods list to" --> "Clipboard", and then paste that list into your next post here.

Also, it's best to just make one post concerning your issue, and leave it at that. With multiple posts for the same problem, that can confuse not only those wanting to reply, but also yourself when you try to remember which thread it was you got the best reply in... I don't know about you, but I've already forgotten what I had for breakfast, so I doubt I could remember the threads by this evening... - In fact, I ~know~ I couldn't.


Edit: Preliminary findings - Bleiente uses basically the Stock game for the radio, changing the Events.ini a little bit, but does keep the same 31.06.1945 message that Stock has, which is the only date error in that file. It is the next radio event after 8th May, 1945. I don't know if that does it or not, because for the most part, the rest of the game ignores an invalid date, Such that a February 31 is just another day, making March 1 arrive 3 days late. This just makes equipment and other updates "late". But the Radio applet in the game is such that anything out of sequence, date or time-wise will crash the game, it wouldn't surprise me if that isn't the case here. However, I'm not sure if it matters, if the radio isn't "active"... But if you have a good Save point, you could try to edit the "Game \ Data \ Sound \ Radio \ Washington \ Events \ events.ini", looking for "StartDate=31.06.1945", and changing both of those to read "StartDate=30.06.1945" instead, or "StartDate=01.07.1945". Either way would work. Anything amiss in the "messages.txt" file are just skipped, and do not cause a crash (usually), and about the only other thing would be a "scheduled" Random Generated Group, or a regular Group or Unit that spawns at 20:00 hours on 080945, and I cannot find one in Ralles files, or in Stock - besides the fact that you would have to be within rendering range of the object for it to potentially crash the game to the desktop...
I apologise for this but I did not find the original "Ralles modsoup" thread at first.

Have fixed the radio issues now (31 of June => 30 June).

I also saw That the date is actually 090545!!!!

My mod list is very simple:

Generic Mod Enabler - v2.6.0.157
[E:\SH4\SH4 1.5 TMO SCAF RSRD Ralle\MODS]

1.0 TMO_RSRDC_OTC
RSRDC_V5xx_Patch1
2.1 TMO_Sub_Pirate_flag
2.0 Ralles ModPack for TMO_RSRDC_OTC

My position is:

141deg50min E, 36deg50min N, 155nm NE Tokyo and 100nm SE Sendai.

Regards
GOZO
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Old 08-21-19, 12:44 PM   #3
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Thanks. I'll look through the campaign files in that general area and see if I find anything that might cause you troubles.

The game has three different (four??) ways to display / calculate the date. Either YYYYMMDD, YYYY-MM-DD, MM-DD-YYYY or the "radio" way of DD.MM.YYYY - almost like a different "team" was working on each aspect of the game... - but no one read the specs documentation...
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Old 08-21-19, 02:01 PM   #4
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Quote:
Originally Posted by propbeanie View Post
Thanks. I'll look through the campaign files in that general area and see if I find anything that might cause you troubles.

The game has three different (four??) ways to display / calculate the date. Either YYYYMMDD, YYYY-MM-DD, MM-DD-YYYY or the "radio" way of DD.MM.YYYY - almost like a different "team" was working on each aspect of the game... - but no one read the specs documentation...
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SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack
SHIV: WDAD, Med Campaign
SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD
SHIII: LSH3 2015
Cold Waters with all bells and whistles
Finally SHV but still unmodded and still a noob....
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Old 09-27-19, 07:59 AM   #5
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Love it. When I get merchant spotted message, I can actually go and see it.
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Old 09-29-19, 10:40 AM   #6
GOZO
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Quote:
Originally Posted by GOZO View Post
I just restarted the mission, went to the PZ and returned before that magic date. Starting next mission after that date and sofar everything is ok.
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SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack
SHIV: WDAD, Med Campaign
SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD
SHIII: LSH3 2015
Cold Waters with all bells and whistles
Finally SHV but still unmodded and still a noob....
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Old 02-29-20, 09:57 AM   #7
Kal_Maximus_U669
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Default Bad grafiques

I reinstall realmodsoup for TMO the sea and all black with patch 1.3
Ralles ModPack for TMO_RSRDC_OTC V1.3single
help my
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Old 02-29-20, 10:24 AM   #8
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here is the same with the version
Ralles RealModPack V1.2full
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Old 02-29-20, 10:25 AM   #9
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Do you have the parts installed in the order Bleiente suggests in his documentation? Did you empty the Save folder after activating the mod? Have you tried to apply a 4gig patch to the SH4.exe file, such as what FotRSU has in its package?
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