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Old 08-24-19, 02:28 AM   #571
Fifi
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Okay, finally got it right now

Smoke is really smoke now! ... and fire too!

BEFORE:



AFTER:





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Old 08-24-19, 07:51 AM   #572
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YAS. I wanted to say to you that you should check out ksd II. BUT you made it even better
Awesome work.
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[ENG] SH 4 KSD II Ace Edition
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Old 08-24-19, 08:04 AM   #573
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Well Done Fifi. Good job there my friend.
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Old 08-24-19, 08:34 AM   #574
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Quote:
Originally Posted by propbeanie View Post
One thing to keep in mind though Niume, is that the game is designed to run at 30fps, so if you're running at 230, that would be (headache - math!) 7 2/3 faster than designed. Which while making for smooth-looking scene rendering, does have one of the game's clock's running faster than the other, so your "world" can get out of sync between the sunrise / sunset and the actual display of "daylight". Such that eventually, you would not be able to see (dark), but the AI can (daylight). Not always a problem, but it can be when being attacked. Hopefully, you have a good crew...

Fifi, my install always ran fine, but as Niume mentions, it is oh so much better, especially when encountering something that has to spawn. The "hitch" a player might notice is not as pronounced. Excellent job - and thanks to Jeff-Groves and s7rikeback!
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Fifi- no problems with patch 5B, I have to say, wow! so much in the visual difference when looking at the boats now, thank you and just to echo also what propbeanie stated, Quote 'Excellent job - and thanks to Jeff-Groves and s7rikeback' also!
Guys, i was only the messenger... And only converted a single cloned dummy unit for fifi to view and try...

Fifi, has done all the hard work..
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Old 08-24-19, 10:40 AM   #575
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Like i siad before. We should crowdfund money for Uboat (preferably Type IX) so Fifi could travel around the world and maybe sink some convoys����️
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Old 08-25-19, 01:54 PM   #576
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Check out this mod.
https://www.subsim.com/radioroom/sho...d.php?t=220773
Would it be possible to convert?
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Old 08-25-19, 02:09 PM   #577
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Quote:
Originally Posted by Niume View Post
Check out this mod.
https://www.subsim.com/radioroom/sho...d.php?t=220773
Would it be possible to convert?
Thanks, i’ll Have a look
That’s nice because i was trying to fix the type IX C02 gauge that is all black rendering...(as in WAC and KSD!) And so far without success.
And i needed new 3D items
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Old 08-25-19, 02:11 PM   #578
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Quote:
Originally Posted by Fifi View Post
Thanks, i’ll Have a look
That’s nice because i was trying to fix the type IX C02 gauge that is all black rendering...(as in WAC and KSD!) And so far without success.
And i needed new 3D items
What do you need?
I'm stuck in a motel and have some time to spare.
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Old 08-25-19, 02:51 PM   #579
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Quote:
Originally Posted by Jeff-Groves View Post
What do you need?
I'm stuck in a motel and have some time to spare.
I just need new CO2 gauge 3D with its appropriate texture and AO.
To replace the one in type IX that is all black (can’t find out why)
I’ll find it in the link Niume gave above.
But it’s late here in France, so i’ll See it tomorrow...

Thanks mate!
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Old 08-25-19, 02:52 PM   #580
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Give me files and I'll look at it.
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Old 08-26-19, 02:34 AM   #581
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Quote:
Originally Posted by Jeff-Groves View Post
Give me files and I'll look at it.
PM sent

Sorry for the delay
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Old 08-26-19, 11:52 AM   #582
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new dat linked in PM.


No new 3D objects were created. I only changed 1 texture coordinate after exporting the 3D mesh and all UV channels.
That was done in Notepad. LOL!
UV2 object has 1 texture coordinate. I exported the oxygen dial and copied it's UV2 texture coordinate to the CO2 dial face UV2.
Then just re-imported it.

Sent a PM to Hans about WAC. What is KSD?
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Old 08-26-19, 02:34 PM   #583
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Also. Be aware that there are a few ID conflicts in the dat.
Those were there before I did anything and I did not fix them.
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Old 08-26-19, 02:41 PM   #584
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Quote:
Originally Posted by Jeff-Groves View Post
Also. Be aware that there are a few ID conflicts in the dat.
Those were there before I did anything and I did not fix them.
KSD - [ link ]
The dreaded ID Conflict monster, rears it's head again... Oh Boy the FotrsU Air/Sea/Library folders were full of em...
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Old 08-26-19, 02:54 PM   #585
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Given that S3D warns you about such things?
I only see lazy or sloppy work ethics.
I ain't fixing that sort of thing.
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