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Old 08-15-22, 11:36 AM   #271
Aktungbby
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Default Welcome aboard!

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Old 08-15-22, 12:17 PM   #272
Mad Mardigan
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radar Re: Welcome aboard...





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Old 08-15-22, 12:26 PM   #273
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Originally Posted by Weasel665 View Post
Install outside of Program Files WIN location. Set SH3.exe IAW standard SH rules; admin rights, WIN7 compatibility, etc.
Thank you for the help, this indeed fixed my problem. Patrol loads no problem!

And greetings to everyone else!
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Old 08-15-22, 03:52 PM   #274
Weasel665
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Weasel665! after a 4 year "silent run!"
Thanks! I see this remains an excellent community
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Old 08-15-22, 05:19 PM   #275
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Thanks! I see this remains an excellent community
Hey
Of course welcome...
Greeting Kal Maximus U669
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Old 08-26-22, 06:09 AM   #276
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Can someone tell me why when I start a race in the second flotilla leaving Wilhelmshaven on August 1, 1939, shortly after leaving the port, critical repairs appear automatically that sink my uboat?
start the game through sh3 commander

thanks a lot
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Old 08-26-22, 07:57 AM   #277
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Use JSGME jorca2, and under the "Tasks..." blue link in the middle gutter, use the Export activated mods list function and paste that infomation into another post. That way someone can be a bit more precise with their help to you. Also mention what the path is to your SH3 game install folder.
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Old 08-26-22, 10:52 AM   #278
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Originally Posted by propbeanie View Post
Use JSGME jorca2, and under the "Tasks..." blue link in the middle gutter, use the Export activated mods list function and paste that infomation into another post. That way someone can be a bit more precise with their help to you. Also mention what the path is to your SH3 game install folder.
Perfect thanks a lot. I"ll put here muy mod list and fólder install game
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Old 08-26-22, 11:31 AM   #279
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Default My 2 cents

Hope this helps. With the new version of Toyotagt86, version 2.2, i had the same issus as you. I discovered that the mod "Navigation Map (Physical Map of Heights & Depths)", the latest version, was the cause for me anyway. Thats too bad because I liked that mod. It seems good on my other installs though. I haven't tried it on my WAC 5.2 install and probably won't. WAC already has enough going on and I have it running perfectly. Never kick a sleeping dog, ya know ?
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Old 08-26-22, 01:10 PM   #280
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Hi guys, tomorrow I'll look at my mod in this build. We need to solve this problem.
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Old 08-26-22, 01:27 PM   #281
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wolf_howl15

My folder game route is E: sh3 toyotagt86 (out of program files)
my list of mods: none activated mods.
version game 1.6B1

Last edited by jorca2; 08-26-22 at 05:18 PM.
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Old 08-26-22, 11:17 PM   #282
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Anvar1061 found the cause of the problems with the card. ToyotaGT86 uses the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships" mod in its build. It is not compatible with my card.
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Old 08-26-22, 11:19 PM   #283
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I will try to work some magic on this problem.
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Old 08-27-22, 05:39 AM   #284
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Quote:
Originally Posted by propbeanie View Post
Use JSGME jorca2, and under the "Tasks..." blue link in the middle gutter, use the Export activated mods list function and paste that infomation into another post. That way someone can be a bit more precise with their help to you. Also mention what the path is to your SH3 game install folder.

problem solved. reinstalling everything again. I have downloaded version 2.2 and followed the instructions and so far it seems that everything is going well. When entering the game I still get version 1.6b1 I think I remember but the modifications are shown.
I have uninstalled everything in depth including folder in documents.
One question: at the start of the game on August 1, 1939, neutral ships, for example Estonian, do not attack each other, right? instructions from the high command or flags must be followed understand.

And other question: How can you comply with the prize orders that indicate, for example, to notify the merchant to stop for an inspection? the code of flags is useful in practice?

Last edited by jorca2; 08-29-22 at 10:42 AM.
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Old 10-10-22, 03:21 PM   #285
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the mod looks pretty much solid, though i have noticed 2 things. the small coastal ships and the one smaller size explodes completely when they start sinking for no reason, not sure what is causing that but definitely not fire. and CTD when crew got very tired using GWX fatigue model. nevertheless very nice mod
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