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08-29-13, 05:00 AM | #1081 |
Machinist's Mate
Join Date: Jun 2012
Location: Lithuania
Posts: 125
Downloads: 154
Uploads: 0
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Thank You for this great mod TDW
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08-29-13, 05:02 AM | #1082 |
Machinist's Mate
Join Date: Jun 2012
Location: Lithuania
Posts: 125
Downloads: 154
Uploads: 0
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09-17-13, 03:32 PM | #1083 |
Navy Seal
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I've finally get rid of CTD's with FX update 0.0.22 ... I've removed "red flare" effect from zones.cfg . As much as i like this effect , it causes to much problems on my computer(game freez, CTD). This was especially annoying with 0.0.22, sometimes ships shooting 3-4 red flairs at the same time...
Code:
[DistressFlareMerchant] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=65 Destructible=No Critical=No Effect1=Command_room_crewman_splinter_explosion_merchant, 40 Effect2=Distress_Flare_Red, 75 FloodingTime=59.999996 CargoType=None P.S. I won't lose any of game functionality ,right? That red line is just visual effect?
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 09-17-13 at 03:45 PM. |
10-03-13, 04:30 AM | #1084 |
Nub
Join Date: Oct 2013
Posts: 2
Downloads: 56
Uploads: 0
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Hi, anyone still got a copy of the FX_Update_BARF_Fix, posted waaaay back at the start of this thread (page 3) by TDW?
The link to the file is dead and I'd like to try this mod with BARF 1.3 Any help appreciated. |
10-06-13, 12:38 PM | #1085 |
Captain
Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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How do I get rid of the flares, white and reds?
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10-06-13, 12:53 PM | #1086 |
Ocean Warrior
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For white flares you should use IRAI 0.39 Patch 1
For red flares you should manually edit your zones.cfg.. lines with red flares should be commented out..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
10-06-13, 03:28 PM | #1087 |
Navy Seal
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How , what, where? I'm using that patch but still i have white flares when submarine is detected.
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
10-06-13, 03:54 PM | #1088 | |
Ocean Warrior
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Quote:
original (IRAI) Ship-weapons.aix file - edited (IRAI Patch1) Ship-weapons.aix file -
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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10-06-13, 03:58 PM | #1089 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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10-06-13, 04:07 PM | #1090 |
Ocean Warrior
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What for? since I commented out star shells in the Ship-weapons.aix in the IRAI 0.37 (before TDW made his patch), I've never saw any white flares..
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
10-06-13, 04:36 PM | #1091 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Yes, since white flares (unlike red ones) are fired by dummy guns, I agree that your method is more elegant than the one proposed by me
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10-06-13, 04:46 PM | #1092 |
Ocean Warrior
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I tried not only this method.. I tried several (if you remember I started with the editing of FXU files ) but this was more simple and fast than others.. especially when TDW suggested what I should do exactly..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
10-06-13, 05:18 PM | #1093 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
By the way: what about my idea of decreasing the pps rate of those flares, for reucing their impact on pc prformance, instead of giving the up at all? We could use the one stock starshell effect as model, instead of starting from scratch... after all, stock tracers don't cause that much stuttering, and they use the same particle generators as starshells. This, together with Rongel's no bullet debris patch, would be an huge improvement for FXU |
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10-06-13, 05:37 PM | #1094 | |
Ocean Warrior
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Quote:
I'm a little busy at the moment, I'm working on final edition of my edition of Win7 .. and as I've said before (http://www.subsim.com/radioroom/show...&postcount=236) I even can't continue to work on my main work - NoName Mod Pack..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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10-06-13, 05:47 PM | #1095 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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