SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-29-13, 05:00 AM   #1081
CaptJulius
Machinist's Mate
 
Join Date: Jun 2012
Location: Lithuania
Posts: 125
Downloads: 154
Uploads: 0
Default

Thank You for this great mod TDW
CaptJulius is offline   Reply With Quote
Old 08-29-13, 05:02 AM   #1082
CaptJulius
Machinist's Mate
 
Join Date: Jun 2012
Location: Lithuania
Posts: 125
Downloads: 154
Uploads: 0
Default

Quote:
Originally Posted by Lastman View Post
i need restart my campaign for this mod???
I think you dont need to start new campaign just install it when in port and you are good to go
CaptJulius is offline   Reply With Quote
Old 09-17-13, 03:32 PM   #1083
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

I've finally get rid of CTD's with FX update 0.0.22 ... I've removed "red flare" effect from zones.cfg . As much as i like this effect , it causes to much problems on my computer(game freez, CTD). This was especially annoying with 0.0.22, sometimes ships shooting 3-4 red flairs at the same time...

Code:
[DistressFlareMerchant]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=65
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_merchant, 40
Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None
Now i need some hints where to find "white flare" effect also? Need to kill that game freezer too...

P.S. I won't lose any of game functionality ,right? That red line is just visual effect?

Last edited by vdr1981; 09-17-13 at 03:45 PM.
vdr1981 is offline   Reply With Quote
Old 10-03-13, 04:30 AM   #1084
Goryo
Nub
 
Join Date: Oct 2013
Posts: 2
Downloads: 56
Uploads: 0
Default

Hi, anyone still got a copy of the FX_Update_BARF_Fix, posted waaaay back at the start of this thread (page 3) by TDW?

The link to the file is dead and I'd like to try this mod with BARF 1.3

Any help appreciated.
Goryo is offline   Reply With Quote
Old 10-06-13, 12:38 PM   #1085
mikaelanderlund
Captain
 
Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
Default

How do I get rid of the flares, white and reds?
mikaelanderlund is offline   Reply With Quote
Old 10-06-13, 12:53 PM   #1086
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by mikaelanderlund View Post
How do I get rid of the flares, white and reds?
For white flares you should use IRAI 0.39 Patch 1
For red flares you should manually edit your zones.cfg.. lines with red flares should be commented out..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 10-06-13, 03:28 PM   #1087
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by volodya61 View Post
For white flares you should use IRAI 0.39 Patch 1
How , what, where? I'm using that patch but still i have white flares when submarine is detected.
vdr1981 is offline   Reply With Quote
Old 10-06-13, 03:54 PM   #1088
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by vdr1981 View Post
How , what, where? I'm using that patch but still i have white flares when submarine is detected.
I don't know why you still see these flares..

original (IRAI) Ship-weapons.aix file -



edited (IRAI Patch1) Ship-weapons.aix file -

__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 10-06-13, 03:58 PM   #1089
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by volodya61 View Post
I don't know why you still see these flares..
Have you guys tried commenting star shells out from ship eqp files?
gap is offline   Reply With Quote
Old 10-06-13, 04:07 PM   #1090
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
Have you guys tried commenting star shells out from ship eqp files?
What for? since I commented out star shells in the Ship-weapons.aix in the IRAI 0.37 (before TDW made his patch), I've never saw any white flares..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 10-06-13, 04:36 PM   #1091
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by volodya61 View Post
What for? since I commented out star shells in the Ship-weapons.aix in the IRAI 0.37 (before TDW made his patch), I've never saw any white flares..
Yes, since white flares (unlike red ones) are fired by dummy guns, I agree that your method is more elegant than the one proposed by me
gap is offline   Reply With Quote
Old 10-06-13, 04:46 PM   #1092
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
Yes, since white flares (unlike red ones) are fired by dummy guns, I agree that your method is more elegant than the one proposed by me
I tried not only this method.. I tried several (if you remember I started with the editing of FXU files ) but this was more simple and fast than others.. especially when TDW suggested what I should do exactly..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 10-06-13, 05:18 PM   #1093
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by volodya61 View Post
...this was more simple and fast than others.. especially when TDW suggested what I should do exactly..


By the way: what about my idea of decreasing the pps rate of those flares, for reucing their impact on pc prformance, instead of giving the up at all?
We could use the one stock starshell effect as model, instead of starting from scratch... after all, stock tracers don't cause that much stuttering, and they use the same particle generators as starshells. This, together with Rongel's no bullet debris patch, would be an huge improvement for FXU
gap is offline   Reply With Quote
Old 10-06-13, 05:37 PM   #1094
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by gap View Post


By the way: what about my idea of decreasing the pps rate of those flares, for reucing their impact on pc prformance, instead of giving the up at all?
We could use the one stock starshell effect as model, instead of starting from scratch... after all, stock tracers don't cause that much stuttering, and they use the same particle generators as starshells. This, together with Rongel's no bullet debris patch, would be an huge improvement for FXU
Good idea
I'm a little busy at the moment, I'm working on final edition of my edition of Win7 .. and as I've said before (http://www.subsim.com/radioroom/show...&postcount=236) I even can't continue to work on my main work - NoName Mod Pack..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 10-06-13, 05:47 PM   #1095
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by volodya61 View Post
Good idea
I'm a little busy at the moment, I'm working on final edition of my edition of Win7 .. and as I've said before (http://www.subsim.com/radioroom/show...&postcount=236) I even can't continue to work on my main work - NoName Mod Pack..
Okay, whenever you are ready. In the meanwhile I will do some fast starshell edits and I will pass them on to you. You won't need a full mod list to test them. FX Update will be enough
gap is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:12 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.