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Old 01-17-21, 12:07 PM   #1
KaleunMarco
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Quote:
Originally Posted by alexsanjaya View Post
What does hide those dials called in the command.cfg file? I'm running using laptop here. And I prefer to remap the key binding rather than hooking my laptop to a large USB keyboard that only wasting the already limited workspace I've got.
ok, laptops, well, then, using a keypad key will be difficult.
jimimadrid created Keymapper for this occasion.
it is pretty good for re-assigning keys however it has been known to CTD every now-and-again. be patient.
keep in mind, that the changes are made in real-time to the Command.Cfg file, so make a copy of that file before you begin.
https://www.subsim.com/radioroom/dow...=4715&act=down


Quote:
As I recall this is non issue back in OM + OMEGU compilation. And so does the English labels in periscope & TDC
yes, you are correct!
in the old days of OpMonsun, labels were in German and one had to apply a mod to translate into English.
please keep in mind that some of the game labels are "text" files and some of the game labels are graphics, which means that the text files can be translated with a lower degree of difficulty than the graphics which need to be not only translated but re-created with the appropriate graphics tool(s).
Before you yell 'verdamt' on Dark Waters please keep in mind that OpMonsun was quite "buggy" and that the Dark Waters team cleaned up a lot of that as well as added more content.
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Old 01-19-21, 06:18 PM   #2
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Quote:
Originally Posted by KaleunMarco View Post
ok, laptops, well, then, using a keypad key will be difficult.
jimimadrid created Keymapper for this occasion.
it is pretty good for re-assigning keys however it has been known to CTD every now-and-again. be patient.
keep in mind, that the changes are made in real-time to the Command.Cfg file, so make a copy of that file before you begin.
https://www.subsim.com/radioroom/dow...=4715&act=down

It was the first thing I've tried. Unfortunately as it turn out it doesn't work. The Keymapper can't even make the correct selection and the change can't even be save (I did read the readme file and follow the instructions there)



Quote:
Originally Posted by KaleunMarco View Post
in the old days of OpMonsun, labels were in German and one had to apply a mod to translate into English.
please keep in mind that some of the game labels are "text" files and some of the game labels are graphics, which means that the text files can be translated with a lower degree of difficulty than the graphics which need to be not only translated but re-created with the appropriate graphics tool(s).
Quote:
Originally Posted by KaleunMarco View Post
Before you yell 'verdamt' on Dark Waters please keep in mind that OpMonsun was quite "buggy" and that the Dark Waters team cleaned up a lot of that as well as added more content.

Stability is the main reason I use Dark Waters in the first place. And I admit I haven't experienced a single CTD so far. Unfortunately it brings new problem that doesn't exist back in the OM + OMEGU, such as the English language labels, unplayable Type IXD2 for example.
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Old 01-19-21, 06:56 PM   #3
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What's unplayable about the IXD2? Where are you starting, and what date is it?
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Old 01-19-21, 07:15 PM   #4
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Originally Posted by alexsanjaya View Post
It was the first thing I've tried. Unfortunately as it turn out it doesn't work. The Keymapper can't even make the correct selection and the change can't even be save (I did read the readme file and follow the instructions there)
that is very interesting. in my experience, Keymapper saves your changes as you make them. it's given me the odd CTD but i have never experienced what you describe.

are you executing Keymapper from the same folder as SH4.exe? if not, move Keymapper there and try it again.


Quote:
Stability is the main reason I use Dark Waters in the first place. And I admit I haven't experienced a single CTD so far. Unfortunately it brings new problem that doesn't exist back in the OM + OMEGU, such as the English language labels, unplayable Type IXD2 for example.
i just played a IX-D2. 11 missions.
it sounds like you have an installation issue.
i do not mean to impugn but that is what it sounds like.
can you reply with your JSGME config?
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Old 01-20-21, 09:46 PM   #5
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Quote:
Originally Posted by KaleunMarco View Post

can you reply with your JSGME config?

You mean this? :


[DEPENDANCIES]
OM_DarkWaters_V6="OM_Pac_Env""OM_FritzFix""OM_Stra tegic_Map_Symbols""OM_U-Jagd""OM_Stock_RAOFB_UJagd"
OM_U-Jagd="OM_Stock_RAOFB_UJagd"
[MODS]
OM_DarkWaters_V6=1
OM_Pac_Env=2
Webster's Ship Manuvering Fix for v1.4 and v1.5=3
OM_FritzFix=4
SMALLER_SEA_BEAD_ROCKS=5
SMALLER_SEA_PLANTS_20=6
OM_Strategic_Map_Symbols=7
510 Rel_SH4_Trans-Atlantic_Raio=8
NHK Radio Tokyo=9
OM_U-Jagd=10
OM_Stock_RAOFB_UJagd=11
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Old 01-20-21, 10:00 PM   #6
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Quote:
Originally Posted by alexsanjaya View Post
You mean this? :


[DEPENDANCIES]
OM_DarkWaters_V6="OM_Pac_Env""OM_FritzFix""OM_Stra tegic_Map_Symbols""OM_U-Jagd""OM_Stock_RAOFB_UJagd"
OM_U-Jagd="OM_Stock_RAOFB_UJagd"
[MODS]
OM_DarkWaters_V6=1
OM_Pac_Env=2
Webster's Ship Manuvering Fix for v1.4 and v1.5=3
OM_FritzFix=4
SMALLER_SEA_BEAD_ROCKS=5
SMALLER_SEA_PLANTS_20=6
OM_Strategic_Map_Symbols=7
510 Rel_SH4_Trans-Atlantic_Raio=8
NHK Radio Tokyo=9
OM_U-Jagd=10
OM_Stock_RAOFB_UJagd=11
alex,

i am unfamiliar with that display.
i was refering to JonesSoft Generic Mod Enabler (JSGME).
it is the tool we use to apply mods to SH3 or SH4 or SH5.
if you are using it, there is a feature to use to publish your mod list: Tasks-Export Activated Mods-To Clipboard.
then post that here.

if you are not using JSGME, you should.... as it is the standard mod application tool for SH4 and Dark Waters.
this could be why things are not working properly for you.

https://www.subsim.com/radioroom/downloads.php?do=file&id=4725
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Old 01-21-21, 02:58 AM   #7
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Originally Posted by KaleunMarco View Post
alex,

i am unfamiliar with that display.
i was refering to JonesSoft Generic Mod Enabler (JSGME).

And now I'm confused as which JGSME config file you were referring to. What is the file name, and in which folder could I find it?


I'm using JGSME version v2.6.157 that I've downloaded from


https://www.subsim.com/radioroom/dow...do=file&id=655
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Old 01-21-21, 02:20 AM   #8
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Quote:
Originally Posted by alexsanjaya View Post
You mean this? :


[DEPENDANCIES]
OM_DarkWaters_V6="OM_Pac_Env""OM_FritzFix""OM_Stra tegic_Map_Symbols""OM_U-Jagd""OM_Stock_RAOFB_UJagd"
OM_U-Jagd="OM_Stock_RAOFB_UJagd"
[MODS]
OM_DarkWaters_V6=1
OM_Pac_Env=2
Webster's Ship Manuvering Fix for v1.4 and v1.5=3
OM_FritzFix=4
SMALLER_SEA_BEAD_ROCKS=5
SMALLER_SEA_PLANTS_20=6
OM_Strategic_Map_Symbols=7
510 Rel_SH4_Trans-Atlantic_Raio=8
NHK Radio Tokyo=9
OM_U-Jagd=10
OM_Stock_RAOFB_UJagd=11
Activate via JSGME only the mods provided in Dark Waters and I think you’ll be back with a playable IX D2 … who doesn’t have any issue.

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Old 01-21-21, 03:04 AM   #9
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Originally Posted by Fifi View Post
Activate via JSGME only the mods provided in Dark Waters and I think you’ll be back with a playable IX D2 … who doesn’t have any issue.

How about giving a list of what mods included in Dark Waters v.6. Along with which sub mod that is compatible with?


Moreover, which environment, ship dynamic (all ship), radio, music, authentic German labels that are compatible with?


BTW so far steering all u-boots I've tried in this mod are far more responsive than the actual real life Type-209/1400, to the point it felt like driving a full size SUV rather than steering any ship
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Old 01-21-21, 04:03 AM   #10
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I’m not on SH4 anymore actually, but you still can adjust U-Boats responses to your liking, by opening each data/submarine/.sim via S3D, and adjust the values.

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Old 01-21-21, 09:41 AM   #11
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Quote:
Originally Posted by KaleunMarco View Post
... there is a feature to use to publish your mod list: Tasks-Export Activated Mods-To Clipboard.
then post that here...
Quote:
Originally Posted by alexsanjaya View Post
And now I'm confused as which JGSME config file you were referring to. What is the file name, and in which folder could I find it?
In the center column of JSGME app is "Tasks..." in blue, click that and follow the link:



In the case of the above picture, which is an old version of DW while work was being done on it. The right-hand column of course, is the activated side, so the output would look like:
Generic Mod Enabler - v2.6.0.157
[C:\Games\OpMonsun\MODS]

OM_DarkWaters_V6
If more mods were activated, they would be in the list under the "OM_DarkWaters_V6" line. Copy to the clipboard, and then insert the text in your next post.

Quote:
Originally Posted by alexsanjaya View Post
How about giving a list of what mods included in Dark Waters v.6. Along with which sub mod that is compatible with?

Moreover, which environment, ship dynamic (all ship), radio, music, authentic German labels that are compatible with?

BTW so far steering all u-boots I've tried in this mod are far more responsive than the actual real life Type-209/1400, to the point it felt like driving a full size SUV rather than steering any ship
Super mods are generally a collection of mods, known to work together. If you start mixing other mods in on top of a super mod, you will often end up with certain aspects not functioning as expected, maybe to the point of random or constant CTDs. There is usually some measure of tweaking, as Fifi suggests that can be done, and not run into trouble, or "tune" other add-in mods that you might try to use, so they work together with the "base" mod. Fifi took a lot of time to tune the environment in OM Dark Waters, and trying to alter some aspects of it does affect the functionality of the AI response, so look-out for that.
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Old 01-21-21, 10:56 AM   #12
KaleunMarco
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Quote:
Originally Posted by alexsanjaya View Post
How about giving a list of what mods included in Dark Waters v.6. Along with which sub mod that is compatible with?


Moreover, which environment, ship dynamic (all ship), radio, music, authentic German labels that are compatible with?


BTW so far steering all u-boots I've tried in this mod are far more responsive than the actual real life Type-209/1400, to the point it felt like driving a full size SUV rather than steering any ship
alex,

here is the mod list that i use with DW:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\OpMonsun\MODS]

1 Dark Waters V6
2a OM_Harder_Escort_L2
2b OM_Strategic_Map_Symbols
2c OM_SubFlag_When_Snorkel
2d OM_UMark
2e OM_Pac_Env
OM_U-Jagd

i added U-Jagd at the end without numbering it.

with regards to shiphandling and ship performance, the various SH modders have spent a lot of time and effort tuning and fine tuning the shiphandling characteristics designed into SH4. As Fifi stated in most recent post, you are free to make any adjustments you wish within your installation. my only caveat to that is for you to mind how you go with making changes. SH4 is a evolution of SH3 and much of the shiphandling characteristics in SH4 come from previous releases of SH.

anyway, i had no problems with a Type 9-D2, as i indicated previously. if you are playing a fresh installation of SH4 with DW modded on top, make sure you also erase the Savefolders in My Documents. we have found that when users switch mod sets that the previous installation leaves files that screw up the new installation. Deleting the save file folders eliminates that. the first time you run SH4 will re-create the save file folders.

good luck!
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