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Old 03-15-20, 07:48 AM   #586
keltos01
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Right i am on my first mission, after two recob of two marshall Islands been ordered to truck.
On tge way there is an island to the south of my path that i went to investigate, a rain squall hid us when we crept in the onland harbor on the surface..
There was a stationary dd in the harbor.. it fired at us alright, then a torpedo missed oyr stern by nere yards!!!!

Wow forgot they made it!
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Old 03-15-20, 09:45 AM   #587
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Originally Posted by propbeanie View Post
The strangest thing it does is re-sets the "timer" for the repairs back to "zero", like they had never been started on... but 6% damage. Was that listed as "Hull" or Bulkhead damage? It really isn't that high of a number. That game tips the scales and begins to sink your boat at 40%... and always at 3°N, no matter the longitude, as far as you've tried thus far? Or where did you find a way around it? Thanks.
Begins to sink it at 40%?? I have ha as much as 84% hull damage and made it home.
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Old 03-15-20, 11:45 AM   #588
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6% Hull damage. Zero bulkhead damage. Yes, longitude did not seem to matter. Tried three differing longitudinal locations. Always destroyed.
I have no issues going over that area.
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Old 03-15-20, 11:55 AM   #589
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Originally Posted by propbeanie View Post
If you are assigned a boat too soon, such as you are at Fremantle, but the Gato isn't available there until July of 1943.
If it is not available until '43 why does the game give it to me at Fremantle on only my 6th patrol mid '42? Yes I do have over 250,000 tonnes already. Is it basing the reward on tonnage instead of time again?

By the way I ran into a Junsen type 1 submarine today. The conn doesn't look finished as far as texture goes. It has a texture but some parts are a weird green and all of the conn seems overly bright in shade compared to the rest of the submarine.
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Old 03-15-20, 12:24 PM   #590
SirMoric
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I´m kind of giving up.


The game has a tendency to crash to desktop, or just freeze the PC after a bit of playing.
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Old 03-15-20, 05:08 PM   #591
CSA_VA
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Default Trouble installing

I am having trouble installing the pack. It is a brand new SH4 game with no other mods at all except the JSGME installer. Here is the text of the error message:


Error: The system cannot find the path specified.
Cannot create E:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Silent Hunter 4 Gold Edition\MODS\100_FalloftheRisingSun_UltimateEditio n_v1.004.a_EN\Data\Campaigns\Campaign\PatrolObject ives\Insertion Coastwatcher Vella Lavella\Insertion Coastwatcher Vella Lavella.mis
Irrecoverable Error: Extract operation failed.

Error code: 0
Error description:
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Old 03-15-20, 07:02 PM   #592
P.Konrad
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Default Input Target Distance on TBT + 454_EasyAOB_FotRSU

I combined 454_EasyAOB_FotRSU with Input Target Distance on TBT. Makes life a little easier.
454_EasyAOB_FotRSU_Input Target Distance on TBT

Warning Standimeter numbers are not 100% accurate, double check the target distance with position keeper.

I use the attack map to make sure my solution is accurate.

http://www.mediafire.com/file/veqyeh...on_TBT.7z/file

https://www.subsim.com/radioroom/dow...o=file&id=5579

See thread. Input Target Distance on TBT https://www.subsim.com/radioroom/sho...ight=dials.cfg

Easy AOB
https://www.subsim.com/radioroom/sho...d.php?t=152945


Last edited by P.Konrad; 03-17-20 at 02:03 AM. Reason: Removed comment x 2 added link
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Old 03-15-20, 09:07 PM   #593
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Quote:
Originally Posted by SirMoric View Post
I´m kind of giving up.

The game has a tendency to crash to desktop, or just freeze the PC after a bit of playing.
Quote:
Originally Posted by CSA_VA View Post
I am having trouble installing the pack. It is a brand new SH4 game with no other mods at all except the JSGME installer. Here is the text of the error message:

Error: The system cannot find the path specified.
Cannot create E:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Silent Hunter 4 Gold Edition\MODS\100_FalloftheRisingSun_UltimateEditio n_v1.004.a_EN\Data\Campaigns\Campaign\PatrolObject ives\Insertion Coastwatcher Vella Lavella\Insertion Coastwatcher Vella Lavella.mis
Irrecoverable Error: Extract operation failed.

Error code: 0
Error description:
If you guys would read the first page of this thread here, especially the first post, and / or the instructions included in the mod in the Support folder, you would see that you cannot have the game installed in a "Program Files" folder of any sort. Windows will fight you all the way. You have to install the game into a folder you create. You also have to install the DirectX v9.0c and its associated codecs, even if you have v12 already installed. It will add to, not overwrite anything of your current DirectX. You also have to use LAA or some other "memory manager" to open additional Windows RAM resources to the game. This implies that you need a 64-bit version of Windows. If you do not have a 64-bit Windows, but you do have 4 gig or more of RAM in the computer, let us know, and we will help you configure the Windows start to have more RAM available for the game.


Quote:
Originally Posted by P.Konrad View Post
I combined 454_EasyAOB_FotRSU with Input Target Distance on TBT. Makes life a little easier.
454_EasyAOB_FotRSU_Input Target Distance on TBT

http://www.mediafire.com/file/veqyeh...on_TBT.7z/file

See thread. Input Target Distance on TBT https://www.subsim.com/radioroom/sho...ight=dials.cfg

Easy AOB
https://www.subsim.com/radioroom/sho...d.php?t=152945

Install in port.
Nice one P.Konrad! I'll have to check that out tomorrow!
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Old 03-16-20, 02:36 AM   #594
granite00
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Default Attack Data Tool Range

I can't input a range longer than 1300 yds. manually on the attack data tool (on a Porpoise and Gato, minimum). Why can't I rotate the tool to longer ranges?
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Old 03-16-20, 02:40 AM   #595
Michael Wood
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Default Bungo Suido Test

Just finishing running extensive testing, using Bungo Suido single mission. For this test, had map updates turned on to compare stadimeter readings with manually drawn map range lines. Ran test multiple times, in order to close to within 2,000 yards for specific ships before using stadimeter, to check range. Results were disappointing.


Had heard that all war ships used top of tallest mast as aiming point, except carriers, who used top of flight deck. Found no rhyme or reason to aiming points, which varied from top of tallest stack to top of forward superstructure to tallest point on mast to somewhere in between.


This makes playing with map updates pretty much impossible, when attacking a task force with escorts. Cannot use sonar. Stadimeter useless. Sad.


Does anyone else play with map updates off or is a man just spitting into the wind?

Last edited by Michael Wood; 03-16-20 at 03:45 AM.
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Old 03-16-20, 05:44 AM   #596
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Default

Quote:
Originally Posted by Michael Wood View Post
6% Hull damage. Zero bulkhead damage. Yes, longitude did not seem to matter. Tried three differing longitudinal locations. Always destroyed.
I forgot to ask last night, do you have your JSGME activated mods list? I am trying to re-create this, and have failed thus far.


Quote:
Originally Posted by Michael Wood View Post
Just finishing running extensive testing, using Bungo Suido single mission. For this test, had map updates turned on to compare stadimeter readings with manually drawn map range lines. Ran test multiple times, in order to close to within 2,000 yards for specific ships before using stadimeter, to check range. Results were disappointing.

Had heard that all war ships used top of tallest mast as aiming point, except carriers, who used top of flight deck. Found no rhyme or reason to aiming points, which varied from top of tallest stack to top of forward superstructure to tallest point on mast to somewhere in between.

This makes playing with map updates pretty much impossible, when attacking a task force with escorts. Cannot use sonar. Stadimeter useless. Sad.

Does anyone else play with map updates off or is a man just spitting into the wind?
Thanks for checking more. If I can find an old utility, I'll try to run through the ships and get some better heights for an optional mod for the no map contacts people. Don't hold your breath though, since it might take a while.
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Old 03-16-20, 09:10 AM   #597
KaleunMarco
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Quote:
Originally Posted by Michael Wood View Post

Does anyone else play with map updates off or is a man just spitting into the wind?
i have never played the game without map updates turned on.

keep in mind that this is game that has evolved over the years. the version that you (we) are playing was designed over fifteen years ago. and IMO it was not designed very good. some of what you are experiencing is game design and cannot be affected by modders, who are only capable of changing the conditions under which we play the game.

it is a game. enjoy it for what it brings to you. if you are not enjoying it, move on to something else that does. good luck.
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Old 03-16-20, 10:49 AM   #598
mikesn9
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Quote:
Originally Posted by KaleunMarco View Post
i have never played the game without map updates turned on.

it is a game. enjoy it for what it brings to you.
I agree completely. It's a game. It tries to simulate real life, but can only go so far.
In the game, there is only 1 person (the player) to make things happen, not 80 or 90 guys.
I use auto targeting, my (unseen) crew does the work, etc.
It would be nice if there was a way for the deck and guns crews to go below and get back on deck when we dive and surface. They remain unharmed as long I remember to move them manually before we get depth charged.

Thanks, Modders, keep up the good work!
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Old 03-16-20, 11:11 AM   #599
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Nice one P.Konrad! I'll have to check that out tomorrow! [/QUOTE]



I corroborate Propbeanie as I have been playing with those Mods since the first releases. Also, this release has been easy to install IF you follow the instructions and very stable for me. No CTDs, and so far NO failed restores from Saves, which I have been able to take (Saves) whenever I want. Great job you and the team have done with this release and tracking down and fixing the issues that are still out there, though much fewer from my playing experience
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Old 03-16-20, 11:21 AM   #600
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Quote:
Originally Posted by granite00 View Post
I can't input a range longer than 1300 yds. manually on the attack data tool (on a Porpoise and Gato, minimum). Why can't I rotate the tool to longer ranges?
Are you sure you selected Manual Targeting? You must select that for career missions while in the Office by “pulling” out the Book on the bookshelf and viewing Game Options.
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