SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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12-30-22, 05:44 PM | #1 | |
Swabbie
Join Date: Dec 2022
Posts: 6
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[DEPENDANCIES] 100_FalloftheRisingSun_Ultimate_v1.8="FI-OQ_FotRSU_v1.8f_upcPatch""Nippon_Maru_v1.9b_FotRSU ""451a_TMOstyle_NavMapDots_Nippon_Maru""Combin ed Roster""Nihon Kaigun v1.3_FotRSU""Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN""451b_TMOstyle_Na vMapDots_Nihon_Kaigun" Nippon_Maru_v1.9b_FotRSU="451a_TMOstyle_NavMapDots _Nippon_Maru""Combined Roster""Nihon Kaigun v1.3_FotRSU""Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN" Combined Roster="Nihon Kaigun v1.3_FotRSU""Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN" FI-OQ_FotRSU_v1.8f_upcPatch="Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN" Nihon Kaigun v1.3_FotRSU="Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN""451b_TMOstyle_Na vMapDots_Nihon_Kaigun" [MODS] 100_FalloftheRisingSun_Ultimate_v1.8=1 FI-OQ_FotRSU_v1.8f_upcPatch=2 Nippon_Maru_v1.9b_FotRSU=3 451a_TMOstyle_NavMapDots_Nippon_Maru=4 Combined Roster=5 Nihon Kaigun v1.3_FotRSU=6 Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN=7 451b_TMOstyle_NavMapDots_Nihon_Kaigun=8 |
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12-30-22, 09:36 PM | #2 |
Gefallen Engel U-666
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Welcome aboard!
orcisaac!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
12-31-22, 01:25 PM | #3 | |
CTD - it's not just a job
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The orange text names are mods you do not have entered. Empty your Save folder (default "C:\Users \UserName \Documents \SH" or similar) after the changes, and then run the game again, and see if the gun doesn't work now. Also, refer to "SH4_Q-Ref_Card_Back.jpg" and "SH4_Q-Ref_Card_Front.jpg" image files for the proper key presses to use to operate your boat (just in case). Let us know how you get along. |
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12-31-22, 03:47 PM | #4 | |
Swabbie
Join Date: Dec 2022
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12-31-22, 05:15 PM | #5 |
CTD - it's not just a job
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Be sure you empty the Save folder after changing the mod order, else you will end up with "bad" data from your previous set-up. Use the <Tab> key to zoom in and out while at the <F10> deck gun view. You can also use the up/down and left/right Arrow Keys, if your keyboard has those, to raise and lower elevation - which you will not see much of a change in the view finder when zoomed, and to rotate the view. If you can target a ship with the periscope of TBT and "Lock" on it, you will get a range on the target. Shoot a bit "short" of that with the deck gun, such that if the range is 1500 yards, you'll usually get hits at 1200 yard with the deck gun. When you attempt to use the mouse, click once on the screen, but inside the viewfinder, not to the left or right. Once you have clicked once, sliding the mouse left/right will rotate, and then up/down elevation is with a push/pull on the mouse away from or toward you. The mouse is kind of a rough aiming, whereas the arrow keys are a finer resolution. You can hold the Shift key, and speed things up a bit with the arrow keys.
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12-31-22, 07:05 PM | #6 | |
Swabbie
Join Date: Dec 2022
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12-31-22, 07:40 PM | #7 | |
Swabbie
Join Date: Dec 2022
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01-01-23, 12:49 PM | #8 |
CTD - it's not just a job
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I am not certain as to your issue orcisaac. You are not in a program files folder, so in theory, should be OK. Steam useed to automatically install the DirectX v9.0c library files and codec for the game's use, so you should not have that issue. Here is a video I did last night with the deck gun
If you do not get similar results, I do not know where to tell you to look, other than maybe the external drive is not fast enough? Perhaps you are mis-interpreting the use of the gun? Just be certain you crew the gun first (<F7> key), else it will take quite a while to load the ammunition, and it will move even slower than normal... |
01-01-23, 03:38 PM | #9 | |
Swabbie
Join Date: Dec 2022
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help sh4 |
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