SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Indie Subsims > Battleship Command
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-17-23, 08:24 AM   #16
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 768
Downloads: 15
Uploads: 0
Default

Thanks alot, Neal! Much appreciated!
__________________

My WIP Battleship simulator, Battleship Command: Scharnhorst
Want to support the project on Patreon? Here's the link!
bracer is offline   Reply With Quote
Old 03-17-23, 11:50 AM   #17
Oubaas
Weps
 
Join Date: Oct 2011
Location: Arkansas, USA
Posts: 358
Downloads: 65
Uploads: 0
Icon14

Excellent video. It's looking great! This one is definite for me when it's released!

Oubaas is offline   Reply With Quote
Old 03-17-23, 12:29 PM   #18
Kipparikalle
Samurai Navy
 
Join Date: Aug 2007
Location: Finland
Posts: 579
Downloads: 2
Uploads: 0
Default

This looks really good
And you picked the german ship as well, few things beat a good old fashioned "underdog" setting.
Kipparikalle is offline   Reply With Quote
Old 03-17-23, 01:03 PM   #19
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 768
Downloads: 15
Uploads: 0
Default

Thanks guys!
Yeah, the Scharnhorst is setup for some interesting gameplay.
She was built to outrun anything stronger then her, and outgun anything faster.
__________________

My WIP Battleship simulator, Battleship Command: Scharnhorst
Want to support the project on Patreon? Here's the link!
bracer is offline   Reply With Quote
Old 03-21-23, 03:22 AM   #20
Sulikate
Grey Wolf
 
Join Date: May 2004
Location: South Korea
Posts: 834
Downloads: 32
Uploads: 0


Default

Really like both premise and scope - looks very promising!
__________________
Se flutua e não fala quack, afunde-o!








Sulikate is offline   Reply With Quote
Old 03-26-23, 09:13 PM   #21
dsawan
Torpedoman
 
Join Date: Aug 2004
Location: Boston. MA
Posts: 115
Downloads: 66
Uploads: 0
Default

This is awesome. But can you tell us what pc specs are needed to run this when released? Will there be a non-steam version and also a low end version for those who have older windows pc's?
dsawan is offline   Reply With Quote
Old 03-26-23, 09:16 PM   #22
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 28,154
Downloads: 22
Uploads: 0


Default Welcome back!

Sulikate!...after a 2year 'silent run'!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is online   Reply With Quote
Old 03-27-23, 04:18 AM   #23
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 768
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by dsawan View Post
This is awesome. But can you tell us what pc specs are needed to run this when released? Will there be a non-steam version and also a low end version for those who have older windows pc's?

Thanks!
I am quite keen on having it perform well, so it should be playable on older PC's. I will test it on older PC's and see how it runs at the moment.
I havn't decided yet how to sell the game, but I am leaning towards Steam. It's also possible that I will also sell it on my own page.
__________________

My WIP Battleship simulator, Battleship Command: Scharnhorst
Want to support the project on Patreon? Here's the link!
bracer is offline   Reply With Quote
Old 03-27-23, 06:30 PM   #24
dsawan
Torpedoman
 
Join Date: Aug 2004
Location: Boston. MA
Posts: 115
Downloads: 66
Uploads: 0
Default

Yes, my friends and cohorts prefer a non-steam purchase too. As for low end, I use a vista windows 7 pc. Hoping it can work on that as well.
dsawan is offline   Reply With Quote
Old 03-27-23, 08:59 PM   #25
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,611
Downloads: 297
Uploads: 0


Default

Nice work; I would really like to have a scenario involving HMS Glorious! Maybe with options to have Glorious handled more effectively than she really was, or with a whole flight of Swordfish ready. Would make for interesting outcomes. Beautiful terrain and vessel models BTW.
iambecomelife is offline   Reply With Quote
Old 03-30-23, 11:59 PM   #26
Sulikate
Grey Wolf
 
Join Date: May 2004
Location: South Korea
Posts: 834
Downloads: 32
Uploads: 0


Default

Quote:
Originally Posted by Aktungbby View Post
Sulikate!...after a 2year 'silent run'!
Ahoy! It's been way too long. Glad to see the community's still thriving, with new projects like this cropping up and all
__________________
Se flutua e não fala quack, afunde-o!








Sulikate is offline   Reply With Quote
Old 04-30-23, 05:50 PM   #27
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 768
Downloads: 15
Uploads: 0
Default

Hey!

The last few weeks I've spent more time on the map, which now also lets you control your friendly ships and give them basic orders.
Now I have also started to work on a more advanced AI grouping/convoy system.
It is looking quite promising! In the screenshots you can see a 24 ships that are spawned in, and after a button press I force them to organize themselfs into a convoy.

Starts out as chaos, but after a while they manage to line up nicely.


(Map image is a gif, probably click it to play if it doesn't autoplay...)


__________________

My WIP Battleship simulator, Battleship Command: Scharnhorst
Want to support the project on Patreon? Here's the link!
bracer is offline   Reply With Quote
Old 05-16-23, 02:59 PM   #28
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 768
Downloads: 15
Uploads: 0
Default

Work on the AI is starting to pay off! To test the AI properly I had to build a new scenario setup screen to quickly be able to battle groups against eachother. Now it's quite fun to watch the AI fight.


Here I had a group of Hippers find a big convoy, which was overwhelmingly escorted.

The Hippers were quickly encircled by the Brittish force.
__________________

My WIP Battleship simulator, Battleship Command: Scharnhorst
Want to support the project on Patreon? Here's the link!
bracer is offline   Reply With Quote
Old 05-17-23, 12:06 AM   #29
Sulikate
Grey Wolf
 
Join Date: May 2004
Location: South Korea
Posts: 834
Downloads: 32
Uploads: 0


Default

Thanks for the update! It's great to see new features coming to life
__________________
Se flutua e não fala quack, afunde-o!








Sulikate is offline   Reply With Quote
Old 07-12-23, 05:33 PM   #30
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 768
Downloads: 15
Uploads: 0
Default

Hey everyone!
Finally time for a little update.
I have been hard at work with the ai and various controlls for the ship.
More importantly I've reached some big milestones regarding time compression, handling abstractions of ai ships and a custom mission editor.
The time compression allows for having missions set over large distances, large distances means many ships needs to be simulated.
That's why I have implemented a way to simulate ships far away in an abstract manner, cheaply, so that I can have hundreds of ships travelling the Atlantic.
With this done, I could start on my mission editor. And you can see I've been busy playing with it.
And here's a long gameplay video for y'all:


Cheers!
__________________

My WIP Battleship simulator, Battleship Command: Scharnhorst
Want to support the project on Patreon? Here's the link!
bracer is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:53 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.