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Old 09-11-17, 11:34 AM   #1
VonDos
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At this point, maybe i could try to convert and remap sh5'hull, using modded funnels, masts, ecc on her.

Something like this:





What do you think about this?

If i'll continue with this conversion, this will require weeks in UV remapping, repositioning nodes, rework and adapt details.. btw this hul has an interesting detail level.

Best regards,
Vd
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Old 09-11-17, 12:08 PM   #2
Kendras
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Quote:
Originally Posted by VonDos View Post
At this point, maybe i could try to convert and remap sh5'hull, using modded funnels, masts, ecc on her.

Something like this:

 





What do you think about this?
Oh yeah ! Please do this, Von Dos ! Keep the most detailed models (from SH5 or from you) for each parts ! But first check SH5 hull with a real construction plan. Even if the general aspect on your screenshots looks already better.

Before modifying the small details on the hull (windows, doors, stairs), could you send a beta test version to us, in case some additional tweaks are needed ?

Quote:
Originally Posted by VonDos View Post
If i'll continue with this conversion, this will require weeks in UV remapping, repositioning nodes, rework and adapt details.. btw this hul has an interesting detail level.
No matter the time, this beautiful ship deserves it ! So, unless you have other and more urgent projects, I think you should keep working on this "new" old unit !

By the way, it's a good opportunity to improve the textures, in particular the black hull, the (too big) white line between black and red hull, and the wooden floors. Last thing, could you make the windows black instead of light blue ? Or even better : 3D moddeled, in order we can add a light texture during the night !
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Old 09-12-17, 02:13 PM   #3
VonDos
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Up to date pic...



far from release... but still working..

Best regards,
Vd

ps windows are 3d objects in this model..
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Old 09-13-17, 02:41 PM   #4
Kendras
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Quote:
Originally Posted by VonDos View Post
Up to date pic...

far from release... but still working..

ps windows are 3d objects in this model..
Great !

What do you think about new colors ?


Last edited by Kendras; 09-13-17 at 02:55 PM.
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Old 09-13-17, 03:07 PM   #5
the_frog
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... and please consider longitudinal planking for all decks ...
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Old 09-13-17, 06:31 PM   #6
gap
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Quote:
Originally Posted by VonDos View Post
Up to date pic...

far from release... but still working..

Best regards,
Vd

ps windows are 3d objects in this model..
Looks good, but I would need to overlap the new superstructure mesh with a blueprint, to tell you how accurate it is

Quote:
Originally Posted by Kendras View Post
Great !

What do you think about new colors ?
The funnel colour looks more similar to the one used by Cunard:



The black band on the hull looks a bit too dark though. It should be darker than it currently is, but not so dark that detail/rust/dirt on it gets lost

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Originally Posted by the_frog View Post
... and please consider longitudinal planking for all decks ...
Seconded
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Old 09-14-17, 07:51 AM   #7
VonDos
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Hi everyone!

Planking is longitudinal, but ugly textures + graphic effects make really poor this effect. New textures will improve this, i'm looking for this.

@the_frog love those colors, if i send you the original tga, can you modify a little the file with this "Cunard" orange please?

@everyone if you want i can send a beta with the WIP unit.

Best regards,
Vd
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Old 09-14-17, 09:50 AM   #8
gap
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Quote:
Originally Posted by VonDos View Post
Planking is longitudinal, but ugly textures + graphic effects make really poor this effect. New textures will improve this, i'm looking for this.
Do the new decks have their texture mapped on the main unit texture or on a separate tga file?

Quote:
Originally Posted by VonDos View Post
@the_frog love those colors, if i send you the original tga, can you modify a little the file with this "Cunard" orange please?
I think Kendras was suggesting the new funnel colors with Cunard "scheme", not The_Frog.
Anyway, here is my intepretation of them: I made the bronze color on the funnel more orange-red (if need be, I can do it a bit darker and more red), and I have darkened/contrasted a bit the black bands on funnels and hull:

https://www.mediafire.com/file/venxz.../NPPQ__T01.tga

Let me know how the new colors will look in game
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Old 09-14-17, 12:52 PM   #9
Kendras
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Quote:
Originally Posted by VonDos View Post
@everyone if you want i can send a beta with the WIP unit.
Ok, send to me.

Quote:
Originally Posted by gap View Post
Anyway, here is my intepretation of them: I made the bronze color on the funnel more orange-red (if need be, I can do it a bit darker and more red), and I have darkened/contrasted a bit the black bands on funnels and hull:

https://www.mediafire.com/file/venxz.../NPPQ__T01.tga

Let me know how the new colors will look in game
Looks good ! Will try this ASAP.

Quote:
Originally Posted by VonDos View Post
About suggesting the new funnel colors, sorry Kendras, you're right!
No problem.
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