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Old 12-28-21, 01:43 PM   #4096
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To make it stand-out a bit more, here is

TemporaryPatch_v17


Which after you "activate" it with JSGME, will place the 802_TMO_torp_tex_FotRSU and 806_PeriscopeSplash into the Extras / AddInModzPak folder, for you to then drag into your MODS folder, if you want to use them. There is no documentation with this, just the two files in sub-folders.
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Old 12-28-21, 02:06 PM   #4097
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I have checked both option menues, again, to be sure.
I mean, right now, i ran on ahead flank from Brisbane through the coral sea, and through the bismark sea, and still 99%.
I also checked the "maximum range at current speed" and it stays at 5.681 km, without dropping a single kilometer.

(Game settings)
LimitedBatteries=true
LimitedCompressedAir=true
LimitedO2=true
LimitedFuel=true

(Career settings)
LimitedBatteries=true
LimitedCompressedAir=true
LimitedO2=true
LimitedFuel=true
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Old 12-28-21, 02:34 PM   #4098
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Quote:
Originally Posted by propbeanie View Post
To make it stand-out a bit more, here is

TemporaryPatch_v17


Which after you "activate" it with JSGME, will place the 802_TMO_torp_tex_FotRSU and 806_PeriscopeSplash into the Extras / AddInModzPak folder, for you to then drag into your MODS folder, if you want to use them. There is no documentation with this, just the two files in sub-folders.
Thank's Beanie.lol .. how fast ..!

@Rock Storm I confirm that the fuel does not drop normally ...! I am in class S18 but it seems that the problem is known and is not easy to solve ...

Beanie I confirm I suspected the breakage at the level of the upc files that seemed obvious to me. Like "like a paving stone in the face of a cop" if you will allow me the expression ...

Well, I admit that I have not finished reading the whole Doc there are so many ... a little rushed like a kid because of mister vickers03 ... with his superb machine room ... I liked the mini lathe too much .. in the back room as well as the transmission shafts etc .. thank you for this patch I am going up fresh .. direct for tonight ... Bg ThX Beanie ..

Super Beanie just got splash etc..NKL
Sincerely KM_U669
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Old 12-28-21, 02:49 PM   #4099
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Ok.
It's just strange that it starts in the ...don't know 6th or 7th patrol, without getting a new command or changing homeports, since i have also tried out with staying in Pearl Harbor.



Edit: In fact nothing new, no new weponary, or sensors, or torpedoes.
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Old 12-28-21, 02:58 PM   #4100
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Quote:
Originally Posted by Rock Storm View Post
I have checked both option menues, again, to be sure.
I mean, right now, i ran on ahead flank from Brisbane through the coral sea, and through the bismark sea, and still 99%.
I also checked the "maximum range at current speed" and it stays at 5.681 km, without dropping a single kilometer.

(Game settings)
LimitedBatteries=true
LimitedCompressedAir=true
LimitedO2=true
LimitedFuel=true

(Career settings)
LimitedBatteries=true
LimitedCompressedAir=true
LimitedO2=true
LimitedFuel=true
You have them set correctly then. Notice though, that according to Wikipedia (not always the most accurate "source"), the Gato class could go "11,000 nautical miles (20,000 km) surfaced at 10 knots (19 km/h)[3], with the "[3]" note signifying "Friedman, Norman (1995). U.S. Submarines Through 1945: An Illustrated Design History". An S-Boat could do "Range: 8,000 nautical miles (15,000 km) at 10 knots (19 km/h) surfaced", from the same source. However, they do not show the difference when the ballast tanks were used for fuel, which happened rather quickly, and bumped them up to 10k miles or more, depending upon cruising speed used. Notice also, that they do not say whether that speed given was the "most fuel-efficient" or not. Most likely, but it is not stated... You should see the gauge move in real time though, if you are using Ahead Flank... but the Range figure appears to be correct.

As for the no new gear, that goes by date, and most should show automatically, but not all. Have they shown in the "catalogue" when you are in-base in the Captain's Office? Some of those updates do not apply themselves to the boat. What date is it you are looking for new gear, what is your active mod list, and what is the path to where your game is installed?


Quote:
Originally Posted by Kal_Maximus_U669 View Post
Thank's Beanie.lol .. how fast ..!

@Rock Storm I confirm that the fuel does not drop normally ...! I am in class S18 but it seems that the problem is known and is not easy to solve ...

Beanie I confirm I suspected the breakage at the level of the upc files that seemed obvious to me. Like "like a paving stone in the face of a cop" if you will allow me the expression ...

Well, I admit that I have not finished reading the whole Doc there are so many ... a little rushed like a kid because of mister vickers03 ... with his superb machine room ... I liked the mini lathe too much .. in the back room as well as the transmission shafts etc .. thank you for this patch I am going up fresh .. direct for tonight ... Bg ThX Beanie ..

Super Beanie just got splash etc..NKL
Sincerely KM_U669
Just remember though, that s7rikeback is the one who did the quick work on those.
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Last edited by propbeanie; 12-28-21 at 03:07 PM. Reason: Clarification, please...
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Old 12-28-21, 03:21 PM   #4101
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N'oubliez pas cependant que s7rikeback est celui qui a fait le travail rapide sur ceux-ci.

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Old 12-28-21, 03:29 PM   #4102
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Oui, c'est exact, bon monsieur!


so help me, if Translate failed... lol
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Old 12-28-21, 04:06 PM   #4103
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Quote:
Originally Posted by propbeanie View Post
To make it stand-out a bit more, here is

TemporaryPatch_v17


Which after you "activate" it with JSGME, will place the 802_TMO_torp_tex_FotRSU and 806_PeriscopeSplash into the Extras / AddInModzPak folder, for you to then drag into your MODS folder, if you want to use them. There is no documentation with this, just the two files in sub-folders.
Will download here in a momo.. after I post this reply...

As for this... have to wonder... *stares at propbeanie



New head gear for the crew...

Sorry, Kal... not laughin' at you Mon ami, just the.. silliness of the look of that crewman, standing there... adorned in.. in... that nightmare looking, heebie jeebie inducing head topper.

Have to say, that even that crewmen, doesn't look amused if that is supposed to be the new required head gear for the crew...

Warmest regards, Mon ami.



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Old 12-28-21, 05:27 PM   #4104
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I am not complaining about not getting any new gear or stuff.

I just tried to state out, that nothing has changed around the boat from the last patrol with fuel consumption, and the next patrol with 99% from start to end.
Also the batteries hold way longer, and therefor need also way longer to be recharged.

My (C) drive is an SSI, only for Windows and Programmes.
All my Games are on (D). Physically another drive.
So it's D/Steam/Steamapps/common/Silent Hunter
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Old 12-28-21, 05:30 PM   #4105
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Exclamation

maybe too fast s7rikeback ... don't want to work sorry for the Bads News ..
News Fresh install
PeriscopeSplash no work..
My list:
D:\Sh4\Sh4_FOTRS1.7\[MODS]
100_FalloftheRisingSun_Ultimate_v1.7=1
Nippon Maru v1.6=2
Nihon Kaigun v1.1=3
Combin Roster Nipon Maru & Nihon Kaigun=4
301_MoreDifficultAI00=5
302_MoreDifficultAI001=6
303_MoreDifficultAI_Air=7
305_LessJapaneseAirRadar=8
450_MoonlightzSonarLines=9
453_TMOstyle_NavMapAirMarks=10
525_StickieCamera=11
650_MoreDudz=12
801_UMark Invisible=13
802_TMO_torp_tex_FotRSU=14
803_NoPlayerSubFlags=15
806_PeriscopeSplash=16
901_Strategic_Map_Symbols=17
Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN=18
EAX_SoundSim_FOTRSU_1.7=19
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Old 12-28-21, 06:08 PM   #4106
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wolf_howl15

Quote:
Originally Posted by Kal_Maximus_U669 View Post
maybe too fast s7rikeback ... don't want to work sorry for the Bads News ..
News Fresh install
PeriscopeSplash no work..
My list:
D:\Sh4\Sh4_FOTRS1.7\[MODS]
100_FalloftheRisingSun_Ultimate_v1.7=1
Nippon Maru v1.6=2
Nihon Kaigun v1.1=3
Combin Roster Nipon Maru & Nihon Kaigun=4
301_MoreDifficultAI00=5
302_MoreDifficultAI001=6
303_MoreDifficultAI_Air=7
305_LessJapaneseAirRadar=8
450_MoonlightzSonarLines=9
453_TMOstyle_NavMapAirMarks=10
525_StickieCamera=11
650_MoreDudz=12
801_UMark Invisible=13
802_TMO_torp_tex_FotRSU=14
803_NoPlayerSubFlags=15
806_PeriscopeSplash=16
901_Strategic_Map_Symbols=17
Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN=18
EAX_SoundSim_FOTRSU_1.7=19
This here, is the order that I am trying to rework with, from the 1.6X (aka preview mod set up I had, minus some mods after a as much as is possible to cross check the extra's, that is. 1st up, is the v1.6X list... followed up by the v1.7 list (please note, that I have noticed that I have an... error to correct in the 1.7 list. ) & so... the lists.)

v1.6X:

Generic Mod Enabler - v2.6.0.157
[E:\Games\SteamLibrary\steamapps\common\SH-megamods\SH4-megamods\FotRS-U-EN v1.6 preview\MODS]

FotRS_U v1.6 preview
Preview_EnlistedFix
Nippon Maru v1.4 -A
Nihon Kaigun v1.0 -B
Nippon Maru & Nihon Kaigun Combined -C
Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.46_EN
Z01-Flaminus Add-on for FotRSU 1.46
New Sounds Interior-Officer Quarters mod
Enhanced Sounds for SH4
International Radio mod
452_MoonlightzSonarLines
901_Strategic_Map_Symbols
FOTRSU v1.46 Sub skins 4k
Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter
Sea life - SH4 Pacific
Smaller seabed rocks
Smaller seaplants-small
Sober's Better Sand v2
Sober's better rocks v2
Sober's 3D waves mod
399_OAKsHudGauges_v1.5.Edition
802_TMO_torp_tex_FotRSU
851_Yel_FotRSU_Logo
Splash_effect_DC_bombs_bullets_shells_1.0_for_FOTR SU
Periscope wake splash for FOTRSU
Improved gun tracers - torp damage mod
vickers03 Aircraft reflections mod
302_MoreDifficultAI001
650_LotsaDudz
TMO-New depth charges - Type 95 (until 08-43)
BATTLEFLAG_CONNING_SCULPIN_SS191
BATTLEFLAG_WARDROOM_SCULPIN_SS191 (Alt)
1-MM's Gramophone music mix


v1.72 (.02 signifying My, 2nd go around with working to get it set up...):

Generic Mod Enabler - v2.6.0.157
[E:\Games\SteamLibrary\steamapps\common\SH-megamods\SH4-megamods\FotRS-U-EN v1.7\MODS]

001- 100_FotRS-U v1.7
001B- Nihon Kaigun v1.1
001C- Nippon Maru v1.6a
001D- N.MaruV1.6a-N.KaigunV1.1-combinedroster
EAX_SoundSim_FOTRSU_1.7
FI-OQ-FOTRSUv1.7-EN(patched)
New Sounds Interior-Officer Quarters mod
Enhanced Sounds for SH4
450_MoonlightzSonarLines
901_Strategic_Map_Symbols
FOTRSU v1.46 Sub skins 4k
FDSMod DD tex Pack-Solo
Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter
Sea life - SH4 Pacific
Smaller seabed rocks
Smaller seaplants-small
Sober's Better Sand v2
Sober's better rocks v2
Sober's 3D waves mod
802_TMO_torp_tex_FotRSU
Splash_effect_DC_bombs_bullets_shells_1.0_for_FOTR SU
806_PeriscopeSplash
Improved gun tracers - torp damage mod
302_MoreDifficultAI001
650_LotsaDudz
SH4 - Sealife_Pacific (new)

Have with this set up (v1.72), the nav training loading & working... have yet to begin a career... yet... (& yes, propbeanie... that includes wiping out the games save.. )

With My S class career set up (v1.72-S), I did get started with a career... (from v1.71-S) but, have yet to back track & restart from the office to head out with the sub out to patrol the areas assigned. Am thinking with it, I should... (a hoping, at best... ) that with the save folder, loading up in the office & then beginning the patrol from there.. that I may be fortunate in being able to follow on from there... can but try... if not, then is no big, as the career is only in the neophyte stage any way... )

If it doesn't... will then, nuke it & start off with a fresh save folder.



M. M.
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Old 12-28-21, 06:10 PM   #4107
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Regarding that "stickie" mod, Mon ami...

should NOT need that, in the mix... at all. as My mix, the external next/previous cam views, the cam spins with the sub, at the center of that view... just as it does with the SH3 version cam view.

Warmest regards...



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Old 12-28-21, 06:35 PM   #4108
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Good evening my friend Mad Mardigan.
I also have 1.46 still in place ...
list here
[MODS]
100_FalloftheRisingSun_Ultimate_v1.46_EN=1
Nippon Maru v1.4=2
Nippon Maru & Nihon Kaigun Combined=3
Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.46_EN=4
Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter=5
New Sounds for Fleetboat_Interior-Officer Quarters mod=6
452_MoonlightzSonarLines=7
901_Strategic_Map_Symbols=8
SH4_original_4k_light_gray_less_rust=9
DrJester's Environment Overhaul=10
EAX_SoundSim_FOTRSU_1.46=11
Z01_Flaminus Add-on for FotRSU 1.46=12
Enhanced Sounds for SH4=13
Periscope Wake Splash for FOTRSU 1.46=14
Torpedo's No Red Gauges=15
Speech_Overhaul=16
Splash_effect_DC_bombs_bullets_shells_1.0_for_FOTR SU=17
801_UMark Invisible=18

replaces the
standard camera that returns to
the default position I love it..
I'm waiting for your feedback on "Periscope Wake Splash for FOTRSU"
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Old 12-28-21, 06:47 PM   #4109
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Quote:
Originally Posted by Rock Storm View Post
I am not complaining about not getting any new gear or stuff.

I just tried to state out, that nothing has changed around the boat from the last patrol with fuel consumption, and the next patrol with 99% from start to end.
Also the batteries hold way longer, and therefor need also way longer to be recharged.

My (C) drive is an SSI, only for Windows and Programmes.
All my Games are on (D). Physically another drive.
So it's D/Steam/Steamapps/common/Silent Hunter
Not taking it as a complaint, and also stating that as before, we have not attempted to do anything about the fuel consumption as compared to the previous versions, going back to the initial v1.2x - It is a very time-consuming endeavor that does not yield results very often. No two of the boats are alike in most regards, so each boat must be individually tested. The testing involves driving the submarine an accurately measured distance until it runs out of fuel. When we last visited the attempt at correction, we relied upon the game's "Range at current speed" function - which is woefully inaccurate, from all indications. We might attempt to visit the issue for the next release, but do not count on it. None of us have a lot of time for computer fun, much less modding. We'll do what we can.

In the meantime, the battery usage and re-charging should be fine, and with your other symptoms you reported of the fuel gauge barely moving at all, it leads me to believe that something is amiss in your install, hence the question of where you game is installed - which is fine where it is on the D drive - but what is your mod list, as Kal and MM have posted. You use JSGME, and click on the "Tasks" link in the middle gutter of the app window, then on "Export activated mod list to ==> and choose "Clipboard". Then paste that in your next reply. While you will not run out of fuel at 15,000nm, you should use about 40-60% of your fuel on a normal 45-60 day patrol. For a Pearl boat, that means not having to use Midway as an intermediate fueling location, which is not "historically accurate". We can also point you at the time frame when gear will show up, if you supply the date you're sailing from port. There is a chart pdf in the Support folder somewhere that can give you a ballpark figure, but with recent changes to the mod, is not 100% accurate in all regards. Let us know your mod list though, please...


Quote:
Originally Posted by Kal_Maximus_U669 View Post
maybe too fast s7rikeback ... don't want to work sorry for the Bads News ..
News Fresh install
PeriscopeSplash no work..
We noticed that the "splash" mod only splashes when the periscope initially goes under, if it is extended while submerging. We'll look into that, but the original mod apparently had something that is missing in what we downloaded, or has a "link" that died. So we suspected it was a bust with two tests, which was one reason it was not touted as a "fix". You make for a third fail. The actual "splash" graphic might be missing, but we have to look further into it.


Quote:
Originally Posted by Mad Mardigan View Post
This here, is the order that I am trying to rework with, from the 1.6X (aka preview mod set up I had, minus some mods after a as much as is possible to cross check the extra's, that is. 1st up, is the v1.6X list... followed up by the v1.7 list (please note, that I have noticed that I have an... error to correct in the 1.7 list. ) & so... the lists.)
...
Generic Mod Enabler - v2.6.0.157
[E:\Games\SteamLibrary\steamapps\common\SH-megamods\SH4-megamods\FotRS-U-EN v1.7\MODS]
...
New Sounds Interior-Officer Quarters mod
Enhanced Sounds for SH4
...
FDSMod DD tex Pack-Solo
Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter
...
Smaller seabed rocks
Smaller seaplants-small
Sober's Better Sand v2
Sober's better rocks v2
Sober's 3D waves mod
...
Splash_effect_DC_bombs_bullets_shells_1.0_for_FOTR SU
806_PeriscopeSplash
Improved gun tracers - torp damage mod
...

Have with this set up (v1.72), the nav training loading & working... have yet to begin a career...
As to your list, I would drop all of the above. For one thing, a couple are now part of vickers03's newer mod version. The seabed stuff might be OK, but I would put those five in one at a time and test. Splash Effect I have no idea about, and Kal has proven that our re-do of the Periscope Splash, while not causing a CTD, does not function yet. "Improved" Tracers-Torps" is also an unknown. I would remove all of those though, before going on patrol, and do The interiors and EAX last, in the order vickers03 recommends in his pages.

btw - That "Stickie" camera has to do with the Next / Previous Unit, and is not the actual Exterior Camera...
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Old 12-28-21, 08:56 PM   #4110
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replies, added into the requotes... section.


Quote:
Originally Posted by propbeanie View Post
We noticed that the "splash" mod only splashes when the periscope initially goes under, if it is extended while submerging. We'll look into that, but the original mod apparently had something that is missing in what we downloaded, or has a "link" that died. So we suspected it was a bust with two tests, which was one reason it was not touted as a "fix". You make for a third fail. The actual "splash" graphic might be missing, but we have to look further into it.

On this mod, believe I still have the original verion of it... (zipped, as well... I think.. but, don't quote Me 100% on that. I shall investigate & see. If I do, can see of dropping it into either mediafire or mega & provide a link to ya, for it... if I do indeed still have the original zip of it. Or zip the unzipped folder for it... either way... just say the word, cap'n...



As to your list, I would drop all of the above. For one thing, a couple are now part of vickers03's newer mod version. The seabed stuff might be OK, but I would put those five in one at a time and test. Splash Effect I have no idea about, and Kal has proven that our re-do of the Periscope Splash, while not causing a CTD, does not function yet. "Improved" Tracers-Torps" is also an unknown. I would remove all of those though, before going on patrol, and do The interiors and EAX last, in the order vickers03 recommends in his pages.

Will see of the enhanced & interior sounds add on, with vickers... if that is the case, then will see of dropping them from the mix.

Have checked the seabed mods, & these are tex files... of which, have kept the better looking (to My eyes, that is... no offense to be taken or intended... propbeanie/s7rikeback just My own personal tastes on the look of them.) Can say the difference is much noticed from My perspective of the sea floor with them included.

With adding them in 1.. at.. a... time & testing... you should know Me better on that by now, propbeanie... & yes... I did do that. been there, done that, lesson learned of not dropping in a bunch without individual testing... once burned, twice shy & all that pip pip cheerio stuff... No offence taken, just clarifying that is all... splash effects to My view, enhances the dc bubble effect wave... where it looks more like it did what with SH3's dc explosion effect with that... bubble.
As for the improved traces-torp... tracer graphics that make the rounds fired, show up in color. Of the several color choices, I went with the... more yellowish, less red color, so to know what direction the attacking plane (should 1 get too close in before the warning is given of their... being about... to be able to consider that, when looking at the nav map, when making My evasive maneuver to get out of the way (while diving to get... the flock outta Dodge... ), should they drop a bomb or dc, besides make a gun attack coming in, initially.

As for the torp side... will have to see if I can figure on that side of it.. & for now, will put that aspect of it, into a backup folder. Think the torp aspects were to make the explosive power, the water bloom from the explosion, more in line with the differing war head composition, as the early on warheads, used a tnt based warhead... later on they switched to a more explosive less needed warhead compound... as I recall.

I think that part of the mod came from a mod that... the settings in the mod I worked from... mimicked those aspects of the different warheads, while still working with... the dud factors in play. All that info on that, as well as the mod itself... went bye bye when I lost that 1 HD that I had all that (info & mod/s) stored on it.

With regards, just to make sure I have it, understood rightly...

in adding them in last... is that meaning at the end of the main mods section, namely.. after the Maru/Kaigan+ combined roster for them...

Or, instead... at the dead end tall list of the entire mix...

With regards to "peri wake splash", will rego over Kal's post report comment about it & see if I have any issues with the patch version. Didn't think to look while diving.. will see of running a couple of dive tests with the non Alaska S class career set, for that. As the mix is both identical... the only difference is, I run all other subs from out of Manilla with v1.72 & an S class career out of the Alaska front, with v1.72-S class set.


btw - That "Stickie" camera has to do with the Next / Previous Unit, and is not the actual Exterior Camera... This was the view/cam I was meaning...

Apologies for not being clearer on that point...


M. M.
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