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Old 01-13-13, 07:39 AM   #1
AOTD_MadMax
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I'm not sure I follow you Maddy, our programmers work wasn't really impacted by the volume of 3D work - which is done by other guys?!

On the other hand, our programmers had a lot more work to do to make sure SHV is more moddable than previous games. Not everything turned out ok, esp. with technology change things go to hell, but we had the best intentions to do so.

Don't get me wrong, I don't want to defend or portray SH5 as the greatest perfect planned project, it's bollocks. I'm just trying to be factual and share a few points about SH series evolution vs players expectations.

Now of course we have to realize that if SH5 would have been the perfect game / sim and word of mouth of the early adopters / reviews would have been great, even those not buying because of the "only type VII" issue may have been convinced. Add the DRM debacle on top of that, and you have more reasons than not to keep on the fence
Hi Dan,

I'm a businessman and I work in a marketing department, and I know exactly how things are going.

There is a budget for a project and if the budget is used up, it will either be published by measures quickly, or it is set.

The decision was made ​​in favor of a publication of SH5.
The result of this decision is an unfinished SH5 as we all know.

Now, where is the cause?

Clearly in the distribution of resources.
I remember exactly how Ubisoft pushed the GWXTeam to quit GWX 4.0 because GWX4.0 already had contents which should come in SH5.

Instead of using the skills of modders so as to keep the budget lean, even modding was suppressed.

Tomi99 had already much better prepared detailed diesel interiors than they are in SH5.
The modders were already so at another stage of evolution and Ubi ran after.
Rather than take advantage of the use of the well-built models of the modder, Ubi built his own far worse models.
The budget shrank and for the things you can not see, there was no more money.
This includes the Ki, nonfunctional Magnetpistol and many other things which do not work in SH5.

Much money was spent for the optics in order for great video clips to attract more customers but the game play was all into the back.

The entire budget for the models you could have saved because they were present almost all in a better shape.
Then SH5 would also have been a success.
Today, outsourcing is in any industry the key for success and the solution for projects with a slim budget.

Regards

Maddy
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Old 01-13-13, 08:00 AM   #2
elanaiba
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I remember exactly how Ubisoft pushed the GWXTeam to quit GWX 4.0 because GWX4.0 already had contents which should come in SH5.
?!?!?!?!?! When did they do that? How did they do that?!
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Old 01-13-13, 10:11 AM   #3
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I remember when the GW team posted that they would not be fixing SH4.

A sad day, as I loved what they did with SH3 ( still my favorate SH game).

What ever happen to all of that talent?
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Old 01-13-13, 10:26 AM   #4
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What ever happen to all of that talent?
Some of it has moved on to other things. Some of it is still around, but working individually. Some of it is even working with former "opponents" to improve the gaming experience for all of it. There are new and extremely talented teams working on various games, including SH3. I only hope someday they'll apply that same energy to SH4 and SH5. What work is being done on those games is laudable, but not enough. This is not due to lack of talent in the people working on them, but in the lack of people working on them.
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