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Old 02-16-22, 10:31 AM   #28
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,186
Downloads: 490
Uploads: 4


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Quote:
Originally Posted by yagura View Post
Looks like everything is working well after following your advice!

Current mod list:
NYGM Tonnage War V2.5 - Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017A
IABLShipsforNYGM_New_Thomsen
Hitman Optics NYGM 3.6 (Fixed)
Harbor Traffic Add-In
1500 meter bearing overlay
Enhanced Nav Map Plotting Tools
CaptainAmericaOfficerIcons
Anvart_Stiebler_TurmsR01R02
Supplement to V16B1 (JSGME)
Stiebler4C_Addon_for_V16B1
EnvSimAct_10

Some mods I will be trying out:
EAX Sound Simulation SH3
Thomsen's Sound Pack v3.2 (or Das Boot Sound Mod)
depth charge noise - Rev A- master.7z (or v2, though I think this is the newer version)
Das boot officer icons
The MaGui mod (I am quite sure this is the 'Makman Final GUI' I was talking about earlier)

Good job ! You don't need the Anvart_Stiebler_Turms patch; it is already part of NYGM, as is the CAM ship patch, i.e.
Stiebler's patch can be applied to any installation of SH3, hence the reason for instructions and files for things already in NYGM.
You'll also run into some conflicts applying some of the other mods you want to try.
That doesn't mean they can't be used, just be aware. Feel free to ask any questions at the time you try them.
And don't forget if you try any other GUI; you must use it or Hitman's. Don't have both in your mod list.
There are ways to merge conflicting mod files together to make things work and anything can usually be made to work with anything. It just may take a lot of editing work. Some to the point where it really isn't worth the effort.

But that's for another day.
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Tags
bug, graphical problems, help with mod, help!, nygm


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