SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-25-17, 08:16 PM   #1
PL_Harpoon
Engineer
 
Join Date: Sep 2016
Posts: 210
Downloads: 21
Uploads: 4


Default Cold Waters with crew voices


well actually, it's just a regular game with sound edited in the video.

I was just curious how the game would sound with internal crew sounds for tactical map view and crew voices. Sounds way better in my opinion.

BTW, sounds used for this edit are from Fast Attack (most vioces), Dangerous Waters (some voices and reactor hum) and Children of a dead Earth (crew talking in the background).

PS. I apologise for some sounds getting out of sync near the end, but I don't have any professional video editing software so I did all sound editing in Audacity.
PL_Harpoon is offline   Reply With Quote
Old 06-25-17, 08:31 PM   #2
LoBlo
Subsim Diehard
 
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
Default

Quote:
Originally Posted by PL_Harpoon View Post
well actually, it's just a regular game with sound edited in the video.

I was just curious how the game would sound with internal crew sounds for tactical map view and crew voices. Sounds way better in my opinion.

BTW, sounds used for this edit are from Fast Attack (most vioces), Dangerous Waters (some voices and reactor hum) and Children of a dead Earth (crew talking in the background).

PS. I apologise for some sounds getting out of sync near the end, but I don't have any professional video editing software so I did all sound editing in Audacity.
I want to say those voices are from the old game from Sierra "Fast Attack". Recognized them instantly. Lots of hours into that game back in the day and loved it dearly. The scenarios that came with Fast Attack weren't well thought out though.

Yes the crew voices make it tons better. I wonder if there's a quick way to mod them or if KF has made the game amenable to mod them in.
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man
LoBlo is offline   Reply With Quote
Old 06-25-17, 08:38 PM   #3
Nippelspanner
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by LoBlo View Post
The scenarios that came with Fast Attack weren't well thought out though.
Please elaborate?
  Reply With Quote
Old 06-25-17, 08:54 PM   #4
Shadow
Torpedoman
 
Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
Default

Neat mock-up video.

I think the necessary "hooks" to insert voiceover sets aren't quite there... yet.

I figure once the official voiceovers are implemented, we'll be able to modify them as we please.
Shadow is offline   Reply With Quote
Old 06-25-17, 09:27 PM   #5
LoBlo
Subsim Diehard
 
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
Default

By the way PL. I like your torpedo evasion strategy of going high and then practically halting above the searching torpedoes.

At first I thought you were crazy and they would reacquire, but you could tell by the active pinging that you were out of there search cone.

At this point my own torpedo evasion has been to cheat, turn on 3rd person torpedo view and cheat my turns to evade.
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man
LoBlo is offline   Reply With Quote
Old 06-25-17, 09:44 PM   #6
Shadow
Torpedoman
 
Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
Default

Quote:
Originally Posted by LoBlo View Post
At this point my own torpedo evasion has been to cheat, turn on 3rd person torpedo view and cheat my turns to evade.
I'm not sure if that's actually cheaty. While actual subs don't have disembodied third-person cameras, I figure sonars can tell how close a torpedo is and whether it's above, below or at the same depth as the submarine, so you could still plan maneuvers relative to the fish's current position. Unless there's screens constructing a graphical representation from said data (which I don't find unlikely), perhaps not visually, but it'd be functionally the same thing.
Shadow is offline   Reply With Quote
Old 06-26-17, 12:45 AM   #7
YoYo
Ensign
 
Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
Default

Nice video but Killerfish Games work on it.

Maybe not very soon but in 1.06, 1.07, 1.08.... who knows !?
__________________
Webmaster of yoyosims.pl


SH fan, btw. my U-boot Typ VII C41 Click!
YoYo is offline   Reply With Quote
Old 06-26-17, 04:03 AM   #8
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
Default

Inspiring video.
Crew voices are being worked on
__________________
Visit Killerfish Games for more info and ongoing discussion.
Killerfish Games is offline   Reply With Quote
Old 06-26-17, 04:18 AM   #9
YoYo
Ensign
 
Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
Default

Quote:
Originally Posted by Killerfish Games View Post
Inspiring video.
Crew voices are being worked on
__________________
Webmaster of yoyosims.pl


SH fan, btw. my U-boot Typ VII C41 Click!
YoYo is offline   Reply With Quote
Old 06-26-17, 04:26 AM   #10
max-peck
Grey Wolf
 
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
Default

Quote:
Originally Posted by Killerfish Games View Post
Inspiring video.
Crew voices are being worked on
Excellent news
Keep up the good work
__________________


--------------------------------------------------
Authority should derive from the consent of the governed, not from the threat of force

If the only tool you have is a hammer, pretty soon everything starts to look like a nail

FOTRS Ultimate
http://www.subsim.com/radioroom/showthread.php?t=226270
The future of SH4 - coming to a PC near you soon
max-peck is offline   Reply With Quote
Old 06-26-17, 05:25 AM   #11
PL_Harpoon
Engineer
 
Join Date: Sep 2016
Posts: 210
Downloads: 21
Uploads: 4


Default

Quote:
Originally Posted by Killerfish Games View Post
Inspiring video.
Crew voices are being worked on
That's great to hear.
Keep up the good work.
PL_Harpoon is offline   Reply With Quote
Old 06-26-17, 08:56 AM   #12
LoBlo
Subsim Diehard
 
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
Default

Quote:
Originally Posted by Nippelspanner View Post
Please elaborate?
Well, rearming at port were scripted into the campaign if I remember right.
After so many missions you'd get a rearm, but if you count the number of targets you were responsible for between refits, it turned out to be more targets than weapons before the refits.
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man
LoBlo is offline   Reply With Quote
Old 06-26-17, 10:00 AM   #13
Wiz33
Navy Dude
 
Join Date: Jun 2017
Posts: 177
Downloads: 23
Uploads: 0


Default

Quote:
Originally Posted by PL_Harpoon View Post

well actually, it's just a regular game with sound edited in the video.

I was just curious how the game would sound with internal crew sounds for tactical map view and crew voices. Sounds way better in my opinion.

BTW, sounds used for this edit are from Fast Attack (most vioces), Dangerous Waters (some voices and reactor hum) and Children of a dead Earth (crew talking in the background).

PS. I apologise for some sounds getting out of sync near the end, but I don't have any professional video editing software so I did all sound editing in Audacity.
Nicely done!
Wiz33 is offline   Reply With Quote
Old 06-26-17, 10:18 AM   #14
Nippelspanner
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by LoBlo View Post
Well, rearming at port were scripted into the campaign if I remember right.
After so many missions you'd get a rearm, but if you count the number of targets you were responsible for between refits, it turned out to be more targets than weapons before the refits.
Never noticed that, but I also have not finished them all.
However, that doesn't render the scenarios bad, just the rearming cycle, that's what surprised me.
In my opinion, they are the most immersive and authentic from all subsims, by a large margin.
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:33 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.