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Old 03-09-17, 03:20 AM   #1
Castout
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We don't know but here are the things to consider:
  1. The graphics are very very good which adds to the immersion of things.
  2. They promise well-modeled sonar environment in line with the game's sub theme so we can expect realistic detection range.
  3. They wanted to give us steam workshop but that has now been canceled which is not a good sign as steam workshop would ensure the game's replay value through mods and additional user-created missions.
  4. They stated there would be direct control of the submarine which I feel is a bit weird as sub isn't exactly a fast-moving aircraft. How this feels exactly in game remains to be seen.
  5. The rendered distance isn't 1:1 but it's 1:2. I can't see why they don't give us 1:1 distance scale or at least give us the option to play with 1:1 distance scale.
If I got any fact wrong do correct me.

Edit: Sorry I thought you were asking for Cold Waters.

Atlantic Fleet is a good game to me. It's a realistic turn-based surface naval combat simulation / wargame. The only downside is that the graphics aren't too good being ported from mobile game.
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Last edited by Castout; 03-09-17 at 03:52 AM.
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Old 03-09-17, 07:35 AM   #2
Julhelm
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Quote:
Originally Posted by Castout View Post
They wanted to give us steam workshop but that has now been canceled which is not a good sign as steam workshop would ensure the game's replay value through mods and additional user-created missions.
That is not true. The game is easily moddable through an override folder. Only Steam Workshop itself is not supported as this turned out to be non-trivial to add. So you'll have to use a different repository for mods, such as Subsim.com

Quote:
They stated there would be direct control of the submarine which I feel is a bit weird as sub isn't exactly a fast-moving aircraft. How this feels exactly in game remains to be seen.
Subs are faster than you think. At flank speed you can dive past test depth in seconds.

Quote:
The rendered distance isn't 1:1 but it's 1:2. I can't see why they don't give us 1:1 distance scale or at least give us the option to play with 1:1 distance scale.
It's because of pacing and the fact that we don't want to end up like Silent Hunter where 90% of the game gets spent in time compression with all the shortcomings that has.
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Old 03-10-17, 02:16 AM   #3
Castout
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Well, Steam Workshop would help with the proliferation of custom missions as all players would simply need to upload to steam not some websites that may not be known to all.

As for speedy submarine....a speedy submarine is a dead submarine.

As for pacing, we can have time compression.....realistic sub game must have realistic pacing at 1x time compression imo.

But we'll see how it feels once the game is released.
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Old 03-13-17, 06:05 AM   #4
leBlubb
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back to topic: Atlantic Fleet is absolutely worth getting.
it's well modelled and fun to play also despite being ported from mobile it got a significant boost to the graphics on PC.
You get a linear Campaign for each Faction + a Dynamic Campaign for each faction + tons of historical scenarios.
The turn-based mechanics have their downsides though.
Anyways it's probably the best worth of money you could ever ask for.

back to off topic:

let's see how this game turns out when it's finished. I don't mind not having Steam Workshop Support as long it's compatible with mods.
At least it will be modable which is an improvement for Killerfish Games. I wish Atlantic Fleet would support mods...
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Old 04-06-17, 02:34 PM   #5
33lima
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I was one of those who was VERY impressed by Atlantic Fleet:

http://combatace.com/topic/88455-atl...w/#entry713761

I'm disappointed they didn't tweak the subs, to reduce escort/warship vulnerability in particular; continuous gameplay would have been somewhat perferable to turn-based; and the gunnery, while very engaging and playable, might have been better with an 'AI gunnery officer' option which enabled the player to designate (simultaneous primary and sccondary armament) targets. But the end result makes it an instant classic IMHO. Positives included the excellent ships, environments and effects; a super collection of historical battles; excellent interface; and two campaign options, each playable from either side.
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