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03-09-17, 03:20 AM | #1 |
Silent Hunter
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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We don't know but here are the things to consider:
Edit: Sorry I thought you were asking for Cold Waters. Atlantic Fleet is a good game to me. It's a realistic turn-based surface naval combat simulation / wargame. The only downside is that the graphics aren't too good being ported from mobile game.
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Last edited by Castout; 03-09-17 at 03:52 AM. |
03-09-17, 07:35 AM | #2 | |||
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
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Quote:
Quote:
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03-10-17, 02:16 AM | #3 |
Silent Hunter
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Well, Steam Workshop would help with the proliferation of custom missions as all players would simply need to upload to steam not some websites that may not be known to all.
As for speedy submarine....a speedy submarine is a dead submarine. As for pacing, we can have time compression.....realistic sub game must have realistic pacing at 1x time compression imo. But we'll see how it feels once the game is released.
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03-13-17, 06:05 AM | #4 |
Swabbie
Join Date: Dec 2012
Posts: 8
Downloads: 8
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back to topic: Atlantic Fleet is absolutely worth getting.
it's well modelled and fun to play also despite being ported from mobile it got a significant boost to the graphics on PC. You get a linear Campaign for each Faction + a Dynamic Campaign for each faction + tons of historical scenarios. The turn-based mechanics have their downsides though. Anyways it's probably the best worth of money you could ever ask for. back to off topic: let's see how this game turns out when it's finished. I don't mind not having Steam Workshop Support as long it's compatible with mods. At least it will be modable which is an improvement for Killerfish Games. I wish Atlantic Fleet would support mods... |
04-06-17, 02:34 PM | #5 |
Planesman
Join Date: Nov 2002
Location: Belfast, NI
Posts: 199
Downloads: 27
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I was one of those who was VERY impressed by Atlantic Fleet:
http://combatace.com/topic/88455-atl...w/#entry713761 I'm disappointed they didn't tweak the subs, to reduce escort/warship vulnerability in particular; continuous gameplay would have been somewhat perferable to turn-based; and the gunnery, while very engaging and playable, might have been better with an 'AI gunnery officer' option which enabled the player to designate (simultaneous primary and sccondary armament) targets. But the end result makes it an instant classic IMHO. Positives included the excellent ships, environments and effects; a super collection of historical battles; excellent interface; and two campaign options, each playable from either side. |
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