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Old 03-16-10, 01:23 AM   #11
LGN1
Ace of the Deep
 
Join Date: Mar 2006
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Hi Stiebler,

as I understand h.sie's test, the destroyer did not see him in the first case even after the visual sensor became available. In the second test, the destroyer always saw him (or at least after the sensor became available, it's not clear from his post).

My present understanding is that in single missions you can determine the configuration of the ships via the cfg-date entry. This makes sense because it allows more flexibility. You can have some DDs with new equipment, some with old,... However, in the campaign files the configuration is chosen according to the date when it becomes available (maybe you can get it earlier by setting a later cfg-date. I don't know. I didn't test it). This also makes sense because you do not want to script the same traffic again and again to reflect different equipments. The drawback is that all same ships get the same equipment at the same time (again, maybe you can have it earlier by choosing a later cfg-date. Didn't test it.).

According to rowi58 around 90% of the ships in GWX's rnd layer have a cfg date of 1939. As I understand it according to him that means that 90% of the destroyers do not have hedgehogs,... later. I guess the same applies to deck guns for merchants. I doubt this. Most(all?) ships I encounter are equipped with deck guns later in the war.

So, it looks to me that everything is fine and there is no 'cfg-bug'. I hope rowi58 can comment this or give some more details how he came to the conclusion that there is a bug.

Cheers, LGN1
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