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Old 03-08-10, 05:39 PM   #16
Maltro
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I confirm... Really better than before...



another evidence:



Thank you Capthelm !
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Old 03-08-10, 05:54 PM   #17
Tomi_099
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Quote:
Originally Posted by capthelm View Post
made another small video clip to show case the mod and screen below simply breathtaking now.

video clip


screen ...dawn, breaking through clouds.

........................


That's beautiful, downloading !!
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Old 03-08-10, 06:28 PM   #18
capthelm
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mind thank the dev team guys, i just tweaked the file ...

, sh5 has the potential to be a masterpiece for years to come.

..i almost cried when i seen what was on my screen.= visuals , after tweaking this one tiny file.
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Old 03-08-10, 07:23 PM   #19
Baleur
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capthelm, can i make a mod request? :P
U see, i've got all the settings at max, but in the sub interiors it is laggy like hell due to the dynamic shadows (which doesnt add that much inside anyway).

However outside, the dynamic shadows are absolutely beautiful (especially combined with these light rays), without too much fps hit.
Watching the ship shadows roll across the sea, with the light rays pretty much "defining" the shadows in mid-air, is really really pretty.

Now, i tried tweaking the shadows.cfg file in the interior values, but even if i turned the far clip to 0.0 and such, the framerate drop was still there.
Is there a chance someone could make a mod which completely disables the dynamic shadows inside the sub, with the same framerates as if it was turned off in the options, but leaves them on for the exterior / conning tower?

Thanks

edit: almost forgot, which of the settings in this mod changes the length of the light rays? I'd like to make them like 5% shorter
Also, that value, Sun Multiplier, couldnt that further fix the white-golfball syndrome? Unless it multiplies the actual sunlight on the objects :/
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Old 03-08-10, 07:35 PM   #20
rsvette12
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Wow incredible piece of work, amazing shots Maltro, I'm in heaven, thank you.

Rich

Last edited by rsvette12; 03-08-10 at 07:47 PM.
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Old 03-08-10, 09:24 PM   #21
keminsky
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Default lightning tweaks

hello!

does all this tweaks in lights.cfg file make a huge impact in terms of stutter in sh5? cos everyone is complaining about the laggyness in sub interior ,etc

alright i have an asus g1s and the only tweak i applied was the pre-rendered frames to 1 in nvidia panel and forcing triple buffer+ vsinc (it worked in BAD COMPANY 2 at least)

i WILL test ur mod now, but can u do something about the bloom, grainy effect and hdr to BOOST the game?

thank u
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Old 03-08-10, 11:34 PM   #22
etheberge
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Wow truly great work

Sailing through the canal watching the sunset, I swear I could almost feel the sunlight on my skin.

I posted more screenshots in the thread here : http://www.subsim.com/radioroom/show...&postcount=556

Thank you!
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Old 03-09-10, 12:02 AM   #23
Baleur
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Quote:
Originally Posted by keminsky View Post
hello!

does all this tweaks in lights.cfg file make a huge impact in terms of stutter in sh5? cos everyone is complaining about the laggyness in sub interior ,etc

alright i have an asus g1s and the only tweak i applied was the pre-rendered frames to 1 in nvidia panel and forcing triple buffer+ vsinc (it worked in BAD COMPANY 2 at least)

i WILL test ur mod now, but can u do something about the bloom, grainy effect and hdr to BOOST the game?

thank u
Hey m8, turn off dynamic shadows (thats all the shadow setting does).
I know they look nice but, as you said in the interiors they SUCK up framerate like nuts, i think its because they draw at a way too far distance (in rooms you cant even see yet), thats why the framerate goes up when closing a door (preventing those shadows from drawing).

This mod doesnt change the framerate at all, it just changes how the game renders these effects, they are always on without the mod anyway, just less pronounced
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Old 03-09-10, 03:35 AM   #24
ncorpuz34
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Quote:
Originally Posted by keminsky View Post
hello!

does all this tweaks in lights.cfg file make a huge impact in terms of stutter in sh5? cos everyone is complaining about the laggyness in sub interior ,etc

alright i have an asus g1s and the only tweak i applied was the pre-rendered frames to 1 in nvidia panel and forcing triple buffer+ vsinc (it worked in BAD COMPANY 2 at least)

i WILL test ur mod now, but can u do something about the bloom, grainy effect and hdr to BOOST the game?

thank u
How does this little nvidia tweak affect the performance and appearance of the game?
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Old 03-09-10, 04:26 AM   #25
Ablemaster
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Looks excellent, just downloaded, will check it out later, hear lot of people have had frame hits in interior, so eager to see how it is. Thanks
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Old 03-09-10, 05:43 AM   #26
java`s revenge
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I`ll give it a try, thanks
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Old 03-09-10, 06:05 AM   #27
capthelm
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this file controls mainly lighting and bloom outside and inside the uboat

never messed with shadows.


nvidia users are suffering frame rates with shadows, its a hard code issue inside the uboat in terms of frame rates, this is somthing that the dev team need to address guys.
only temp fix for now is disable dynamic shadowing.

for those who where positive about my mods ,.. thx.

enjoy them.
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my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo
my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8
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Old 03-09-10, 06:11 AM   #28
DasBoot73
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Is this JSGME ready? Does it work with No Damn Bubbles, No Damn Halo Mod?
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Old 03-09-10, 06:16 AM   #29
urfisch
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great stuff!
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Old 03-09-10, 06:16 AM   #30
capthelm
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Quote:
Originally Posted by DasBoot73 View Post
Is this JSGME ready? Does it work with No Damn Bubbles, No Damn Halo Mod?

should not effect any other mods nope.

its not JSGME ready, its a easy install anyway its a tiny Cfg file.

follow readme.
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my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo
my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8
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