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Old 06-29-10, 04:47 PM   #46
Gerald
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Hello!

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Originally Posted by Sledgehammer427 View Post
well, if you are going to do a caterpillar setup, you can put one drive between each of the fins, you can even have a hood scoop looking intake located about midway up the hill, that would be kinda cool looking

I had an interceptor built too, but mine was smaller and a lot thinner, it has some kind of Airplane wing looking apparition that houses the propellers and such. really cool looking actually
Can you converted the sub for SH3+GWX? More just for fun.....
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Old 07-05-10, 04:55 PM   #47
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Another update on the interior. I've got the dive controls and started and the Christmas tree. BTW does anyone know what the christmas tree in a nuclear sub looks like? Of course google isn't much help in that department.


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Old 07-06-10, 02:03 AM   #48
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Run through the movie crimson tide i think theres one
also the USS Dallis in red october.
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Old 07-09-10, 12:10 AM   #49
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Run through the movie crimson tide i think theres one
also the USS Dallis in red october.
I looked through those movies and it is hard to spot it with all that's going on. So I'm pretty much gonna make up my own.

So here's an update on the tree and a look at the helm. Just so you guys know the gauges and dials will be textured differently once I have everything placed.


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Old 07-09-10, 06:41 AM   #50
rein1705
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silverwolf, that looks fantastic buddy. The closest i ever got to one of those was a tour of the bridge of the Troop transport my unit took to Germany back in 03 but i cant even remember her name or what kind of a Christmas tree i was even looking at. I was in the Army and my buddys were amaised that i knew ANYTHING about the goings on on that ship. However i use to play a game called sub command and you could play a 688i, Seawolf or Akula2. It took me forever to learn to read the waterfall sonar then the Russians sonar was completely different all together. It's no help to you though i cant remember if there was a Christmas tree/status board in that ether...
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Old 07-11-10, 11:37 AM   #51
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looket this silverwolf, its inside an Ohio class Boomer.

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Old 07-11-10, 12:02 PM   #52
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Yeah I've seen that one before. I'll more than likely use that layout. I need to move some stuff around or possibly make the room a little bigger.

I pm'd ETR3(SS) and he told me that the term "christmas tree" isn't used anymore. The proper name for it is the ballast control panel. Using the proper name I found some really good close up shots of all the buttons and such so i can make it look more modern.
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Old 07-15-10, 03:17 PM   #53
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Here's an update on for the interior. Still working on the BCP but it's starting to take shape. I'm keeping the levers as a sort of manual override and so the one guy who stands by them in game doesn't look weird when he does his animation.



Since this image is a little large I'm putting just the link up.
http://i175.photobucket.com/albums/w..._xmas_tree.jpg
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Old 07-21-10, 10:37 PM   #54
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Here's an update on the interior. I've got the periscopes in, there's not much more left to do and then I'll be moving on to the sonar and radar room.

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Old 07-25-10, 11:54 PM   #55
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Silverwolf, I've modified the beta slightly to reduce noise. I was getting detected by DDs miles away at low speed (1/3). It's much quieter now (I was having the same issue with the Shark, actually).

Also, I'm curious as to whether the Interceptor has any armor (like the Shark does). I'd like to have some so I can get some use from the guns, but not necessarily on the level of the BlackWolf or Titan.
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Old 07-26-10, 06:15 AM   #56
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What freak is this???
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Old 07-26-10, 10:59 AM   #57
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A mod by someone to make the game more enjoyable.
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Old 07-26-10, 03:00 PM   #58
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Quote:
Originally Posted by Travis Reed View Post
Silverwolf, I've modified the beta slightly to reduce noise. I was getting detected by DDs miles away at low speed (1/3). It's much quieter now (I was having the same issue with the Shark, actually).

Also, I'm curious as to whether the Interceptor has any armor (like the Shark does). I'd like to have some so I can get some use from the guns, but not necessarily on the level of the BlackWolf or Titan.
Yeah I did notice the noise problem and have fixed that. I'm using the hydrogen peroxide engine that ETR3(SS) used in his 688i. I know the beta's engine is 1500rpm I believe so it was very noisy. In the final version the electric engines will have 200rpm and the peroxide engine will have 500. That should help with the noise problem.

The interceptor has a 65cm hull so she does have some armor to take on a couple of destroyers if need be. The blackwolf has an 80cm hull just for comparison.

Quote:
Originally Posted by Gorshkov View Post
What freak is this???
I believe ETR3(SS) sums it up pretty well.

-----------------------------------------
Ok so here's some updates. The command room is nearly done I'm just putting in a few small things to take up some of the bare wall space. Then all I need to do is finish some of the textures and I can bring it in game. She will have click-able buttons for most of the commands the game has.





I have also looked into adding the venting of air from the sub when submerging. I'm still working on it but this is what I have so far.
http://i175.photobucket.com/albums/w...142419_346.jpg

This vid here shows kind of what I'm going for. You need to skip to about 48 sec in. I know i'll never get it to look exactly like the vid but I want to get as close as I can.
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Old 07-26-10, 03:47 PM   #59
Marka Ragnos
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Silverwolf this is awesome

Looking forward to take it for a test dive
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Old 07-26-10, 05:24 PM   #60
Travis Reed
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My solution didn't include the Walther engine. I just reduced the RPM (submerged) down to 0.01 (the Caterpillar drive was supposed to have "no moving parts"). I want to try absolute 0, but no sure how SH4 will handle it. For surfaced propulsion, I reduced it to the setting for the Balao (which seems to be what was used as the basis for the config).
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