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02-26-20, 10:09 AM | #496 | |
CTD - it's not just a job
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Quote:
https://www.subsim.com/radioroom/sho...93#post2635993 and there are readme files in the mod's Support folder... To Clarify With A Small Example: Code:
FotRSU Stock ADB_B5N2_Kate ADB_B5N2_Kate ADB_D3A1_VAL ADB_D3A1_VAL ADB_D4Y3 ADB_Kyushu_Q1W1 ADB_G4M_Betty ADB_USDiveBomber ADB_G4M_BettyBaka AFB_A6M2_Zero ADB_G4M_BettyDive AFB_Beaufighter ADB_IL2 AFB_USFighter ADB_Kamikaze AFS_F1M_Pete ADB_Kyushu_Q1W1 ALBS_G4M_Betty ADB_USA_24Banshee ALBS_H6K ADB_USDiveBomber ALBS_H8K AFB_A6M2_Zero ALBS_USSearchPlane AFB_A6M5 ALB_HeavyBomber AFB_Beaufighter AS_Ar_196 AFB_F4U_Corsair AS_Sunderland AFB_F6F ATB_USTorpedoBomber AFB_FW_190A5 AFB_HurricaneMk1 AFB_Ki44 AFB_Ki61 AFB_Ki84 AFB_La_7 AFB_Martlet AFB_MesserschmittBF109 AFB_MosquitoTsetse AFB_NakajimaN AFB_p38j AFB_P40_D AFB_P40_Kittyhawk AFB_P40_Tomahawk AFB_P40_Warhawk AFB_P47 AFB_P51_Mustang AFB_RAAFSpitfireAU AFB_SeverskyP_35 AFB_USFighter AFB_Wildcat AFS_E13A_Jake AFS_F1M_Pete ALBS_G4M_Betty ALBS_H6K ALBS_H8K ALBS_OS-2U ALBS_OS-2U2 ALBS_PBY5 ALBS_PBY5A ALBS_PBYCatalina ALBS_USSearchPlane ALB_B17Fortress ALB_B17FortressA ALB_B24LevelBomb ALB_B24Liberator ALB_B25_Mitchell ALB_Beaufort ALB_Gr.2Halifax ALB_HeavyBomber ALB_Junkers.Ju.52 ALB_Mk.3 ALB_MK.VIHalifax ALB_PV1 ALB_PV2 ALB_Wellington ALB_Whitley ASW_B6N2 ASW_H6K4 ASW_H8K2 AS_Ar_196 AS_Sunderland ATBS_Swordfish ATB_Avenger ATB_USTorpedoBomber B17_Combat_Box_12 B17_Combat_Box_18-99 B17_Combat_Box_36 B17_Squadron_9 AI_Fleetboat CMD_small_boat AI_Fleetboat_Static Float_Plane_H6K AI_Pigboat_Static Iceberg AI_Uboat9d2 IcebergM1 APD_Manley IcebergM2 AuxSubchaser IcebergM3 CHGunBoat01 IcebergS1 CHGunBoat02 IcebergS2 CMD_small_boat IcebergS3 COKaibokan JPFish01 Float_Plane_H6K JPFish02 Iceberg JPGunBoat01 IcebergM1 JPGunBoat02 IcebergM2 NAMC IcebergM3 NATF IcebergS1 NBB_Colorado IcebergS2 NBB_Fuso IcebergS3 NBB_Iowa IJN_SubTender NBB_Ise JPFish01 NBB_Ise2 JPFish02 NBB_KGeorgeV JPGunBoat01 NBB_Kongo JPGunBoat02 NBB_Nevada JP_ShinshuMaru NBB_New_Mexico M35Hansa NBB_North_Carolina M35R NBB_Pennsylvania NA25Daihatsu NBB_Tennessee NACA3 NBB_TennesseeEarly NADaihatsu NBB_West_Virginia NAMC NBB_Yamato NAMJP NCA_Baltimore NAS_Canopus NCA_Deutschland NATF NCA_Furutaka NAuxCru NCA_Kent NBB_AH NCA_Maya NBB_Alabama NCA_Mogami NBB_Bismarck NCA_Northampton NBB_Colorado NCA_Takao NBB_Fuso NCL_Agano NBB_Iowa NCL_Brooklyn NBB_Ise NCL_Cleveland NBB_Ise2 NCL_Dido NBB_KGeorgeV NCL_Fiji NBB_Kongo NCL_Kuma NBB_Missouri NCL_Naka NBB_Montana NCL_Omaha NBB_Nagato NCO_Flower NBB_Nelson NCVE_Akitsu NBB_Nevada NCVE_Attacker NBB_NewJersey NCVE_Bogue NBB_New_Mexico NCVE_Casablanca NBB_North_Carolina NCVE_Taiyo NBB_Pennsylvania NCVS_Chitose NBB_Queen_Elisabeth NCV_Hiryu NBB_Ramillies NCV_Shokaku NBB_Revenge NCV_Taiho NBB_Tennessee NCV_USEarlyWar NBB_TennesseeEarly NDD_Akizuki NBB_Tirpitz NDD_Asashio NBB_West_Virginia NDD_Clemson NBB_Yamashiro NDD_Fletcher NBB_Yamato NDD_Fubuki NBC_GrafSpee NDD_J NBC_Repulse NDD_Minekaze NCA_Aoba NDD_Mutsuki NCA_Baltimore NDD_Shiratsuyu NCA_Deutschland NDD_Somers NCA_Furutaka NDD_Tribal NCA_Haguro NDD_V&W NCA_Kent NDE_Buckley NCA_Lutzow NDE_Evarts NCA_Maya NDE_JCB NCA_Mogami NDE_River NCA_Mogami2 NFD NCA_Myoko NFishingTrawler NCA_Northampton NF_boat NCA_P26b NKLCS_Nagara NCA_Pensacola NKLSS_Hakusika NCA_Pensacola_II NKMCS_Akita NCA_Portland NKMCS_Heito NCA_Quincy NKMCS_Zinbu NCA_SaltLakeCity NKMSS_Biyo NCA_Takao NKMSS_HogIsland NCA_Tone NKMSS_Kinposan NCA_Tuscaloosa NKMSS_WarMelody NCDaihatsu NKPMCS_Express NCL_Agano NKSCS_Taihosan NCL_Atlanta NKSQ_ NCL_Brooklyn NKSSS_Kasagisan NCL_Cleveland NKSs_ NCL_Dido NLCVP NCL_Fiji NLifeboat_01 NCL_Isuzu NLifeboat_02 NCL_Katori NLL NCL_Katori_ASW NLST NCL_Kuma NML_Okinoshima NCL_ModLeander NMS_No13 NCL_Naka NOL_Nippon NCL_Omaha NOL_Schliemann NCL_Tenryu NOM_Buzyun NCL_Yubari NOM_Paula NCO_Bathurst NOS_Haruna NCO_Flower NOTMs_ NCVE_Akitsu NPC_Black_Swan NCVE_Attacker NPC_Black_Swan_Elite NCVE_Bogue NPL_Conte_Verde NCVE_Casablanca NPL_Horai NCVE_Kaiyo NPL_Kiturin NCVE_Ryuho NPS_Tyohei NCVE_Shoho NPT_Br NCVE_Taiyo NSampan01 NCVS_Chitose NSampan02 NCVS_Nisshin NSampan03 NCVS_Yoshino NSC_SubChaser NCVW NTR NCV_Akagi NTRW_ NCV_Enterprise NVV NCV_Hiryu Sub_Depot_Ship NCV_Hiyo Survivor NCV_Illustrious NCV_Kaga NCV_Saratoga NCV_Shinano NCV_Shokaku NCV_Soryu NCV_Taiho NCV_Unryu NCV_USEarlyWar NCV_USSEssexCV9 NDA_Sirtori NDD_1936A NDD_1936B NDD_1936C NDD_A&B NDD_Akatsuki NDD_Akizuki NDD_Asashio NDD_Bagley NDD_Benham NDD_Benson NDD_C&D NDD_Clemson NDD_Fletcher NDD_FletcherII NDD_Fubuki NDD_FubukiII NDD_Gearing NDD_Hatsuharu NDD_J NDD_Kagero NDD_Kamikaze NDD_Mahan NDD_Matsu NDD_Menaki NDD_Minekaze NDD_Momi NDD_MomiII NDD_Mutsuki NDD_Narvick NDD_Porter NDD_Shimakaze NDD_Shiratsuyu NDD_Sims NDD_Smith NDD_Somers NDD_SU1 NDD_Sumner NDD_Tribal NDD_Type7y NDD_V&W NDD_Wakatake NDD_Yugumo NDD_ZClass NDE_Akikaze NDE_BType NDE_Buckley NDE_Chidori NDE_ChidoriII NDE_CType NDE_DType NDE_Evarts NDE_JCB NDE_Kisaragi NDE_Parker NDE_ParkerII NDE_PB102 NDE_River NDE_Tachibana NECT_Hansa NFD NFF_Tacoma NFishingTrawler NF_boat NKGHAN NKGHAP NKLCS_Nagara NKLSS_Hakusika NKLSS_Hansa NKMCS_Akita NKMCS_Hansa NKMCS_Heito NKMCS_Zinbu NKMSS_Ada NKMSS_Aden NKMSS_Ansyu NKMSS_Biyo NKMSS_HogIsland NKMSS_JP NKMSS_Kinposan NKMSS_WarMelody NKMSS_WM NKPMCS_Express NKSCS_Taihosan NKSQ_ NKSSS_Kasagisan NKSs_ NKSS_CAT NKSS_Yae NLCVA NLCVP NLifeboat_01 NLifeboat_02 NLL NLST NLUS_Bremen NL_B NL_C NL_T01 NML_Okinoshima NMS_No13 NOL_Nippon NOL_Nippon2 NOL_Schliemann NOM_Buzyun NOM_Paula NOS_Haruna NOTMs_ NOTM_T2 NPC_01 NPC_461 NPC_Black_Swan NPC_Black_Swan_Elite NPL_Conte_Verde NPL_Hap NPL_Hikawa NPL_Horai NPL_Kiturin NPL_RC NPPE_ NPPQ_ NPS_Tyohei NPT_Br NPT_Schnellboat NSampan01 NSampan02 NSampan03 NSC_SubChaser NSHOS NSS_A1 NSS_AM NSS_C3 NSS_Jyunsen1 NSS_Jyunsen_B NSS_Kaidai4 NSS_Ko NSS_Sen_Taka NSS_Sen_Toku_I NTR NTRW_ NTUS_ NUSTUG NVV NVV2 OldCorvette PhotoTarget PhotoTarget2 Rescue_Raft Rescue_Raft01 STUG Sub_Depot_Ship Survivor T07B T07US USGunBoat01 Whalechaser Last edited by propbeanie; 02-26-20 at 01:43 PM. Reason: Addition of Table |
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02-26-20, 03:48 PM | #497 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
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Quote:
01_FotRSU_TableOfContents.pdf Tells you everything you might want to know. I'm not sure just how thorough these mod Devs need to be but if you can not find what what you are looking for in the SUPPORT folder then I'd say your asking the wrong questions.
__________________
Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
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02-27-20, 06:02 AM | #498 |
Torpedoman
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gauges do not work
Hi all!
My gauges do not work and I have installed FalloftheRisingSun_UltimateEdition_v1.004.a_EN. My career starts with a Porpoise from Pearl Harbor at 8 December 1941. The first two saves OK, but with the third save the gauges don't work. I have 32Gb RAM, Win10 64, the computer is new and updated with updated top hardware. I read that with a new submarine the problem disappears, but the problem disappears forever or can it reappear again? What can I do to fix it? I have activated SH5 with LAA from the beginning and I only use my career, no museum, mission ... I don't think the problem depends on the Porpoise because in any mission the Porpoise has all the gauges working. It seems that saves have problems, but I don't know how to solve them. Does it happen to others too? And how did you solve it? I have tried to research this problem in the forum but have not yet seen solutions. And sorry for my very bad english! Thanks for any suggestions! Torpedo Last edited by Torpedo; 02-27-20 at 06:44 AM. |
02-27-20, 09:08 AM | #499 |
CTD - it's not just a job
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Your English is fine Torpedo. The situation you describe can have several underlying causes. The most consistent way to induce the gauges to quit is to have an AI Submarine that shares the same parts as your submarine, comes within the "spawning range" of your submarine, which is somewhere between 24 and 32 km, depending upon whose data you believe concerning the "spawning range". This occurs from having the parts of the submarines "conflict" with each other. In FotRSU, we are reasonably certain we have eliminated this type of issue, by having separate parts and 3D models of the submarines and their parts for all of the AI submarines.
One of the other ways you might encounter this is from "shelling-out" to Windows while playing the game, accidentally or purposefully. The use of the <Windows> key, or the <Ctrl><Tab> or <Alt><Tab> key combinations to access either the Windows desktop or another application running in the background of the SH4 game, can and will cause various issues with your current game. Generally speaking, if you Save the game, fully exit the game to the Windows desktop, then re-start the game and Load that Save, the issues will usually disappear. In this situation, the game is an old 32-bit Windows XP application, and as such expects its "resources", such as temporary files and the audio and video streams, to be static, and "locked" to the SH4 application. From vista onwards in Windows versions, such resources are now "virtual", and Windows might move the addresses as the SH4 application loses the focus of the system. When SH4 once again gains the focus of the Windows system, it might not be able to find all of the resources it had previously. It then struggles with the display and audio streams being the most obviously affected aspects of the game. Do not leave the game while playing. If you need to do something else, Save the game and exit, then do what you need to do. When finished with that task, re-start the game and load your Save. This behavior is somewhat frustrating. Another way this can happen is if the 4 Gig application you used in an attempt to flip the header bits in the SH4.exe application to enable Windows to "see" that SH4.exe is capable of addressing more than 2 gigabytes of system RAM, has failed. (Wow, that is a long sentence. ) The most common way that happens is if the SH4.exe file is listed as "Read-only" on its "Properties" page, not allowing another application to write to it. Navigate into your SH4 game folder, right-click on the SH4.exe file, and choose "Properties" from that context menu, and at the bottom of the initial "General" tab is the "Attributes" section. If there is a check mark in the "Read-only" box, click on that to clear the mark, and "OK" your way out of the dialogs. Run your 4 gig utility again, and see if that doesn't fix the issue. FotRSU has the LAA application included in its folder structure, but any of the various files of that nature are capable of doing the job of flipping those bits. |
02-27-20, 09:20 AM | #500 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,057
Downloads: 397
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Quote:
__________________
Run Silent, Run Deep, and Sink 'em All |
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02-27-20, 09:15 PM | #501 |
Swabbie
Join Date: Mar 2011
Posts: 8
Downloads: 41
Uploads: 0
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Hi, I just did a fresh install of SH4/Uboat Missions and installed the mod per the instructions. When I start a new career, I get “ERROR: No primary objectives found!” when I try to start a patrol. Any ideas? Thanks.
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02-28-20, 04:35 AM | #502 |
Torpedoman
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gauges do not work
Hi propbeanie!
Thanks for your recommendations that I have always followed, but unfortunately they do not solve the problem of blocked gauges. Now I'm doing a test with the previous version FalloftheRisingSun_UltimateEdition_v1.0.1.g_EN, new career, departure with a Porpoise from Pearl Harbor to the Straits of Kii Suido near Osaka. I made a lot of saves and all ok: the gauges work fine. So I tried to find out the differences between the last two versions of FOTRSU with the Total Commander program which is an excellent file manager with many possibilities and with WinMerge, but I still haven't been able to identify the differences that cause me the problem. For now I continue to use version 1.0.1g_EN to always check that the saves are not corrupt. Thanks again and I will let you know as soon as I have secure news! Torpedo |
02-28-20, 10:08 AM | #503 | ||
CTD - it's not just a job
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Quote:
However, we need to know which port you attempted to start your initial career from, which boat you used, and what the date was of the Start. ie: "I am trying to start from Pearl Harbor in a Porpoise boat at the start of the war." That will allow us to drill right down to that particular section in the game files, and then only have to go through the Porpoise assignments for that time period. Please let us know where you were starting from. Now, all of that said, this can also happen if you did not clear the Save folder prior to starting the game with FotRSU activated. The first round of the mission assignments at the beginning of the game are all new assignments, replicating what particular boat's assignments in December 1941 were. If you did not empty the Save folder, your Flotillas and PatrolObjectives files were not overwritten when activating the mod (a combination of a Windows thing and the way JSGME works), and you therefore will possibly be assigned a mission that does not exist, even though all of the parts are there. The game runs a ~LOT~ off of the data in the Save folder. Quote:
For the both of you, go to your SH4 FotRSU game folder, right-click on the "SH4.exe" file, and choose "Properties" from the context menu. That will open a Windows dialog for the file's properties, and at the bottom of that initial "General" tab will be "Attributes", and under that is "Read-only" with a check box. Make certain that is "empty", or white, with no check mark in it, and use the "OK" buttons to get out of there. If there was a check mark in the "Read-only" box, then run the LAA app on the "SH4.exe" file again and try to run the game once again. Also, copy your Save folder and temporarily move it elsewhere for this experiment. Then empty the Save folder in your Documents folder (generally "C:\Users \UserName \Documents \SH4" unless you have used MultiSH4 to change its name). After you have the Save folder copied elsewhere and the original emptied, try to run the game again, and see what you get. For Torpedo, having gauges until after the 3rd Save is perplexing. Do you happen to remember where you were, and what date it was in the game when you created that Save? Can you Load it into your game again (prior to doing the move and delete above, of course), and get the Latitude and Longitude coordinates, as well as the date in the game there? Thanks. |
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02-28-20, 07:14 PM | #504 | |
Torpedoman
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Quote:
I write all the data I found in my save, but when I made the save, the gauges are all ok and it doesn't seem to me that I had an enemy warship detection. But anything is possible! This is what I found by loading my save to my surprise of having a warship detection: Sub: Porpoise Mission: Patrol Sagami Nada Date detection warship: December 28, 1941 15:52 My position: Long 139 30'E, Lat 34 50'N My bow 270° W Detection of warship in immersion from sonarman: 203°, distance 19730 mt. With an external view, the warship is a Japanese submarine (never met until now and I didn't know it was in SH4). I don't know if it was the presence of the Japanese submarine that interfered with the data of my submarine at the time of the save. The complete data of my submarine for the gauges are lost and are not recoverable, exiting SH4 and loading the save. At this point I doubt that it is the presence of the Japanese submarine that blocks the position of the gauges. The sh4.exe executable has been updated with LAA and I can start the simulator. For my proof that it is not my PC that creates problems, I have reactivated FalloftheRisingSun_UltimateEdition_v1.004.a_EN and I have made a new career always from Pearl Harbor but with a Tambor and as a mission different patrols in the Marshall Islands. I made 6 saves: the gauges OK! And there was no Japanese submarine that could cause problems. Torpedo Last edited by Torpedo; 02-28-20 at 07:48 PM. |
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02-28-20, 11:19 PM | #505 |
CTD - it's not just a job
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Thank you Torpedo. We'll look into any possible links between an IJN sub and a US Porpoise Class player's sub... I have my doubts though also, since it is an Axis sub, and if I'm not mistaken, keltos01 used the Type IXD2 as their "base" sub for the game.
Did you happen to get an ID on the sub, as to which Class it was? The most common type you would encounter around that area would be the Ko Hyoteki mini sub, but if you are in close enough, there might be a JyunsenB that would drive behind you around in there... So if you saw an airplane on its catapult... ?? btw - they carry and shoot torpedoes also! Mind your manners around them! |
02-29-20, 01:41 AM | #506 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
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Some of my radio messages are always partial, especially the long ones. Full messages are not displayed. Not sure if this is the mod issue of the stock game issue? Or is there some way to read full message?
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02-29-20, 04:29 AM | #507 | |
Torpedoman
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Quote:
I took a screenshot on the Japanese submarine: it's a "Type C3 Submarine" as a class and I'll post the image taken from the periscope: I have not seen an airplane on its catapult and no other warship nearby. I hope it can be useful to solve the problem, but it is not better to change the presence of Japanese submarines in the SH4 career option? I don't know if there were direct clashes between submarines throughout the Pacific War, but here in SH4 it would be less of a problem. This is just my opinion! Torpedo Last edited by Torpedo; 02-29-20 at 04:56 AM. |
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02-29-20, 07:01 AM | #508 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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Quote:
__________________
Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
02-29-20, 07:56 AM | #509 |
Torpedoman
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Ok it's nice to sink Japanese submarines but with the advantage of having these Japanese submarines there is the risk of having the gauges blocked in the command room in SH4. The addition of new Japanese submarines may have created some unexpected problems.
The important thing was to sink the merchant ships. This was the main task of the American submarines and other objectives were not so fundamental. Torpedo Last edited by Torpedo; 02-29-20 at 08:32 AM. |
02-29-20, 09:36 AM | #510 | |||
CTD - it's not just a job
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