SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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09-23-23, 10:02 AM | #1 |
Gefallen Engel U-666
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Welcome aboard!
Vakur Iceland!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
09-23-23, 11:25 AM | #2 |
Nub
Join Date: Sep 2019
Posts: 2
Downloads: 3
Uploads: 0
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Thank you!
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10-16-23, 09:41 PM | #3 |
Loader
Join Date: Aug 2007
Posts: 89
Downloads: 99
Uploads: 0
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Seems this mod has gone DOA. It's a shame. I was really enjoying it.
However, if it means Sea Power is that much closer to release by not having enough support from designers, so be it. Honestly, I think this should have gone the Patreon route. I would have paid to keep it alive. |
10-17-23, 10:14 AM | #4 |
Watch
Join Date: Mar 2013
Location: Nova Zeelandia
Posts: 23
Downloads: 63
Uploads: 0
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One great thing about Cold Waters w/dotmod is that it runs well on my tired old Linux laptop... and I REALLY appreciate that.
I hope that the new game is similarly well-optimised for poor people like me..
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[SIGPIC][/SIGPIC] Silence is Golden |
10-18-23, 09:45 PM | #5 | |
Torpedoman
Join Date: Sep 2009
Location: Bay Area, California
Posts: 114
Downloads: 229
Uploads: 0
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Quote:
Yeah, it's been a while now... However, the mod is very good in its current state. Just two things I would have liked to see are a "drooping" towed array for the player's sub (i.e. sub above the layer with bow array listening while the towed array is below the layer - but maybe this is doable in the current architecture..?), and the player-controlled helos dropping sonobouys and dipping sonar. Still, DotMod is extremely well crafted. |
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