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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Aug 2007
Posts: 89
Downloads: 99
Uploads: 0
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Seems this mod has gone DOA. It's a shame. I was really enjoying it.
However, if it means Sea Power is that much closer to release by not having enough support from designers, so be it. Honestly, I think this should have gone the Patreon route. I would have paid to keep it alive. |
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#2 |
Watch
![]() Join Date: Mar 2013
Location: Nova Zeelandia
Posts: 23
Downloads: 76
Uploads: 0
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One great thing about Cold Waters w/dotmod is that it runs well on my tired old Linux laptop... and I REALLY appreciate that.
I hope that the new game is similarly well-optimised for poor people like me..
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[SIGPIC][/SIGPIC] Silence is Golden |
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#3 | |
Torpedoman
![]() Join Date: Sep 2009
Location: Bay Area, California
Posts: 114
Downloads: 229
Uploads: 0
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Yeah, it's been a while now... However, the mod is very good in its current state. Just two things I would have liked to see are a "drooping" towed array for the player's sub (i.e. sub above the layer with bow array listening while the towed array is below the layer - but maybe this is doable in the current architecture..?), and the player-controlled helos dropping sonobouys and dipping sonar. Still, DotMod is extremely well crafted. |
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#4 |
Chief
![]() Join Date: Nov 2012
Posts: 326
Downloads: 27
Uploads: 0
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Dotmod is a great mod to the vanilla game, but I have the following issues:
1. Guns on Chinese surface combatants way out ranged either American and Russian counterparts in the South China Sea campaign. Regardless what caliber. Some 76mm can out range 120mm or 130mm guns. 2. There are so few campaigns especially in the modern age. You have all these beautiful models for modern warships such as Virginia class, but you cannot really use it in any of the campaigns. |
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#5 |
Mate
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For everyone that has been waiting patiently, there are been a few exciting updates to Dot Mod. The devs have just released a new update that added a new 1984 campaign. They are still working on added new vessels and a new modern campaign. The devs have not provided an eta on v0.5 yet.
In addition, a separate team has been working hard on adding new subs and ships. A new 1962 campaign with several new subs have been added. Also, they are working on a new 1979 campaign which will add a few new vessels that bridge the technology gap between 1968 and 1984. Here are the links: https://github.com/DotModGroup/ColdW...tMod/tree/main https://github.com/wellers/cold-waters-1962 https://github.com/wellers/usn-68-ss-tang https://github.com/wellers/usn-73-ssn-seawolf |
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#6 |
Nub
![]() Join Date: Nov 2023
Posts: 2
Downloads: 1
Uploads: 0
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Hi.
Installing the previous and first version of DotMod.v0.4a-2b for me was trouble-free. The current version of DotModv0.4b unfortunately causes a warning (probably wrong) and blocking by my AVG antivirus. Installation using the DotModInstaller.exe file causes a small black window to appear and disappear after a while. Manual installation causes errors. Update. A revised version will likely be available later today. Information from the official Discord. Last edited by grzegorz75jan; 12-20-23 at 03:03 PM. |
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#7 | |
Nub
![]() Join Date: Nov 2023
Posts: 2
Downloads: 1
Uploads: 0
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Update available.
https://github.com/DotModGroup/ColdW...ases/tag/v0.4b Quote:
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#8 |
Gefallen Engel U-666
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grzegorz75jan!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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