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Old 10-16-23, 09:41 PM   #1
strykerpsg
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Seems this mod has gone DOA. It's a shame. I was really enjoying it.

However, if it means Sea Power is that much closer to release by not having enough support from designers, so be it.

Honestly, I think this should have gone the Patreon route. I would have paid to keep it alive.
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Old 10-17-23, 10:14 AM   #2
R3dakted
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One great thing about Cold Waters w/dotmod is that it runs well on my tired old Linux laptop... and I REALLY appreciate that.



I hope that the new game is similarly well-optimised for poor people like me..
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Old 10-18-23, 09:45 PM   #3
Treetop64
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Quote:
Originally Posted by strykerpsg View Post
Seems this mod has gone DOA. It's a shame. I was really enjoying it.

However, if it means Sea Power is that much closer to release by not having enough support from designers, so be it.

Honestly, I think this should have gone the Patreon route. I would have paid to keep it alive.

Yeah, it's been a while now...


However, the mod is very good in its current state. Just two things I would have liked to see are a "drooping" towed array for the player's sub (i.e. sub above the layer with bow array listening while the towed array is below the layer - but maybe this is doable in the current architecture..?), and the player-controlled helos dropping sonobouys and dipping sonar.


Still, DotMod is extremely well crafted.
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Old 12-08-23, 03:50 AM   #4
Wolfcat
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Dotmod is a great mod to the vanilla game, but I have the following issues:

1. Guns on Chinese surface combatants way out ranged either American and Russian counterparts in the South China Sea campaign. Regardless what caliber. Some 76mm can out range 120mm or 130mm guns.

2. There are so few campaigns especially in the modern age. You have all these beautiful models for modern warships such as Virginia class, but you cannot really use it in any of the campaigns.
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Old 12-19-23, 03:39 PM   #5
Davidtman
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Default A few updates to Dot Mod.

For everyone that has been waiting patiently, there are been a few exciting updates to Dot Mod. The devs have just released a new update that added a new 1984 campaign. They are still working on added new vessels and a new modern campaign. The devs have not provided an eta on v0.5 yet.

In addition, a separate team has been working hard on adding new subs and ships. A new 1962 campaign with several new subs have been added. Also, they are working on a new 1979 campaign which will add a few new vessels that bridge the technology gap between 1968 and 1984.

Here are the links:

https://github.com/DotModGroup/ColdW...tMod/tree/main
https://github.com/wellers/cold-waters-1962
https://github.com/wellers/usn-68-ss-tang
https://github.com/wellers/usn-73-ssn-seawolf
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Old 12-20-23, 01:45 PM   #6
grzegorz75jan
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Hi.
Installing the previous and first version of DotMod.v0.4a-2b for me was trouble-free.
The current version of DotModv0.4b unfortunately causes a warning (probably wrong) and blocking by my AVG antivirus. Installation using the DotModInstaller.exe file causes a small black window to appear and disappear after a while. Manual installation causes errors.

Update.
A revised version will likely be available later today. Information from the official Discord.

Last edited by grzegorz75jan; 12-20-23 at 03:03 PM.
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Old 12-21-23, 04:30 AM   #7
grzegorz75jan
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Update available.
https://github.com/DotModGroup/ColdW...ases/tag/v0.4b

Quote:
@everyone
I apologize for the inconvenience, but it seems that recompiling the installer program did what I worried it might -- trigger anti-malware suites. I knew this could happen, but usually it results in Windows Defender removing it the moment I finish compiling it. Since that didn't happen, I assumed it was fine, however it seems I was most sorely mistaken. This is my fault and I 100% should have done more testing to make sure that it wasn't utterly broken. I've uploaded a new version of the release with the old installer executable and the old version of the source code. Again, this is entirely my fault and I absolutely should've done more testing. If you've already installed v0.4b, then you don't need to do anything, since there's no change to the actual mod content. If you plan on doing a manual install when this gets to you, proceed as before. You only need to re-download if you attempted to use the installer and it didn't work/gave you an error from your anti-malware suite. Here's hoping the old executable doesn't do the same, in which case I'm in a world of pain.
Sorry, folks.
-- HobbitJack


For those curious, the problem comes with the compiler, Nuitka. Like its counterpart Pyinstaller, anti-malware suites tend to have a rather picky time with executables compiled with these two softwares. In the end, the reason for this is fairly simple: Anti-malware suites look, among heuristic data and calls to various OS commands, at patterns of source code within compiled executables. Since any malware compiled with Pyinstaller and Nuitka would have those softwares' 'signatures' within the file's data, it's an easy thing for malware definitions to pick up on. Unfortunately, it results in a fairly high false positive rate. The program can be compiled directly from the Python source of a completely legitimate program (such as, for example, the source code to the installer included in every download), and we'll still get flagged for it. I sincerely hope this incident, which entirely is my fault for not testing beyond checking whether Windows Defender removed the executable immediately after compiling like it did in the past, has not eroded your trust in me. Again, my sincerest apologies.
https://discord.com/channels/8240840...24680776613889
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Old 12-21-23, 01:04 PM   #8
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Default welcome aboard!

grzegorz75jan!
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