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Old 03-15-20, 12:41 AM   #1591
Randomizer
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For what it's worth I could never get WAC to run with the CAM-Ship activated. After deactivating it the mod runs without error but takes forever to load and I had issues with uber-Flak along with ineffectual and unreasonable Allied aircraft.

-C
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Old 03-15-20, 07:49 AM   #1592
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Quote:
Originally Posted by schlechter pfennig View Post
I was very careful setting that up, and even checked the game files after enabling all the mods to assure I'd correctly modified everything.

Owell.
Just as Randomizer has said, I could not get CAM ship to work outside of NYGM. I tripled checked the setup but never got it run. It just crashes SH3 from the get go. Outside of when playing NYGM, I disable this feature.

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Old 03-15-20, 08:24 AM   #1593
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Fwiw guys, I've got the cam ship to work in GWX, stock, and a modified Rub install.

You've probably all done this, but make sure the "Type" line in the m36b.cfg file says "8" not "102". That's the most common reason for a ctd.

To be safe, I've also only used the NYGM m36b and Hurricane files when using a cam ship in another install. Stiebler modded the NYGM cam ship Hurricane so it is different than the stock one.

Make sure to add the m36b to your Englishnames.cfg file and make sure you've added the ship and plane to your rosters and the game sea and aircraft folders, though not doing this usually causes the game not to start vs a ctd.

Last but not least, in NYGM the cam ship is added to convoys in the campaign.rnd file vs. letting the game pick it via a generic .rnd file.
NYGM has it attached to 12 convoys, but of course one can have it in as many or few as wanted.
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Last edited by John Pancoast; 03-15-20 at 08:42 AM.
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Old 03-15-20, 09:05 AM   #1594
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Originally Posted by John Pancoast View Post
Fwiw guys, I've got the cam ship to work in GWX and a modified Rub install.

You've probably all done this, but make sure the "Type" line in the m36b.cfg file says "8" not "102". That's the most common reason for a ctd.

To be safe, I've also only used the NYGM m36b and Hurricane files when using a cam ship in another install. Stiebler modded the NYGM cam ship Hurricane so it is different than the stock one.

Make sure to add the m36b to your Englishnames.cfg file and make sure you've added the ship and plane to your rosters and the game sea and aircraft folders, though not doing this usually causes the game not to start vs a ctd.

Last but not least, in NYGM the cam ship is added to convoys in the campaign.rnd file vs. letting the game pick it via a generic .rnd file.
NYGM has it attached to 12 convoys, but of course one can have it in as many or few as wanted.
Thanks John.
I did all that, but others may benefit from it.

Not sure what causes the issue. I looked at campaign files, ship and aircraft files. Triple checked types used, followed the instruction to the tee but can not get it work in WAC or GWX. I even went so far as to import the aircraft and ship files from NYGM to WAC and GWX. Same resulting CTD when loading. Needless to say, I gave up for the time being. Generally, I can get the most ticklish mod to work with some tinkering.

Good hunting.
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Old 03-15-20, 09:19 AM   #1595
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Originally Posted by FUBAR295 View Post
Thanks John.
I did all that, but others may benefit from it.

Not sure what causes the issue. I looked at campaign files, ship and aircraft files. Triple checked types used, followed the instruction to the tee but can not get it work in WAC or GWX. I even went so far as to import the aircraft and ship files from NYGM to WAC and GWX. Same resulting CTD when loading. Needless to say, I gave up for the time being. Generally, I can get the most ticklish mod to work with some tinkering.

Good hunting.
FUBAR295
That is strange. Well if nothing else, they shouldn't be in a campaign very often or very long anyway history-wise.
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Old 03-15-20, 09:21 AM   #1596
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Originally Posted by FUBAR295 View Post
Thanks John.
I did all that, but others may benefit from it.

Not sure what causes the issue. I looked at campaign files, ship and aircraft files. Triple checked types used, followed the instruction to the tee but can not get it work in WAC or GWX. I even went so far as to import the aircraft and ship files from NYGM to WAC and GWX. Same resulting CTD when loading. Needless to say, I gave up for the time being. Generally, I can get the most ticklish mod to work with some tinkering.

Good hunting.
FUBAR295
Something else I remembered; one needs to make sure when adding them to the .rnd file to also have the "type" line there say "8".
Easiest way is to just copy the entire cam ship info. block from NYGM's .rnd file, remembering to renumber it to match one's .rnd file rndgroup sequence.

Just adding this for anyone else FUBAR; I'm sure you already knew this.
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Old 03-15-20, 10:28 AM   #1597
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Does anybody know if hansolo will update it?
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Old 03-15-20, 11:36 AM   #1598
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@John Pancoast
@FUBAR295

I've never had a problem with SHIII loading with the CAM mod enabled. It's the countless CTD whilst running the game that's frustrating, with the majority of those dealing with SimAct, or other .act functions.

Well, and also taking 30 minutes to load.
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Old 03-15-20, 12:46 PM   #1599
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Quote:
Originally Posted by schlechter pfennig View Post
@John Pancoast
@FUBAR295

I've never had a problem with SHIII loading with the CAM mod enabled. It's the countless CTD whilst running the game that's frustrating, with the majority of those dealing with SimAct, or other .act functions.

Well, and also taking 30 minutes to load.
I just can not get past the middle or tail end of loading before CTD. I just do without the CAM feature utilized.

WAC is notorious for long load times as compared to other super mods. I do not think is much that can be done with that. It is especially frustrating when after enduring the load time to have it crash.

Good hunting,
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Old 03-15-20, 12:48 PM   #1600
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Quote:
Originally Posted by John Pancoast View Post
Something else I remembered; one needs to make sure when adding them to the .rnd file to also have the "type" line there say "8".
Easiest way is to just copy the entire cam ship info. block from NYGM's .rnd file, remembering to renumber it to match one's .rnd file rndgroup sequence.

Just adding this for anyone else FUBAR; I'm sure you already knew this.
Yeah, I checked that too. No joy.
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Old 03-15-20, 01:10 PM   #1601
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Quote:
Originally Posted by schlechter pfennig View Post
@John Pancoast
@FUBAR295

I've never had a problem with SHIII loading with the CAM mod enabled. It's the countless CTD whilst running the game that's frustrating, with the majority of those dealing with SimAct, or other .act functions.

Well, and also taking 30 minutes to load.
I figured with your experience the cam ship wouldn't be a problem.

Thanks for the great mods you've made !
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Old 03-15-20, 01:11 PM   #1602
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Yeah, I checked that too. No joy.
Sounds like it's a no-go in WAC then.
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Old 03-15-20, 05:55 PM   #1603
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I figured with your experience the cam ship wouldn't be a problem.

Thanks for the great mods you've made !
Thanks for the huge compliment!
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Old 03-15-20, 06:11 PM   #1604
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Sounds like it's a no-go in WAC then.
I'm running the CAM in WAC 5.0 with no problems. Well, with no CTD during loading, that is.

Maybe this will help; not sure. This is my current MOD installation:

WarAceCampaign 5.0
WarAceCampaign 5.0 Patch_5.2
WAC5.01 Realistic Hull Damage
WAC5.2 H.sie Supplement to V16B1
WAC5.0 H.sie Supplement to V16B1_Atlantic_Baltic_Campaign
Stiebler4C_Addon_for_V16B1
MFM-Improved
MFM v3.3 Silhouettes by Izgud
ImprovedSmoke1_1
Auto Plot Kiel Canal WAC5
Das_Realistic_Food
DD Visible Mines v1.0
DD_Debris_V1.2
hydrophone depth charge
Realism_Renown Adjustment
Scir_-Tikigod-_repeated_or
Torpedo damage Final ver2.0
torpedo trail and wake fix
Visible Flags_moderate
Wooden_Lifeboats_Mod_1.1
U-Boat VIIB (Skin1 (U-47) Turm 1-2
Pseudodocking for WAC5.0
Terrain_Fix_by Anvar1061


The first thing I do is enable these:
WarAceCampaign 5.0
WarAceCampaign 5.0 Patch_5.2
WAC5.01 Realistic Hull Damage
WAC5.2 H.sie Supplement to V16B1
WAC5.0 H.sie Supplement to V16B1_Atlantic_Baltic_Campaign

Once I've done that, I copy/paste and then edit the relevant CAM info into the Stiebler4C_Addon_for_V16B1 mod, following the instructions in Instructions_Stiebler4C_V16B1_Addon and Stiebler4C_patch_Docs. For instance, once the first five (5) mods are enabled, I go to (current game path)/data/Campaigns/Campaign and copy the Campaign_RND.mis and Campaign_SCR.mis from the game folder to the Stiebler4C_Addon_for_V16B1 mod, and then I follow the editing instructions given in Instructions_Stiebler4C_V16B1_Addon and Stiebler4C_patch_Docs. This assures that when I load that mod it has used the current game files as the basis for the CAM modifications.

I do the same for every instance Stiebler describes in his instructions, as well as ticking the CAM-ship mod when running HsieOptionsSelector_V16B.exe.

This has (so far) prevented any CTD during loading.

Hope this helps!
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Old 03-15-20, 06:22 PM   #1605
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Quote:
Originally Posted by schlechter pfennig View Post
I'm running the CAM in WAC 5.0 with no problems. Well, with no CTD during loading, that is.

Maybe this will help; not sure. This is my current MOD installation:

WarAceCampaign 5.0
WarAceCampaign 5.0 Patch_5.2
WAC5.01 Realistic Hull Damage
WAC5.2 H.sie Supplement to V16B1
WAC5.0 H.sie Supplement to V16B1_Atlantic_Baltic_Campaign
Stiebler4C_Addon_for_V16B1
MFM-Improved
MFM v3.3 Silhouettes by Izgud
ImprovedSmoke1_1
Auto Plot Kiel Canal WAC5
Das_Realistic_Food
DD Visible Mines v1.0
DD_Debris_V1.2
hydrophone depth charge
Realism_Renown Adjustment
Scir_-Tikigod-_repeated_or
Torpedo damage Final ver2.0
torpedo trail and wake fix
Visible Flags_moderate
Wooden_Lifeboats_Mod_1.1
U-Boat VIIB (Skin1 (U-47) Turm 1-2
Pseudodocking for WAC5.0
Terrain_Fix_by Anvar1061


The first thing I do is enable these:
WarAceCampaign 5.0
WarAceCampaign 5.0 Patch_5.2
WAC5.01 Realistic Hull Damage
WAC5.2 H.sie Supplement to V16B1
WAC5.0 H.sie Supplement to V16B1_Atlantic_Baltic_Campaign

Once I've done that, I copy/paste and then edit the relevant CAM info into the Stiebler4C_Addon_for_V16B1 mod, following the instructions in Instructions_Stiebler4C_V16B1_Addon and Stiebler4C_patch_Docs. For instance, once the first five (5) mods are enabled, I go to (current game path)/data/Campaigns/Campaign and copy the Campaign_RND.mis and Campaign_SCR.mis from the game folder to the Stiebler4C_Addon_for_V16B1 mod, and then I follow the editing instructions given in Instructions_Stiebler4C_V16B1_Addon and Stiebler4C_patch_Docs. This assures that when I load that mod it has used the current game files as the basis for the CAM modifications.

I do the same for every instance Stiebler describes in his instructions, as well as ticking the CAM-ship mod when running HsieOptionsSelector_V16B.exe.

This has (so far) prevented any CTD during loading.

Hope this helps!
You said right above my post that you run the cam in WAC.

No wonder I failed Detective School.....

Good point too about making sure it's selected in the options selector.
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