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Old 04-06-15, 01:03 PM   #1
LGN1
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Hi ninja turtle,

does it work now?

Regards, LGN1
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Old 04-07-15, 03:46 AM   #2
ninja turtle
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Quote:
Originally Posted by LGN1 View Post
Hi ninja turtle,

does it work now?

Regards, LGN1
Hi LGN1,

I'm been away from my U-Boat for the past few days and my daughter is visiting this week so I've not been able to double check with everything but I'm feeling hopeful that it works okay (due to an error on my part):

Quote:
I think I've found what I was doing wrong for the ship cargo and crew losses not appearing in my Personnel file. I've just looked at the SH3 options in SH3 Commander start up and didn't have the "Career options-use real ship names in patrol logs" ticked. I've now done that and the previous ships sunk now have the information in my patrol logs. So once I'm back at sea and sink another ship I'll double check that it works.
So with a few more tweaks with my mods this weekend I'll hopefully be able to start a new career next week and report back to you, Sir.



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Old 05-20-17, 05:04 PM   #3
BigWalleye
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Hey, LGN1! Been enjoying SH3 Log for quite a few patrols. Just finished a patrol, opened SH3 Log v1.0 and oops! SH3 Log v1.0 won't create entry boxes. Seems to have some problem linking to my browser. SH3 Log v0.5 still works fine. Any idea what I am doing wrong? Do you need additional information?

Thanks in advance.

UPDATE: Fixed the problem. For some reason, I had gotten an older version of SH3Log1.exe in the relevant /cfg folder. Put in the correct verson, dated 3/1/15, and all is good. SH3 Log is really a cool addition to the game. Thanks for putting it together.

I think Peter Norton has been "helping" me again.

Last edited by BigWalleye; 05-20-17 at 10:08 PM.
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Old 04-14-18, 05:51 PM   #4
Tycho
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Hi, LGN1
I'm still very annoyed about the Navigation officer report of sinking ships.
No matter how you cover it, it still most of the time give me the fact of the sinking of the ship. And that spoils the whole idea!
So, I go in sh3.exe and found a way to stop that completely.
Then, I continue and made the captain's log, to not write about the sunken ships. Will continue to write about destroyed aircraft. This is about the ".clg" file. Now no needs to block access to the captain's log in game!
In "Log_#.cfg" the entry "Patrol results"will write corectly the number of sunken ships and the "Patrol tonage", so work great with your program.
Have a interest about this?
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Old 04-16-18, 02:05 PM   #5
LGN1
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Hi Tycho,

that's great news!

I'm definitely interested in your work!

Cheers, LGN1
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Old 04-16-18, 03:24 PM   #6
Tycho
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Ok, will add this to my patch.
If you are hurry, I'll send this to you on PM.
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Old 04-16-18, 03:54 PM   #7
Stiebler
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Default SH3 Log Tool - Essential tool for realism

What a brilliant addition to SH3, is this one by LGN1! I don’t know how I missed it previously.
It’s easy to install into NYGM (but you have to modify-by-hand the latest NYGM files according to the Log Tool instructions; the files supplied with the mod as a package for NYGM are now out-of-date.)

It all works exactly as stated. As stated clearly in the Readme, the player must observe which ships sink and their tonnage. In fact, it is essential to note the type of ship sunk in general terms (eg medium merchant, large tanker, escort carrier) and especially the date, position (eg AL32) and your estimate of the tonnage.

For me, accustomed to firing salvos of four long-range (air) torpedoes into a convoy from medium distances while the U-boat is sheltered by darkness, thick fog and high winds, it will now be impossible to claim anything except by guesswork. However, you still get a report of ‘torpedo impact’ when a torpedo hits, which is realistic.

There is one obvious weakness - that cannot be easily fixed - namely that no matter how great or small the tonnage may be that you claim sunk, crew decorations are handed out on the basis of the real sinkings, not your claimed sinkings. You have yet to report your sinkings.

LGN1 expresses puzzlement as to why so realistic a mod has been little adopted. The answers, I think, are these:
1. The need to use an executable file which LGN1 supplies. But LGN1 has created this .exe file using another package of unknown origin. This executable file created in March 2015 was passed by my 2018 malware-checker without query.
2. The need to keep modifying files with each update (eg super-mod updates) of these key files:
en(de)_menu.txt
menu_1024_768.ini
commands_en(de).cfg (optional).
These files are all likely to be updated with each new release of a super-mod, or of many other popular mods. For this reason, I cannot include this mod with the NYGM package (since not everyone will want it), although definitely I recommend it to all users of NYGM. These users should replace the Englishnames.cfg/Germannames.cfg files supplied with the mod (from GWX) with the NYGM equivalents found in folder SH3\data\sea. Also, those who update stock SH3 with the H.sie and also the Stiebler hardware patches will have to make the same changes again to the same key files.

But this mod is essential, for anyone who wants realism in SH3!
(And I hope Tycho's addition will improve things further.)

Stiebler.
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Old 05-27-18, 12:48 PM   #8
Tycho
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Quote:
Originally Posted by Tycho View Post
Ok, will add this to my patch.
If you are hurry, I'll send this to you on PM.
I promised here something and forgot.
But, now I don't want to update my patch, I have no mood to write readme, descriptions, to update the topic etc.
So, for now I'll quickly post it here!
In future, if I gather new things for my patch, will add this too.

First, the easiest way is to stay with LGN1's editings, and to eliminate only the Navigation Officer report about sunken ships.
It is only one byte change. If you use my patch, you can add this code to the end of the "TychoSh3Patch.map" file and patch the "sh3.exe" file.
If not, you can do it manualy with hex editor.
Code:
#
#
@@@   Without report from NO for sunken ships.
@@ JZ > JMP
00091744: 74 eb
00091745: 77 77


I for myself use a full set, it is:
Code:
#
#
@@@   "Captain log", don't write the aircraft destroyed records.
@@ JL > JMP
@@@0009160D: 7c eb
@@@0009160E: 5a 5a
@@@   "Captain log", don't write the ship sunk records, and without NO report.
@@ JLE 00091692 > 0009168C
00091670: 7e 7e
00091671: 20 1a
@@ JLE 00091692 > 0009168C
0009167A: 7e 7e
0009167B: 16 10
@@ JG > JMP and NOP the rest
0009168C: 0f e9
0009168D: 8f 2c
0009168E: 2b 01
0009168F: 01 00
00091690: 00 00
00091691: 00 90
@@@   "Status Report" don't write ships sunk information.
@@ Tankers sunk, JZ > JMP
000912FC: 74 eb
000912FD: 6e 6e
@@ Cargo ships sunk, JZ > JMP
0009136E: 74 eb
0009136F: 79 79
@@ Warships sunk, JZ > JMP
000913EB: 74 eb
000913EC: 6d 6d
@@ Total tonnage, JZ > JMP and NOP the rest
0009147D: 0f e9
0009147E: 84 7e
0009147F: 7d 00
00091480: 00 00
00091481: 00 00
00091482: 00 90
@@@   "Status Report" - time restriction, was 2 hours between two reports, now is 10 min.
000910B2: 78 0a
@@@   "Mission ended screen", don't write sunken ships tonnage info.
@@ NOP the CALL
00055DE0: ff 90
00055DE1: 15 90
00055DE2: 0c 90
00055DE3: d7 90
00055DE4: 51 90
00055DE5: 00 90
After that, I don't need point 1 and 3 from LGN1 editings.
I only edit the line "582=" to:
"582=Mission ended.||||Crew inspection.|||Starting crew:|Ending crew:"
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