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Old 04-24-21, 06:23 PM   #3106
Bubblehead1980
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Originally Posted by propbeanie View Post
The "setting a depth" with the gauge is the slowest way to dive. Your crew is careful to not pull the plug too quickly and upset your cup of coffee on the tracking table. When you hit the "D" key, you get a faster dive once you are under. The planes will be set steeper, valves opened more - or whatever they are simulating. It is assumed though that you want to get deep. The Crash Dive opens everything, and "forget about the coffee, it's spilling!!!" I use the Crash Dive almost exclusively, once course if found to intersect. The Betty will use the radar hit as it's reference point to drop its ordnance, which if you used Crash Dive, in that half minute or so it take the plane to get to you, you should be far enough away, to where they might not drop at all. Using the normal dive, your "footprint" is on the surface longer, so they have a "target" area when they get close. At least, that's the way it seems, with all the testing we've been doing.


Excellent report, and thank you! My dad was on an LST for the Leyte landings, so since they were going in close, they painted themselves as the shoreline. Dad said the "jungle" of the area was actually rather "shiny" and reflective, and he said that the "flat" colors they used actually made them kind of stand out from the background... lol - There was a mix with the Fletchers Measures used, which were the most numerous US DD around them, in that some were a darker grey, some light grey, and few had on one of several camouflage or "disruptive" schemes. That probably depended upon where the various DesDivs came from, I would imagine. That would have been October of 1944, so they were probably mostly the disruptive (going by pictures I've seen) using "plain" blue/grey color Measures. I'll be calling him tomorrow afternoon, and I'll ask him what he remembers of the close-in ships versus the shore bombardment ships, versus the 'cover force" further out, and if there was a "plan" for the Measure schemes used.


I have encountered them several times, perhaps a bit too often... The easiest ones to find are up around Dutch Harbor, generally directly south by a hundred or two nm, and they'll be JyunsenB with scout planes that can and do attack you also... But yes, they do fire torpedoes, and you will see the "launch" if you have the event camera on, and not too much else is going on around you, somewhat like an airplane attack, except that you are seeing the front of a submarine, and a torpedo launching... rather scary, because your first thought is "Where is he?" then the next thought is "where is the torpedo coming from?", so you crash dive and turn, hoping you are turning the proper way, and not giving them a broadside... run to the sonar station, and try to find the sound of the torpedo, which does light the green light if you find it, as does the sub... I have had "Radar Contact, bearing..." etc., but they are not as "strong" as a ship, and we were in rather close at night, so a visual was not being announced, so having been the one to do the testing for them, I turned toward and crash dived, listening for a torpedo. Not "hearing" one, went to ahead one third, and came up to periscope depth, all the while monitoring the sonar station, because you do NOT get an "Incoming torpedo!!!" warning at all. But we heard the sub... pointed at him, and once at periscope depth, up easy with the scope, waited a few minutes and sure enough, the was a Type 1, so I shot 3 at him, and then crash dove. They reciprocated and sent a couple my way... mine hit, his missed... The only time I have been hit by them, is when I did not do any evasive moves. Sunk once, survived a 2nd, but barely made it back. I have also been hit by the DD, with one detonating on my periscope shears and eventually sinking me, another hit the boat just forward of the conn, but did not sink us. Same with circle runners and other torpedo hits - sometimes they take you out, sometimes not... But you do get sonar warnings for the sub, if he is making noise. You do NOT get that for torpedoes. You do get radar warning for subs, but they are small, so you have to be in closer. You do not get anything for torpedoes. You get a visual for the submarines, if you get in close enough, but apparently, no one can see a torpedo track - no matter who or what shoots it... I played a game (AOTD?? SH1?? Up Periscope?? etc) that you DID have warning, but not SH4 - except the Event Camera... lol
Sounds exciting lol. I do not play with event camera on unless testing , find it annoying and "gamey" lol. Well, I would like to apply real world tactics (which often work fine in SH 4 have found, usually), depending on situation. Recall in Fluckey or O Kane's books (think it was Fluckey as spotted numerous periscopes in Luzon in August/Sept 44) to turn away at flank speed.

While crew does not spot the torpedo trail, can you as they player visually see it?
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Old 04-24-21, 06:27 PM   #3107
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Also, having trouble locating

MG_Tub_PT02

REF_PTLight


20mmGBSingle


I figured they would be in the Library/ShipParts etcbut have not found them, file search comes up empty.
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Old 04-24-21, 07:08 PM   #3108
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All three are in Library / guns.dat
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Old 04-24-21, 07:39 PM   #3109
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All three are in Library / guns.dat
Thanks!
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Old 04-24-21, 08:01 PM   #3110
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USS Sailfish ex-Manila to Cam Ranh Bay, 12/16/41 at night torpedoed a Class 13 subchaser 257 degrees, 1389 km from the Manila anchor symbol. Set course for a perpendicular stern shot when I noticed a visual disturbance behind the boat. Sailfish had a silvery cloud of steam following her just above the props, but it would not appear above the horizon. Increasing the angle of view above the surface makes the entire cloud visible but decreasing it and thereby forcing it up to the horizon made it disappear at that line.

This is most likely the issue reported back in 1.39 off Tokyo.

Also the crew slots were missing when I selected a bow position for the gun. I went with a stern position but am quite willing to scrap this first patrol and restart if you need no further data on the steam.
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Old 04-24-21, 11:43 PM   #3111
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Thanks!
You're welcome


Quote:
Originally Posted by Mios 4Me View Post
USS Sailfish ex-Manila to Cam Ranh Bay, 12/16/41 at night torpedoed a Class 13 subchaser 257 degrees, 1389 km from the Manila anchor symbol. Set course for a perpendicular stern shot when I noticed a visual disturbance behind the boat. Sailfish had a silvery cloud of steam following her just above the props, but it would not appear above the horizon. Increasing the angle of view above the surface makes the entire cloud visible but decreasing it and thereby forcing it up to the horizon made it disappear at that line.

This is most likely the issue reported back in 1.39 off Tokyo.

Also the crew slots were missing when I selected a bow position for the gun. I went with a stern position but am quite willing to scrap this first patrol and restart if you need no further data on the steam.
The steam cloud that follows the player sub is a stock issue and is usually indicative of a player stressing the game, either with liberal use of high TC, shelling out to Windows from the game, having mods not compatible activated together, or any one of a number of different scenarios, including not having the video stream match across the display monitor's "native" resolution (Windows shows "recommended" in its dialog) to the video card settings in Windows, to the game's settings. This also includes the SH4.exe "Properties" page, "Compatibility" settings not having everything needed set correctly, such as "Disable fullscreen optimization" and / or "Run this program as an administrator" and / or "Change high DPI settings". But it can also signify not having enough memory to run the game properly. LAA almost has to be enabled on your machine, else you wouldn't be able to be "outside" of the boat most of the time, but maybe something is running in the background on your computer, eating up available memory. All sorts of things can corrupt the display stream in the game. Usually, a Save, exit and restore of the Save will eliminate the display anomalies. This kind of issue may have played a part in your gun issue, or else if the gun was done first, then it may have caused the display issues later. btw, the "enemy" cannot "see" your steam trail...
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Old 04-25-21, 02:47 PM   #3112
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[QUOTE=propbeanie;2744137]Those should be few and far between, but I am not for certain on that, since it is difficult to "see" that kind of stuff testing. I can run the ME viewer all I want to, and it is not the actual game itself, but yes, there will be a few chances where you might have a group of 3 sampans that have 5 or 6 escorts. Usually, with those groups, the "cargo" will be flammable, and they should blow sky-high, but then the DE & Frigates will drop-low...

Of the four groups I encountered in the one patrol I mentioned above one had a single Kasagisan, the second had two plus one of those even smaller Freighters like the one Bungo Pete favors, the third had one Kasagisan, plus the smallest tanker and one of the abu types. The fourth had three Kasagisans a large Hansa-type, and a Hospital Transport. Since I only had four torpedos left, the Hansa-type caught 3, and one of the Kasagisans got the last one (a dud). The point being that these were not sampans. All of these groups had at least five escorts, and one had 7 or 8. It is a trend I'm noticing that I am not finding the larger ships nearing the end of the war (expected, actually) but that even the small ships have multiple, very aggressive and capable escorts. I don't consider this a bug necessarily. Just trying to find out if that was your intention.

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Old 04-25-21, 02:51 PM   #3113
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Curious who has encountered AI enemy submarines on patrol? Have the fired torpedoes? Did your crew/ radar. sonar detect them? Warn? Were you able to see the torpedoes? Evade? I have yet to encounter but am curious.
I've encountered torpedoes from planes and escorts, but have killed AI subs from ambush without any apparently firing back. I've not ever been attacked by a sub (that I know of).
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Old 04-25-21, 03:00 PM   #3114
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I've encountered torpedoes from planes and escorts, but have killed AI subs from ambush without any apparently firing back. I've not ever been attacked by a sub (that I know of).
Just run into not 1, but 2 subs... NE of Saigon. Am working to finish off a 10 day patrol there, 1st patrol thus far.

1 was a Jyunsen Type B, the other a Kai?? something type IV... was able to sneak attack the Jyunsen, with no difficulty... though I think they managed to get off a cry for assist. Cause that other 1, which I did know was about, of all things... came nosing in, & did manage to get off a couple of DG shots at Me...

Managed to get under & moved off from where I went under. Got them, with them close in, yet not so close as for the torp to not have time to arm.

After all was said & done... scratch 2 IJN subs.

Do have to say, that was mighty strange, coming across 2 enemy subs, traveling together.. or as far as I know of, traveling together, that is... or maybe not, when you look at the Uboat tactics... & the IJN was their allied partners in crime, so to speak...

M. M.

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Old 04-25-21, 05:44 PM   #3115
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Just run into not 1, but 2 subs... NE of Saigon. Am working to finish off a 10 day patrol there, 1st patrol thus far.

1 was a Jyunsen Type B, the other a Kai?? something type IV... was able to sneak attack the Jyunsen, with no difficulty... though I think they managed to get off a cry for assist. Cause that other 1, which I did know was about, of all things... came nosing in, & did manage to get off a couple of DG shots at Me...

Managed to get under & moved off from where I went under. Got them, with them close in, yet not so close as for the torp to not have time to arm.

After all was said & done... scratch 2 IJN subs.

Do have to say, that was mighty strange, coming across 2 enemy subs, traveling together.. or as far as I know of, traveling together, that is... or maybe not, when you look at the Uboat tactics... & the IJN was their allied partners in crime, so to speak...

M. M.


Well have read about two or three Japanese submarines heading to same destination traveling "together" at some distance apart ,departed same time etc. No knowledge of any ijn wolfpacks, but at midway they did form a patrol line east of midway looking for US fleet. Not sure what the "lost contact time" is set to in the .cfg for FOTRS but most likely his radio report brought the other sub in looking for you. In TMO i changed the time from 15 minutes to 24 hours, so when are detected enemy patrols will come hunting. Most interesting when attacking on coast of japan, sink a lone merchant in early war, first a plane comes in hunting, then if one was within range, somewhere from 45 minutes to several hours later will see a patrol vessel come along. Early war not as much of an issue but later war when ships stay close to coast and patrols always moving around, it creates a challenging condition.
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Old 04-25-21, 09:07 PM   #3116
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Well have read about two or three Japanese submarines heading to same destination traveling "together" at some distance apart ,departed same time etc. No knowledge of any ijn wolfpacks, but at midway they did form a patrol line east of midway looking for US fleet. Not sure what the "lost contact time" is set to in the .cfg for FOTRS but most likely his radio report brought the other sub in looking for you. In TMO i changed the time from 15 minutes to 24 hours, so when are detected enemy patrols will come hunting. Most interesting when attacking on coast of japan, sink a lone merchant in early war, first a plane comes in hunting, then if one was within range, somewhere from 45 minutes to several hours later will see a patrol vessel come along. Early war not as much of an issue but later war when ships stay close to coast and patrols always moving around, it creates a challenging condition.
Yeah, Bubblehead...

I do recall that, about that picket line the IJN set up with subs, hoping to catch the U.S. carriers, as they left Pearl. Only downside.. was by the time those set up.. the carriers had already made it well past them... even including.. the Yorktown. Which was way behind the Enterprise & Hornet, as it was.. after being hastily repaired.

Think, but not 100% completely sure, that picket line was their 1 & only large scale 'wolfpack' attempt' on record.. may have been others that I've missed getting the memo on.

Any way.. scratch 2 IJN subs... glub.. glub...

M. M.

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Old 04-25-21, 10:10 PM   #3117
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There are actually four subs that will come out of Camranh Bay and proceed southeast. Three are relatively close together, but they do not travel "together". The fourth sub comes out the next day, if I remember correctly. These are "historical" moves. There is also an "historical" 3-cruiser TF that leaves somewhere in the same time period. The do travel together... The area was a hot bed of activity early in the war.
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Old 04-25-21, 10:42 PM   #3118
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There are actually four subs that will come out of Camranh Bay and proceed southeast. Three are relatively close together, but they do not travel "together". The fourth sub comes out the next day, if I remember correctly. These are "historical" moves. There is also an "historical" 3-cruiser TF that leaves somewhere in the same time period. The do travel together... The area was a hot bed of activity early in the war.
Ahoy, propbeanie...

I do believe I ran into that 3 Cruiser task force.. 1 Light & 2 Heavies.. & managed to sink 2 Cruisers, along with a tin can... the tin can sink, was a fluke. The torps that sank the tin can, were actually targeted for that 3rd Cruiser.

The Light Cruiser, was leading the pack, with the 2 Heavies, playing follow the leader. Took out the lead & the Heavy right next in line. The trailing Heavy, was the 1 that got away, 7k tons, at that. All in all, not too bad of a haul.

Ok, now that that is out of the way... on to a bad news report...

Have run into a weirdness factor...

For some odd reason, the indicator that rotates on the sonar gear, is NOT rotating... & no bloody ideas, as to why.

In a Sargo class, out of Manila, & is 21st of Dec., '41.

jsgme list, is as follows:

FotRSU-EN v1.46
Nippon v1.2.1
901_Strategic_Map_Symbols
452_MoonlightzSonarLines
International Radio mod
1-MM's Gramophone music mix

Yes, I have LAA, & per orders, I dumped the last save folder after I got that list activated, to clear out the baffles... so to speak.

Is a complete, whole new career... the whole shooting match & all.

Know that prior to My save, well after I sank those 2 IJN subs.. sonar was working, as it should... so not a clue as to why now, the bloody thing is not rotating...

End Report...

M. M.

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Old 04-25-21, 11:28 PM   #3119
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Default aircrafts are too sharp?

I patroled around west coast of Luzon in July 1942, one night my rader dectect a jap plane at 11 nm, then the plane just went directly to my sub, without any hesitation(with map contact update to show the aircraft route). the time is about 3~4 am. How could he locate my sub in dark night from such a long range?



Such "sharp" aircrafts are ubiquitous in the daytime. althoug i understand there are several Japanese airbases on those islands, the attendance rate of aircrafts is too "good". I think it's very unrealistic and lead to a bad game experience.Every time i surface the boat there is a radar contact warning! I think both aircraft spawn rate and their sharp sensor need to be reduced to a reasonable level.

BTW, the salmon and sargo class with medwar conning tower will have a small mast inserting into a hatch. it seems a model bug.

=====================
Edit:
I check the "UnitParts5Salmon.upc" and "UnitParts6Sargo.upc", both of them use gato medwar conning tower, as below. I try to rewrite that parts as "ExternalLinkName3D= data/objects/Conning_SalmonSargo_02", then no problem in the game, the model looks fine. So, I don't know why did the original files use gato models and abandon the right ones, very strange.
---------
[UnitPart 2]
ID= SargoConningMedWar
Type= SargoConningTower
NameDisplayable= Half-cut Conning Tower
UnitPartInterval=1942-05-01, 1942-12-31
ExternalLinkName3D= data/objects/Conning_Gato_02 ==should be==>> Conning_SalmonSargo_02
HullTextureNameOverride=data/Submarine/NSS_Sargo/NSS_Sargo_T01.tga
HullLightmapTextureNameOverride=data/Submarine/NSS_Sargo/NSS_Sargo_O01.tga
HullNormalmapTextureNameOverride= NULL
MenuSilhouetteTextureNameOverride= Gato_Class_02.tga
---------

Last edited by flaminus; 04-26-21 at 09:49 AM.
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Old 04-26-21, 06:54 AM   #3120
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Ahoy, propbeanie...

I do believe I ran into that 3 Cruiser task force.. 1 Light & 2 Heavies.. & managed to sink 2 Cruisers, along with a tin can... the tin can sink, was a fluke. The torps that sank the tin can, were actually targeted for that 3rd Cruiser.

The Light Cruiser, was leading the pack, with the 2 Heavies, playing follow the leader. Took out the lead & the Heavy right next in line. The trailing Heavy, was the 1 that got away, 7k tons, at that. All in all, not too bad of a haul.

Ok, now that that is out of the way... on to a bad news report...

Have run into a weirdness factor...

For some odd reason, the indicator that rotates on the sonar gear, is NOT rotating... & no bloody ideas, as to why.

In a Sargo class, out of Manila, & is 21st of Dec., '41.

jsgme list, is as follows:

FotRSU-EN v1.46
Nippon v1.2.1
901_Strategic_Map_Symbols
452_MoonlightzSonarLines
International Radio mod
1-MM's Gramophone music mix

Yes, I have LAA, & per orders, I dumped the last save folder after I got that list activated, to clear out the baffles... so to speak.

Is a complete, whole new career... the whole shooting match & all.

Know that prior to My save, well after I sank those 2 IJN subs.. sonar was working, as it should... so not a clue as to why now, the bloody thing is not rotating...

End Report...

M. M.

When your sonar was not rotating, what were the conditions of your other gauges? the infamous high noon? while your sonar was not rotating, was the digital information (upper left of screen) changing?
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