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Old 05-15-12, 12:16 AM   #1
Rongel
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Sorry for the wait, my internet died yesterday evening, and now of to work, quick reply:

Quote:
Originally Posted by volodya61 View Post
I still get the points by talking to the crew.

I don't use the MCCD, so the dialog-box should not contain unnecessary lines.. But the chief's dialog-box contains follow lines:

These are from MCCD.. and any other dialog-boxes are OK
You need to restart the campaign that the no-additional-points-by-dialogue changes start to work. Everything else works, but the campaign changes require fresh start (or you need to advance to next campaign).

I guess I should make a stock version too, I thought that everyone was using MCCD!

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I included a revised file
Silent Hunter 5\data\UPCDataGE\UPCCrewData\Ranks

Not sure how it relates to the game . Did you look at this file ?
I haven't really checked that file up, I guess that the stock rank system works a bit strangely. What was your fix?

The torpedo speed fix is coming hopefully today!
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Old 05-15-12, 06:38 AM   #2
volodya61
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Hi Rongel!

Quote:
Originally Posted by Rongel View Post
..You need to restart the campaign that the no-additional-points-by-dialogue changes start to work. Everything else works, but the campaign changes require fresh start (or you need to advance to next campaign).
I started new campaign.. Well, I started a new career again (to make sure I deleted SH5 folder from Documents).. and... it's still not working



Quote:
Originally Posted by Rongel View Post
..I guess I should make a stock version too, I thought that everyone was using MCCD!
Sorry, as always, I was not paying attention and have not looked into the mods folder and didn't see the file DT_Chief_all.aix
If you make a version for stock it will be good, because a lot people in Russia don't use MCCD.. (For example, I use the keyboard for these commands)

Quote:
Originally Posted by Rongel View Post
..The torpedo speed fix is coming hopefully today!
Glad to hear it
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Old 05-15-12, 07:39 AM   #3
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Quote:
Originally Posted by volodya61 View Post
I started new campaign.. Well, I started a new career again (to make sure I deleted SH5 folder from Documents).. and... it's still not working
Ach! Now I see, thanks for the images!

Yes, you still get more morale points by talking with the crew, but not more points to the overall morale pool. I mean that normally when you talk with the crew, their number of morale points increase. In the beginning it's 6 and after 5 patrols it can be already 13 or so. With this mod it stays as 6 no matter how much you talk with them (well rewarding crew member with a medal increases it and also cooks special ability). So it's working like it should for you!

You can get your morale back by talking with the crew, but not increase it anymore. Difficult to explain, I hope you understand!
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Old 05-15-12, 07:55 AM   #4
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Quote:
Originally Posted by Rongel View Post
Ach! Now I see, thanks for the images!

Yes, you still get more morale points by talking with the crew, but not more points to the overall morale pool. I mean that normally when you talk with the crew, their number of morale points increase. In the beginning it's 6 and after 5 patrols it can be already 13 or so. With this mod it stays as 6 no matter how much you talk with them (well rewarding crew member with a medal increases it and also cooks special ability). So it's working like it should for you!

You can get your morale back by talking with the crew, but not increase it anymore. Difficult to explain, I hope you understand!
Maybe you mean that by talking with crew you can just restore their morale up to the maximum value they have attained until that moment, whereas you can increase this maximum only by giving them rewards and special meals?
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Old 05-15-12, 08:10 AM   #5
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I perfectly understood

No longer increases the total number of morale.. (by talking with the crew) only medals and special meals can get it
Thanks for the explanation

Now, the translation to Russian is ready and I'm waiting just fixing the torpedo speed to be posted it on sukhoi.ru..

PS: anyway I also enabled MCCD, because I made the translation of it previously..

EDIT: Thanks Gap too!
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Old 05-15-12, 12:56 PM   #6
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Okay, the new version is ready now, only change is the small torpedospeed fix. It should be available for download soon!

EDIT: Best to switch versions when in port. No campaign restart needed!
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Old 05-15-12, 05:09 PM   #7
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done - http://www.sukhoi.ru/forum/showthrea...=1#post1842444
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Old 05-15-12, 05:39 PM   #8
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Added this mod to my mega mod list instead of SAS . Hopefully waiting for many more versions of this mod .
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Old 05-18-12, 04:06 AM   #9
Rongel
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Quote:
Originally Posted by sober View Post
Added this mod to my mega mod list instead of SAS . Hopefully waiting for many more versions of this mod .
Yeeay!

Yes I hope so too! Right now I still think that it's too easy to have high morale. There is a small stock bug concerning the morale decay rate, so we can't increase it much. I think that morale boost by dialogue could be reduced, and I was even thinking about removing the morale boost from destroyed ships. It's too bad that we can only use fixed numbers like 1, 2, 3 but not decimals like 0,5 and so on. Needs a lot of tests...

It would be great to hear experiences from long patrols concerning the morale loss!
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Old 05-25-12, 05:41 PM   #10
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Hi Rongel!

Could you make a OH-II v1.9 compatible version?

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Old 05-26-12, 10:35 AM   #11
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Quote:
Originally Posted by volodya61 View Post
Hi Rongel!

Could you make a OH-II v1.9 compatible version?

Hi!

I'm pretty sure that the current version is compatable with the OH II update. The only campaign data that my mod changes is the dialogs and I think that Trevally hasn't touched them. Looking at the OH II dialogs files, last modified date seems to be years ago.

I'm away for a few days and will check this when I get back. But again, I think there is no problem.
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Old 09-09-12, 05:51 PM   #12
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Rongel, a version for stock SH5 would be great.

One question tho. Why wouldn't moral increase if your men are doing what they'e supposed to do..... fight the war? I'd think moral would decrease if they just sat around with nothing to do.

Starting a fresh brand new campaign is a PITA. But seeing that it will work advancing to the next campaign section is good. I'll go for that... cause I ain't startin from scratch again for a long long time. I've reinsatalled SH5 at least 9 times in the last 3 months.
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Old 09-09-12, 06:28 PM   #13
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Quote:
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One question tho. Why wouldn't moral increase if your men are doing what they'e supposed to do..... fight the war? I'd think moral would decrease if they just sat around with nothing to do.
In the last few days I had a look at many historical type VII patrol reports. I noticed that, especially at the beginning of the conflict, U-boat war patrols rarely exceeded 4-6 weeks, even if they had still fuel and plenty of torpedoes left. Though not being the norm, returning at base even not having spotted any contact or fired a single eel was quite a common occurrence.

On the contrary, what happens in SH5 is that virtual captains can keep their boat at sea ad libitum, as long as they have enough fuel and ammo left. In my opinion this is utterly unrealistic, and might contribute by a big extent to the unrelistically high tonnage figures per patrol that people are often complaining for.

So, returning to the topic of this thread, I agree that succesful attacks should slightly increase crew morale and, by a bigger measure, morale pool. But in the meanwhile I would expect that during unusually long patrols crew's morale and their overall efficiency would drop so much that tonnage sunk couldn't compensate for it, forcing us to return to base at full speed before the general mutiny.
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Old 09-10-12, 04:33 AM   #14
Rongel
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Quote:
Originally Posted by GT182 View Post

One question tho. Why wouldn't moral increase if your men are doing what they'e supposed to do..... fight the war? I'd think moral would decrease if they just sat around with nothing to do.

Starting a fresh brand new campaign is a PITA. But seeing that it will work advancing to the next campaign section is good. I'll go for that... cause I ain't startin from scratch again for a long long time. I've reinsatalled SH5 at least 9 times in the last 3 months.
Hi! Good points, let me try to explain the decisions...

Yep, I took out the morale boost if you sink ships. The reason is that in the average patrol you migh sink 7-10 ships or even more. Every sunk ship gave you one point of morale back which is about 1/10. So basically your morale would be at max in almost every patrol. The increase was just too big. And the game doesn't take any difference if you sunk a fishing boat or a huge tanker, morale will increase just the same.

I would love to reduce that value instead of taking it out completely, but the game understands only full numbers in these cases! So 0,1,2 etc. One more point is that this mod tries to simulate the crew efficiency loss too and not just morale. So even if you are succesful, there is a limit that the human body can do. But I have thought that when you complete your goal, the morale boost could be increased to 2 instead of one.

As far as I know, this mod will function even without the restart of the campaign. At first I thought you needed to restart because the campaign dialogue changes, but it doesn't seem to be so. Only the starting skills are a bit different (you get one point to some of them automaticly). So basically it should work.

I would really like to hear what kind of morale values people have had when they return to port (and how long that patrol was). That way the mod could be improved further.
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Old 09-17-12, 05:16 PM   #15
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hi Rongel,

any chance of a german version of it ?
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