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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Ocean Warrior
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Hi Rongel!
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If you make a version for stock it will be good, because a lot people in Russia don't use MCCD.. (For example, I use the keyboard for these commands) Glad to hear it ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel Last edited by volodya61; 11-19-12 at 02:28 PM. |
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#2 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Yes, you still get more morale points by talking with the crew, but not more points to the overall morale pool. I mean that normally when you talk with the crew, their number of morale points increase. In the beginning it's 6 and after 5 patrols it can be already 13 or so. With this mod it stays as 6 no matter how much you talk with them (well rewarding crew member with a medal increases it and also cooks special ability). So it's working like it should for you! You can get your morale back by talking with the crew, but not increase it anymore. Difficult to explain, I hope you understand! |
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#3 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#4 |
Ocean Warrior
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I perfectly understood
![]() No longer increases the total number of morale.. (by talking with the crew) only medals and special meals can get it Thanks for the explanation ![]() Now, the translation to Russian is ready and I'm waiting just fixing the torpedo speed to be posted it on sukhoi.ru.. PS: anyway I also enabled MCCD, because I made the translation of it previously.. EDIT: Thanks Gap too!
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel Last edited by volodya61; 05-16-12 at 09:52 AM. |
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#5 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Okay, the new version is ready now, only change is the small torpedospeed fix. It should be available for download soon!
EDIT: Best to switch versions when in port. No campaign restart needed! |
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#6 |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#7 |
Ace of the deep .
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Added this mod to my mega mod list instead of SAS . Hopefully waiting for many more versions of this mod .
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#8 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() Yes I hope so too! Right now I still think that it's too easy to have high morale. There is a small stock bug concerning the morale decay rate, so we can't increase it much. I think that morale boost by dialogue could be reduced, and I was even thinking about removing the morale boost from destroyed ships. It's too bad that we can only use fixed numbers like 1, 2, 3 but not decimals like 0,5 and so on. Needs a lot of tests... It would be great to hear experiences from long patrols concerning the morale loss! |
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#9 |
Ocean Warrior
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Hi Rongel!
Could you make a OH-II v1.9 compatible version? ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#10 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Hi!
I'm pretty sure that the current version is compatable with the OH II update. The only campaign data that my mod changes is the dialogs and I think that Trevally hasn't touched them. Looking at the OH II dialogs files, last modified date seems to be years ago. I'm away for a few days and will check this when I get back. But again, I think there is no problem. |
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#11 |
Ocean Warrior
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Hi!
New Campaign, and dialogs in it.. Never mind, I can do it myself.. Only one row to correct. Have a good trip! ![]() EDIT: There are the same dialogs as in Turning Point.. I'll just copy from there
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel Last edited by volodya61; 05-26-12 at 10:58 AM. |
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#12 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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Rongel, a version for stock SH5 would be great.
One question tho. Why wouldn't moral increase if your men are doing what they'e supposed to do..... fight the war? I'd think moral would decrease if they just sat around with nothing to do. Starting a fresh brand new campaign is a PITA. But seeing that it will work advancing to the next campaign section is good. I'll go for that... cause I ain't startin from scratch again for a long long time. ![]() ![]()
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#13 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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On the contrary, what happens in SH5 is that virtual captains can keep their boat at sea ad libitum, as long as they have enough fuel and ammo left. In my opinion this is utterly unrealistic, and might contribute by a big extent to the unrelistically high tonnage figures per patrol that people are often complaining for. So, returning to the topic of this thread, I agree that succesful attacks should slightly increase crew morale and, by a bigger measure, morale pool. But in the meanwhile I would expect that during unusually long patrols crew's morale and their overall efficiency would drop so much that tonnage sunk couldn't compensate for it, forcing us to return to base at full speed before the general mutiny. ![]() |
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#14 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Yep, I took out the morale boost if you sink ships. The reason is that in the average patrol you migh sink 7-10 ships or even more. Every sunk ship gave you one point of morale back which is about 1/10. So basically your morale would be at max in almost every patrol. The increase was just too big. And the game doesn't take any difference if you sunk a fishing boat or a huge tanker, morale will increase just the same. I would love to reduce that value instead of taking it out completely, but the game understands only full numbers in these cases! So 0,1,2 etc. One more point is that this mod tries to simulate the crew efficiency loss too and not just morale. So even if you are succesful, there is a limit that the human body can do. But I have thought that when you complete your goal, the morale boost could be increased to 2 instead of one. As far as I know, this mod will function even without the restart of the campaign. At first I thought you needed to restart because the campaign dialogue changes, but it doesn't seem to be so. Only the starting skills are a bit different (you get one point to some of them automaticly). So basically it should work. I would really like to hear what kind of morale values people have had when they return to port (and how long that patrol was). That way the mod could be improved further. |
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#15 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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hi Rongel,
any chance of a german version of it ?
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Stormy...... |
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