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Old 08-21-13, 11:20 AM   #3691
Mikemike47
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Quote:
Originally Posted by elve84 View Post
I didn't see it in #1 and 2, but thought i read it somewhere in the past, but wasn't sure anymore, thats why i asked.
From post #1, update log entries plus other changes
Update 05/08/12
OHII v2.0
Added new boat type IX (stats only) for use in Monsun Gruppe by FromHell
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Old 08-21-13, 11:52 AM   #3692
volodya61
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Quote:
Originally Posted by Mikemike47 View Post
From post #1, update log entries plus other changes
Update 05/08/12
OHII v2.0
Added new boat type IX (stats only) for use in Monsun Gruppe by FromHell
Mike, it was standalone mod.. and it gave only more fuel and torpedoes.. it wasn't true Type IX sub..
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Old 08-21-13, 12:25 PM   #3693
Trevally.
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Quote:
Originally Posted by Santini View Post
Hello Trevally!
Do the unit lisitings in the .mis's need to be sequential?

Wondering about the performance impact of all the mines, thinking about just yanking them out and see what it does for load times
goto C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects

open Total_Germany.pj with notepad

change this:-
[Layer21]
LayerType=0
MissionName=Harbors

to this:-
[Layer21]
LayerType=0
MissionName=HarborsX

You will need to do this with all campign .pj files and start a new career
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Old 08-21-13, 12:30 PM   #3694
Santini
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Quote:
Originally Posted by Trevally. View Post
goto C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects

open Total_Germany.pj with notepad

change this:-
[Layer21]
LayerType=0
MissionName=Harbors

to this:-
[Layer21]
LayerType=0
MissionName=HarborsX

You will need to do this with all campign .pj files and start a new career


Arn't a ton of the mines and nets in the enviroment.mis?

Also, as far as start a new career, doing it before a campaign segment starts would do the trick as well, yeah?
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Old 08-21-13, 01:01 PM   #3695
Mikemike47
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Quote:
Originally Posted by Mikemike47 View Post
From post #1, update log entries plus other changes
Update 05/08/12
OHII v2.0
Added new boat type IX (stats only) for use in Monsun Gruppe by FromHell
Quote:
Originally Posted by volodya61 View Post
Mike, it was standalone mod.. and it gave only more fuel and torpedoes.. it wasn't true Type IX sub..
Thanks. That is right. I can not recall if it is a standalone download or packed within Open Horizons as a separate mod, something like 'IX sub for Monsun Gruppe campaign only".
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Old 08-21-13, 01:44 PM   #3696
Trevally.
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Quote:
Originally Posted by Santini View Post
Arn't a ton of the mines and nets in the enviroment.mis?

Also, as far as start a new career, doing it before a campaign segment starts would do the trick as well, yeah?
yes - you are correct

change enviroment to enviromentX in all pj files

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Old 08-21-13, 02:09 PM   #3697
Santini
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Quote:
Originally Posted by Trevally. View Post
yes - you are correct

change enviroment to enviromentX in all pj files

... but... but... the whales... the icebergs...

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Old 08-21-13, 09:38 PM   #3698
Stevetry
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willl i have a problem if i add this mod over this ones ?

Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (normal ) V2.1
stoianm colored exterior mod v2 (low color)
DynEnv 2.1 SkyColor Hotfix DarkerNights
sobers better terrain v3 SH5
sobers best ever fog V12 SH5
sobers best ever waves V5 SH5
North Atlantic Green 1.1
Small_trees_SH5_V1
sobers see thru wake fix
sobers 3D deck spray mod V7
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms
MCCD_1.04
Speech fixes and additions (german version)
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
Manos Scopes-patch for 8x5
IRAI_0_0_37_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
TDW_Ship_Inertia_1_1_0
TDW_IRAI_Inertia_Damage_Test
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
sobers rusty deck pack SH5
sobers hud sounds V1 SH5
Capthelms_SH5_Audio_Mod
ASDIC_alternate_sound
DeckKannon
Destroyers&Corvette
MightyFine Less Annoying Footsteps 1.0
Realistic ammo amount for AA and deck guns
Diesel
EQuaTool 01.01 by AvM - Large Style
OPEN HORIZONS II_full v2.2
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Old 08-22-13, 01:16 AM   #3699
Silent Steel
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Quote:
Originally Posted by Stevetry View Post
willl i have a problem if i add this mod over this ones?...
Hi Steve

Some suggestions for your Mods List;

Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (normal ) V2.1
stoianm colored exterior mod v2 (low color) > disable
DynEnv 2.1 SkyColor Hotfix DarkerNights
sobers better terrain v3 SH5
sobers best ever fog V12 SH5
sobers best ever waves V5 SH5
North Atlantic Green 1.1 > disable
Small_trees_SH5_V1
sobers see thru wake fix
sobers 3D deck spray mod V7
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 - pls. see below
Pascal-sh5-Crew-Uniforms
MCCD_1.04

MCCD_1.04_GER > If you're using the german version - add this one
Speech fixes and additions (german version)
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith > update to v0.0.22

NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
Manos Scopes-patch for 8x5
IRAI_0_0_37_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
TDW_Ship_Inertia_1_1_0
TDW_IRAI_Inertia_Damage_Test
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
sobers rusty deck pack SH5 > might intefere with NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0above - not sure. Sober /Volodya are you around to assist?
sobers hud sounds V1 SH5
Capthelms_SH5_Audio_Mod
ASDIC_alternate_sound
DeckKannon
Destroyers&Corvette
MightyFine Less Annoying Footsteps 1.0
Realistic ammo amount for AA and deck guns
Diesel > Is this the 'MadMaxs_SH5_Subdiesel. mod?
EQuaTool 01.01 by AvM - Large Style
OPEN HORIZONS II_full v2.2








Last edited by Silent Steel; 08-23-13 at 01:15 AM.
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Old 08-22-13, 08:50 PM   #3700
Stevetry
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Quote:
Originally Posted by Silent Steel View Post


Hi Steve

Some suggestions for your Mods List;


here the one i have
DIESELS by Johan_D

also thanks alot for looking into things


in open horizon 2 there's this so do i already have this if know what of the 2 do i download ?
Campaign radio messages (requires TDWs Ui or his Radio mod)
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Old 08-23-13, 01:23 AM   #3701
Silent Steel
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Quote:
Originally Posted by Stevetry View Post
here the one i have
DIESELS by Johan_D

also thanks alot for looking into things


in open horizon 2 there's this so do i already have this if know what of the 2 do i download ?
Campaign radio messages (requires TDWs Ui or his Radio mod)
Hi again
I'm not sure if I understand you correctly but -

The mod ' Campaign radio messages' adds more radio messages and as you are using the ' NewUIs_TDC_7_1_0_ByTheDarkWraith' you should just add this mod to your list.
Activate it after the ' NewUIs_TDC_7_1_0_ByTheDarkWraith'


The other one - 'Radio mod' is used if you are not using the 'NewUIs_TDC_7_1_0_ByTheDarkWraith'

These two mods are in English so if you are sunning SH5 in German you maybe don't want it.

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Old 08-25-13, 12:15 PM   #3702
Stevetry
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this s really annoying iam just gona unistall everything and start from scratch


So i install The New UI mod them this mod ?
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Old 08-25-13, 12:38 PM   #3703
volodya61
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Quote:
Originally Posted by Stevetry View Post
this s really annoying iam just gona unistall everything and start from scratch
So i install The New UI mod them this mod ?
If you want to enable only these two mods then yes..
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Old 08-25-13, 02:25 PM   #3704
Stevetry
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is the periscope suppose to stay extended ?
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Old 08-25-13, 07:27 PM   #3705
Wolfguard
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Can´t wait to download!
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