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Old 11-25-10, 06:01 PM   #451
BUKER
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Hi Stiebler,

First let me thank you for the great work!
Personally for me it's the best mod!

Now the question.
Recently discovered a case (screenshot).
It must be so, or I missed something?
By the way can it was an accident, but I have been dreaming about it!


More...
http://img703.imageshack.us/img703/2959/21501074.jpg
http://img26.imageshack.us/img26/8413/96356530.jpg
http://img703.imageshack.us/img703/2959/21501074.jpg
http://img714.imageshack.us/img714/7830/44447969.jpg
http://img25.imageshack.us/img25/3930/71693204.jpg
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Old 11-26-10, 03:58 AM   #452
Stiebler
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@Buker,

Nice snapshot of your SH3 U-boat, but I have no idea how it has a complete flak crew AND a complete bridge crew.

I have never seen that myself.

Probably a corrupt reload from a saved game has caused this kind of behaviour. Corrupt reloads cause all kinds of unexpected difficulties. Another possibility is a clash of mods.

However, since you are happy with the situation, carry on with it until you return to base!

Happy hunting,
Stiebler.
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Old 11-27-10, 06:49 AM   #453
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Flak + Watch crew together

Quote:
Originally Posted by Stiebler View Post
@Buker,

Nice snapshot of your SH3 U-boat, but I have no idea how it has a complete flak crew AND a complete bridge crew.

I have never seen that myself.

.................................................. ....................
.................................................. ....................
Stiebler.
Hello Buke and Stiebler

I have ALWAYS BOTH watch crew AND flak crew and/or deck gun crew when:

After the whole crew in flak is killed, the watch crew go up to the bridge. However, the death crew remains in place, red coloured in interface. (invisible with external cameras)

If I replace death crew with new alive crew, the watch crew stays in the tower

Never CDT

Sorry, I can not remember if occurs only with NYGM or with any supermod/stock game.

But one can test that in Academy, in flak-gun tutorial.

I MUST ADMIT that I modified U-boot to have water-streams (I failed for VII-C, no water-streams)

Best regards
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Old 11-27-10, 08:33 PM   #454
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Quote:
Originally Posted by NGT View Post

After the whole crew in flak is killed, the watch crew go up to the bridge. However, the death crew remains in place, red coloured in interface. (invisible with external cameras)

Sorry, I can not remember if occurs only with NYGM or with any supermod/stock game.
Hi NGT,

You're right, my crew during the battle with the Liberator suffered heavy losses!
But I have not seen more of this phenomenon in other supermode!
Generally, it should be noted that in the NYGM most realistic aircraft attack!
Again, personally I really like it!

Another episode.
Completely missing crew on the bridge!
By the way is very realistic!
Indeed, in a real fight so often happened, the crew was hiding in the hull submarine.
To avoid needless loss.

Hi Stiebler,
Is it possible to translate this idea into reality?


http://img808.imageshack.us/img808/5...1020733906.jpg
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Old 11-28-10, 04:06 PM   #455
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Thanks for your observations, NGT. I had never noticed the effect of replacement of dead crew members with live ones previously.

@Buker: Sorry, but I cannot help. All the crew changes and their compartments were made by Observer, who departed this forum long ago. I lack the necessary knowledge.

Stiebler.
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Old 11-29-10, 04:47 PM   #456
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@Stiebler

Since the far east bases are present in NYGM and the tanker Brake, is there any traffic in the Indian Ocean and the east coast of Africa?
Can I expect to find something there?
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Old 11-29-10, 10:12 PM   #457
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Quote:
Originally Posted by Stiebler View Post
@Buker: Sorry, but I cannot help. All the crew changes and their compartments were made by Observer, who departed this forum long ago. I lack the necessary knowledge.
.
Sorry ...
If I understand you right, the updates are also not worth waiting for?
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Old 11-30-10, 03:08 AM   #458
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@Dani,

NYGM has augmented traffic in the Indian Ocean and off the east coast of Africa, including a few convoys. Especially from the Persian Gulf to the Suez Canal. There are also some nasty aircraft in the area.

However, as in real life, the number of ships is much lower than in the Atlantic. There are no ships in the Pacific Ocean.

@Buker:
To which updates do you refer?

Stiebler.
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Old 11-30-10, 02:08 PM   #459
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Thank you , Stiebler.
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Old 12-02-10, 11:46 AM   #460
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Quote:
Originally Posted by Stiebler View Post
@Buker:
To which updates do you refer?
Personally, I'll be glad to any add-ons!
Even if it's just one texture ...

For example the texture on the menu.
Here is my modest attempt to ...

Screenshots:
http://img256.imageshack.us/img256/2890/12650025.jpg
http://img222.imageshack.us/img222/1671/13047859.jpg
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Old 12-02-10, 01:56 PM   #461
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@Buker:

Nice pictures, good luck with them!

There is still further work being carried out on NYGM, see for example the 'Bad Weather' thread by H.sie, where we are attempting to solve the problem of continuous bad weather.

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Old 12-06-10, 06:52 AM   #462
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Default Patch for NYGM_3New

There is an error in the campaign_RND.mis file for NYGM_3New, which causes occasional CTDs after a lighted neutral ship is encountered in the Baltic.

I have now replaced the campaign_RND.mis file in the download available from my signature below.

For those who do not wish to download the large NYGM_3New file again, a simple patch is available here:

http://www.subsim.com/mods1/nygm/NYGM3_NewPatch.7z

The patch is NOT available from my signature, in order to avoid cluttering of the main NYGM mods page.

Stiebler.
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Old 12-08-10, 02:48 AM   #463
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Hi Stiebler,

The question has arisen.
Such a long time not seen, and thought with version 3.4 this can not be, but ...
I spent two ships seven torpedoes!
And only then discovered the reason ...
How do I fix this?

http://img576.imageshack.us/img576/8508/99317049.jpg
http://img715.imageshack.us/img715/7977/32858893.jpg
http://img258.imageshack.us/img258/3240/88067098.jpg
http://img249.imageshack.us/img249/6355/39329454.jpg
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Old 12-08-10, 05:16 AM   #464
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@Buker,

I have seen this problem too. It occurs only when you attack a convoy which has also an AI U-boat to make earlier attacks.

There is no known solution to this problem. Probably there is a conflict of IDs for ships and AI U-boat.

However, the problem is very rare. You can always sink ships floating above the water with gunfire. Occasionally, you can sink big ships with a shallow (3 metre) slow magnetic torpedo.

Sorry about that.

Stiebler.
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Old 12-09-10, 02:30 PM   #465
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Quote:
Originally Posted by Stiebler View Post
However, the problem is very rare.
Yes, the problem is really rare and therefore not critical.

Stiebler
Want to laugh?
Unbelievable but true!
Sometimes it happens...

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