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Old 04-03-19, 05:47 PM   #7966
Immelmann
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There are some US AI subs roaming about, not co-ordinated with headquarters at this time, but their torpedoes are visible, as are their explosions. You would also be able to hear them on sonar, see them on radar and sight. Nothing AI submerged (at this time). I don't think there are any placed in that area though, and they would be on the surface, with the IJN running away from them. The AI subs seldom get to use their torps, except on the IJN AI subs when a certain USN sub skipper isn't paying attention

What was the weather like Immelmann, and were they already low in the water? There may have been an earlier carrier plane attack, or an AI sub attack on them that caused damage, but bad spawns can also set the ships too low at times.
Fair weather medium heavy seas, but not bad seas. No ship appeared to be damaged or riding low in the water. Although they were bobbing about due to the seas. Decks most definitely not awash.
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Old 04-03-19, 05:54 PM   #7967
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Originally Posted by propbeanie View Post
There are some US AI subs roaming about, not co-ordinated with headquarters at this time, but their torpedoes are visible, as are their explosions. You would also be able to hear them on sonar, see them on radar and sight. Nothing AI submerged (at this time). I don't think there are any placed in that area though, and they would be on the surface, with the IJN running away from them. The AI subs seldom get to use their torps, except on the IJN AI subs when a certain USN sub skipper isn't paying attention

What was the weather like Immelmann, and were they already low in the water? There may have been an earlier carrier plane attack, or an AI sub attack on them that caused damage, but bad spawns can also set the ships too low at times.
Weather sinks them faster than any planes would LOL

I noticed after firing several fish in the Sargo that the small torpedo icons on the upper left at periscope were not all the same. At least one was showing an electric fish but I have all Mk 14.

I have also noted that an upgrade issue still exist like in the last version. This occured on the Tambor August 1942.

This issue allows you to enter port and you can go into the upgrades and the 20mm I added before the last patrol is back to being a .50 again so you have to add it back. Not only that but after leaving the game and then loading the exact same point a new upgrade appears that was not there just 2 minutes earlier. Improved Air Search radar.

Since there was no cost to either I see no problem but I did find it rather odd that it is occurring.
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Old 04-03-19, 08:12 PM   #7968
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What was the weather like Immelmann, and were they already low in the water? There may have been an earlier carrier plane attack, or an AI sub attack on them that caused damage, but bad spawns can also set the ships too low at times.
I went to twitch and made two short clips to give you a better idea of sea state and how the ships were riding in the water. Then I made a 3:19 highlight to show you what I saw of the final minutes of the German ship.

Medium Combifreighter sea state
https://clips.twitch.tv/RoundSourOilTBTacoLeft

Troop Ship Modern Class sea state
https://clips.twitch.tv/RoundTriangu...chioCeilingCat

Troop Ship Modern Class Final Minutes
https://www.twitch.tv/videos/405791344

Streaming all my SH4 FOTRSU gameplay to twitch has turned out to be a real good thing for capturing and sharing what I am seeing and experiencing. No local hard disk space used to store long videos. I can stream 5 hours of gameplay and then go back to the video and select precisely what I need to share what I saw.
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Old 04-03-19, 10:40 PM   #7969
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Originally Posted by propbeanie View Post
Part of the problem with the game's sensors is that if you adjust for a night surface attack, none of the ships, subs & planes can see anything from 2500 yards or whatever the approximate distance set. With that, you then end up with two BB sitting 5000 yards across from each other, oblivious to the existence of each other, which looks a bit strange. Two ships passing in the night, but during the daylight hours. I was just wondering if you can see if an IJN ship shoots at a USN ship from an appropriate distance.

CapnScurvy has done some more tweaking, and we'll begin some preliminary testing for the next mix.
Ah ok i see now.

After hundreds hours of playing FOTRSU (any version) i’ve NEVER seen any ships battle... i guess i was always sent where nothing happens
The only AI battles i’ve Seen in my silent hunter career, are in SH5 and SH3...never SH4.
So i’m Not sure i could report about this...i’m Sorry.

But that’s good news if team is trying to look at this problem
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Old 04-03-19, 11:19 PM   #7970
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Ah ok i see now.

After hundreds hours of playing FOTRSU (any version) i’ve NEVER seen any ships battle... i guess i was always sent where nothing happens
The only AI battles i’ve Seen in my silent hunter career, are in SH5 and SH3...never SH4.
So i’m Not sure i could report about this...i’m Sorry.

But that’s good news if team is trying to look at this problem
Playing SH4, using TMO and RSRD, I have seen a battle between ABDA surface ships and Japanese surface ships just north of Surabaya around February 27, 1941. I submerged and got in a shot at a Japanese light cruiser, missed and my S-Boat got pounded in 180 feet of water, but I survived. I have seen Battle of Coral Sea and Battle of Midway in let's play videos, though was never in position to partake in either of these.

I recommend hanging around just north of Surabaya on Feb 27, if you want to see a surface battle. Not sure if it takes place in FOTRS.
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Old 04-04-19, 10:53 AM   #7971
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Originally Posted by Immelmann View Post
I went to twitch and made two short clips to give you a better idea of sea state and how the ships were riding in the water. Then I made a 3:19 highlight to show you what I saw of the final minutes of the German ship.

Medium Combifreighter sea state
https://clips.twitch.tv/RoundSourOilTBTacoLeft

Troop Ship Modern Class sea state
https://clips.twitch.tv/RoundTriangu...chioCeilingCat

Troop Ship Modern Class Final Minutes
https://www.twitch.tv/videos/405791344

Streaming all my SH4 FOTRSU gameplay to twitch has turned out to be a real good thing for capturing and sharing what I am seeing and experiencing. No local hard disk space used to store long videos. I can stream 5 hours of gameplay and then go back to the video and select precisely what I need to share what I saw.
Very useful Immelmann, thank you. Both ships appear to be wallowing in the seas, which as you say are heavy, but not the heaviest. You can see the Combi shipping water over the bow a bit, and the Transport is not sitting correctly in the water. Maybe after CapnScurvy recuperates from his latest round of testing, we can have him look at those two. I'll do me a test mission in the meantime, and see if I can figure out the sea state those two go down in. The ships don't actually 3D generate until just beyond visual, so it doesn't take them long to go down...


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Originally Posted by Fifi View Post
Ah ok i see now.

After hundreds hours of playing FOTRSU (any version) i’ve NEVER seen any ships battle... i guess i was always sent where nothing happens
The only AI battles i’ve Seen in my silent hunter career, are in SH5 and SH3...never SH4.
So i’m Not sure i could report about this...i’m Sorry.

But that’s good news if team is trying to look at this problem
We left the RakJap7 Single Mission in the game on purpose, which is listed as "Test of Nagato" on the menu. It is an old AOTD_MadMax test mission. The Bismarck and Nagato, along with a Tonan Maru Catapult ship line-up against the BB Tennessee, BB Nevada, BB Queen Elisabeth and BB West Virgina, duking it out from about 5200 yards across from each other. Very loud, fps killer, but a great test for this kind of stuff. Stick your scope up near the NKSS_Cat, and see if they don't try to take the lense out for you. Gives you a good idea of close and medium distance AI visual, but not definitive, the way CapnScurvy tests. Just gives you an idea of how well things are working.


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Originally Posted by Michael Wood View Post
Playing SH4, using TMO and RSRD, I have seen a battle between ABDA surface ships and Japanese surface ships just north of Surabaya around February 27, 1941. I submerged and got in a shot at a Japanese light cruiser, missed and my S-Boat got pounded in 180 feet of water, but I survived. I have seen Battle of Coral Sea and Battle of Midway in let's play videos, though was never in position to partake in either of these.

I recommend hanging around just north of Surabaya on Feb 27, if you want to see a surface battle. Not sure if it takes place in FOTRS.
Some of the battles are in FotRSU, but are not scripted to the detail level that lurker_hlb3 did for RSRDC. We have borrowed some of his concepts, and you'll find a lot of that in the Aleutians traffic layer, but most of the battles in FotRSU are the ones that were originally Stock, re-worked for TMO v1.7, and made compatible with FotRSU, which is still a moving target. The best layer to get in the middle of is the East Asia Campaign.mis, which includes from the beginning through the Northern Borneo invasions. We haven't put any Daihatsu landing craft in there, and all of the groups are represented quite a bit smaller than the real thing, but there is a lot going on from the beginning of December 1941 through February 1942. It is a bit difficult to attach any of the groups though, especially in an S-18 class boat... While there is a BurmaJawa layer, We do not have a specific Java Sea battle in that yet, but will eventually
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Old 04-04-19, 04:07 PM   #7972
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OK Immelmann, I built me a six ship convoy in 3 columns of 2, 42km away from me at the start of a single mission. I would make sonar contact at about the 30 minute mark into the mission, and zoom out to their location and "film" them cruising. I'll have to process and post that. I did 0 knot wind & 5 knot wind with no issues whatsoever. At 10 knots you can see several ships struggling, but my sub was struggling also. I went ahead and attacked the convoy every time through (roughly 1'15" in), and at the 10 knot mission, one hit caused them headway issues, but they all stayed afloat. One big ship lost its engine, so it was easy to catch. None of the others were. At 12knots, one of the smaller ships that was fine at 10 knots with one hit, now sank with one hit. It did take a while, like 45 minutes. My sub performed awful when on the surface. I then got bored and did 15 knot winds, and my gosh, I could barely catch the convoy. In fact, the sonar was not very good either in those seas. The ships were coming out of the water, though still looking good, like in heavy seas, though you could see the European freighter was having a time of it keeping convoy formation. Again, one hit on it took it down - well, three hits actually... the first two were duds. If I feel like it later, I've got a video of chasing down the Shinsu Maru, shooting a torp at it with about a 15° gyro angle, and it turned into a 30° turn and circled over my boat several times. Ahead flank, crash dive from PD and turned the rudder 20 degrees to starboard, and it passed over me twice. Thankfully, I was using impact, otherwise the first one would have had me no doubt, unless like cdrsubron7 says "Torpedo is a dud sir"...

Anyway, while the ships seem to lumber a bit more than seems reasonable at 12 knots, and they do go down easier, I'm thinking that there was a bad spawn involved in what you saw, Immelmann. I did several run throughs of the mission at 12 & 15 knots, and all runs of the scenario, and ship did not sink unless a torpedo exploded in it. btw, that Medium Combifreighter got away from me every run...
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Old 04-04-19, 04:08 PM   #7973
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Fair weather medium heavy seas, but not bad seas. No ship appeared to be damaged or riding low in the water. Although they were bobbing about due to the seas. Decks most definitely not awash.
To figure what "Sea State" the game is in, use the keyboard "X" key to give you a Weather Report. The important item is Wind Speed. The game has 4 different Sea State's which correspond with the Wind Speed:

zero = Calm Sea's
5 = Slight to Moderate
10 = Rough to High
15 = Very Rough to Gale

The game moves between these basic Sea State's on set intervals. Knowing what the Wind Speed is can then be used to test a ship using the same Wind Speed for comparison.
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Old 04-04-19, 06:09 PM   #7974
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Originally Posted by Michael Wood View Post
Playing SH4, using TMO and RSRD, I have seen a battle between ABDA surface ships and Japanese surface ships just north of Surabaya around February 27, 1941. I submerged and got in a shot at a Japanese light cruiser, missed and my S-Boat got pounded in 180 feet of water, but I survived. I have seen Battle of Coral Sea and Battle of Midway in let's play videos, though was never in position to partake in either of these.

I recommend hanging around just north of Surabaya on Feb 27, if you want to see a surface battle. Not sure if it takes place in FOTRS.
I remember a good one off Cristabal in TMO RSRD.
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Old 04-04-19, 08:34 PM   #7975
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Twenty one days into the second patrol, my Nautilus campaign would no longer load. Don't know why. I changed graphics to lowest resolution and level and used the "Large Address Aware.exe", to no avail.
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Old 04-04-19, 09:01 PM   #7976
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I remember a good one off Cristabal in TMO RSRD.
FOTRSU v0.81: 11/13/1942 approximately 1:00 am; 8.5 Nm NW Savo Island - 2 ISO BB's plus a large escort vs. a good number of Allied ships. It was fun to watch (via camera). Aircraft damaged both ISO's so after a bit I crept near in S-36, put 2 MK10 in the bow of each one - both exploded and sank - must have hit their respective magazines - and we got credit for 2 warships and 64,000 tons.

Btw, my "reward" on return to Brisbane was a choice to become an instructor at Annapolis or continue. Just to see what would happen, I first chose the teaching assignment. Crappy ending. So I tried again this time choosing to stay with my boat. My "reward" was a transfer to the Aleutians in my same S boat! This after six successful patrols, all objectives met, over 200K tons of shipping and warships. Was never offered a new boat or any upgrades to my boat execpt for a 20mm AA gun, and a deck gun with no crew slots. That was a pissy career for sure.

Maybe I bitched too much about the lousy MK14's, even though I never had them on my boat.
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Old 04-04-19, 09:09 PM   #7977
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Twenty one days into the second patrol, my Nautilus campaign would no longer load. Don't know why. I changed graphics to lowest resolution and level and used the "Large Address Aware.exe", to no avail.
I don't like that either. What was the assignment you had for the first mission, and for the second mission? Were you able to complete the first mission? I am assuming that you changed graphics ~after~ the Save game wouldn't load? Did you have LAA active before you started the career? Thanks


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Originally Posted by torpedobait View Post
FOTRSU v0.81: 11/13/1942 approximately 1:00 am; 8.5 Nm NW Savo Island - 2 ISO BB's plus a large escort vs. a good number of Allied ships. It was fun to watch (via camera). Aircraft damaged both ISO's so after a bit I crept near in S-36, put 2 MK10 in the bow of each one - both exploded and sank - must have hit their respective magazines - and we got credit for 2 warships and 64,000 tons.

Btw, my "reward" on return to Brisbane was a choice to become an instructor at Annapolis or continue. Just to see what would happen, I first chose the teaching assignment. Crappy ending. So I tried again this time choosing to stay with my boat. My "reward" was a transfer to the Aleutians in my same S boat! This after six successful patrols, all objectives met, over 200K tons of shipping and warships. Was never offered a new boat or any upgrades to my boat execpt for a 20mm AA gun, and a deck gun with no crew slots. That was a pissy career for sure.

Maybe I bitched too much about the lousy MK14's, even though I never had them on my boat.
Did you have an really bad patrols torpedobait, where you didn't sink anything, and had a lot of damage on your boat? Or were all of your patrols "productive", maybe not stellar, but you sank at least two or three each time out? Thanks
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Old 04-04-19, 09:32 PM   #7978
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I don't like that either. What was the assignment you had for the first mission, and for the second mission? Were you able to complete the first mission? I am assuming that you changed graphics ~after~ the Save game wouldn't load? Did you have LAA active before you started the career? Thanks
First mission was insert agent mission, which failed. Sank a couple ships on the way home to Pearl.

Second mission was insert agent, which succeeded. Was given a 5 day patrol area mission and then goto location and sink shipping. Sank 29,550 tons shipping. Twenty one days into mission, ran out of torpedoes and started home. Next time I played, would not load. Sad.

Changed graphics after load failure.

Did not use LL until after failure to load. First time I ever used it.

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Old 04-04-19, 09:37 PM   #7979
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Originally Posted by torpedobait View Post
FOTRSU v0.81: 11/13/1942 approximately 1:00 am; 8.5 Nm NW Savo Island - 2 ISO BB's plus a large escort vs. a good number of Allied ships. It was fun to watch (via camera). Aircraft damaged both ISO's so after a bit I crept near in S-36, put 2 MK10 in the bow of each one - both exploded and sank - must have hit their respective magazines - and we got credit for 2 warships and 64,000 tons.

Btw, my "reward" on return to Brisbane was a choice to become an instructor at Annapolis or continue. Just to see what would happen, I first chose the teaching assignment. Crappy ending. So I tried again this time choosing to stay with my boat. My "reward" was a transfer to the Aleutians in my same S boat! This after six successful patrols, all objectives met, over 200K tons of shipping and warships. Was never offered a new boat or any upgrades to my boat execpt for a 20mm AA gun, and a deck gun with no crew slots. That was a pissy career for sure.

Maybe I bitched too much about the lousy MK14's, even though I never had them on my boat.
After 5 successful patrols and over 100,000 tons sunk in my first S-Boat using last build, this build arrived and I could not load old game. Was surprised I was never offered and newer boat. Does the S-Boat upgrade to anything in FOTRS? I wonder.

I am finding less than 10% failure on Mark 14 torpedoes. Not a scientific evaluation. Just my experience.
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Old 04-05-19, 01:45 AM   #7980
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After 5 successful patrols and over 100,000 tons sunk in my first S-Boat using last build, this build arrived and I could not load old game.
No......you CAN NOT load an older saved game with any different modification.....no matter which mod you're using! That means you can't use a saved game from one of the past versions of Ultimate; You can't use a TMO saved game and try it in Ultimate; You can't try ANY difference in your game files from the saved game you previously made.

Delete the Documents/SH4 folder completely WHENEVER a change in game files are made......that means after any added/subtracted modification you make to your game files.
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USS Chesapeake Captain James Lawrence lay mortally wounded...
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