SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Classic Subsims
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-23-2020, 02:14 PM   #1
John Pancoast
The Old Man
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 1,516
Downloads: 317
Uploads: 0
Default AOD out of the box functions that SH3 didn't have.

I like SH3. But look at the differences out of the box between the two. Crazy that a game made years later didn't have the same at a minimum. Wasn't for modders adding some of these......I won't add atmosphere, etc. as though AOD does better in these gray areas too, I'll just list black/white functions.

1. Abandon boat
2. Varying crash dive times (not just between sub types either).
3. Correct and realistic Allied air power, etc.
4. Accurate damage model.
5. Radio reports that follow the historical timeline that are pertinent to your boat. I.e., don't use radio because of rdf, etc.
6. FIDO torpedo attacks.
7. Wolfpacks. Not only that the player could call in, but they would also send signals to call in the player to a convoy.
8. Accurate convoy and escort group sizes.
9. Realistic sinking/damage.
10. Accurate and helpful hydrophone situational awareness.
11. Challenging, realistic AI. Even with the great work done in the megamods, the SH3 AI pales in comparison.
12. Ability to save the game almost anywhere, anytime.
13. Time compression that can be used at any level without it affecting the game.
14. Convoy evasion tactics; zig-zag, etc. Along with this, escorts that have unpredictable search patterns while escorting.
15. Accurate weapon power.
16. Moonlight affects visibility (still not in SH3).
17. Weather affects ship speeds. Along with this, a weather system that worked.
18. Different depth charge types modeled.
19. Different escort attack types modeled.
20. Affect on boat (leaks, etc.) if running on silent running.
21. Flags, crew, and pennants on your boat.
22. Accurate, working RWR function (still not in SH3).
23. Ships fire flares when hit.
24. A chronometer that is accurate with torpedo impact time estimates.
25. Depth charge explosion effects briefly masks your noise.
26. Milk cows
27. Convoy ship noise could be used to cover your subs submerged noise. (not modeled in SH3).
28. Your sub underwater speed affected your sonar man's ability; to fast, he wouldn't hear anything. Not so in SH3.
29. Your sonar man couldn't detect things with the sub surfaced. (Took Hsie to fix this in SH3. What a silly, basic flaw).
30. Sunset/rise information.
31. Huff-duff.
32. Ability to send radio message from periscope depth as in real life. Still not available in SH3.
33. Much more accurate torpedo failure rates even including the various mods for SH3.
34. Better AI "listening". I.e., if one chooses to do repairs or load torpedoes, it can increase the chance of detection. Not so in SH3.
35. Single ships actually do evasive maneuvers if they spot you vs. the silly snake dance done in SH3.

Off top of head. Probably more; maybe I'll add them as I remember them.
__________________
".....contrary to the accepted wisdom - and mythology - at no time did the German U-boat force ever come close to winning the "Battle of the Atlantic...."

- Clay Blair

Last edited by John Pancoast; 05-18-2020 at 02:27 PM.
John Pancoast is offline   Reply With Quote
Old 01-23-2020, 05:25 PM   #2
Subnuts
The Old Man
 
Subnuts's Avatar
 
Join Date: Feb 2005
Location: Connecticut
Posts: 1,620
Downloads: 14
Uploads: 0


Default

I started a similar thread before SH5 came out.

https://www.subsim.com/radioroom/sho...d.php?t=160755

I agree. It's weird how so many features which were present in classic subsims have disappeared over the years.
__________________
My Amazon.com reviews

Subnuts is offline   Reply With Quote
Old 01-23-2020, 05:51 PM   #3
John Pancoast
The Old Man
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 1,516
Downloads: 317
Uploads: 0
Default

Quote:
Originally Posted by Subnuts View Post
I started a similar thread before SH5 came out.

https://www.subsim.com/radioroom/sho...d.php?t=160755

I agree. It's weird how so many features which were present in classic subsims have disappeared over the years.



Good link. Imagine the time they could devote to more important work if they just didn't do things like:


- no silly opening movie.
- no silly music files.

- no external views, event camera, etc.


etc, etc.
__________________
".....contrary to the accepted wisdom - and mythology - at no time did the German U-boat force ever come close to winning the "Battle of the Atlantic...."

- Clay Blair
John Pancoast is offline   Reply With Quote
Old 01-23-2020, 08:44 PM   #4
derstosstrupp
Officer
 
derstosstrupp's Avatar
 
Join Date: Aug 2008
Posts: 858
Downloads: 422
Uploads: 0


Default

I still play AOD! Still stands the test of time. If it had manual targeting I’d never leave the house.....
__________________
Wolfpack BdU Campaign - Join Us!
https://www.subsim.com/radioroom/forumdisplay.php?f=297

One-Stop Targeting Shop:
https://drive.google.com/drive/folde...WwBt-1vjW28JbO

My Retranslation of the U-boat Commander’s Handbook:
https://drive.google.com/file/d/1u_W...w?usp=drivesdk
derstosstrupp is online   Reply With Quote
Old 01-23-2020, 08:51 PM   #5
derstosstrupp
Officer
 
derstosstrupp's Avatar
 
Join Date: Aug 2008
Posts: 858
Downloads: 422
Uploads: 0


Default

You fellas familiar with this?

http://web.archive.org/web/200312270.../contents.html

These guys ran a campaign using AOD. I try and abide by the “phase 5” realism rules in there to heighten the experience (under realism settings). Check out phase 6 for some laughs!
__________________
Wolfpack BdU Campaign - Join Us!
https://www.subsim.com/radioroom/forumdisplay.php?f=297

One-Stop Targeting Shop:
https://drive.google.com/drive/folde...WwBt-1vjW28JbO

My Retranslation of the U-boat Commander’s Handbook:
https://drive.google.com/file/d/1u_W...w?usp=drivesdk
derstosstrupp is online   Reply With Quote
Old 01-23-2020, 09:37 PM   #6
John Pancoast
The Old Man
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 1,516
Downloads: 317
Uploads: 0
Default

Quote:
Originally Posted by derstosstrupp View Post
I still play AOD! Still stands the test of time. If it had manual targeting I’d never leave the house.....



Me too ! Also, thanks for the links below.
__________________
".....contrary to the accepted wisdom - and mythology - at no time did the German U-boat force ever come close to winning the "Battle of the Atlantic...."

- Clay Blair
John Pancoast is offline   Reply With Quote
Old 01-23-2020, 09:41 PM   #7
John Pancoast
The Old Man
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 1,516
Downloads: 317
Uploads: 0
Default

Quote:
Originally Posted by derstosstrupp View Post
You fellas familiar with this?

http://web.archive.org/web/200312270.../contents.html

These guys ran a campaign using AOD. I try and abide by the “phase 5” realism rules in there to heighten the experience (under realism settings). Check out phase 6 for some laughs!
Looks like that info. there is from the Sub Commander's Handbook.
__________________
".....contrary to the accepted wisdom - and mythology - at no time did the German U-boat force ever come close to winning the "Battle of the Atlantic...."

- Clay Blair
John Pancoast is offline   Reply With Quote
Old 01-23-2020, 10:16 PM   #8
John Pancoast
The Old Man
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 1,516
Downloads: 317
Uploads: 0
Default

Quote:
Originally Posted by John Pancoast View Post
Looks like that info. there is from the Sub Commander's Handbook.



Ha ! Found all the other links on that site. Very good info. and a few laughs too !
__________________
".....contrary to the accepted wisdom - and mythology - at no time did the German U-boat force ever come close to winning the "Battle of the Atlantic...."

- Clay Blair
John Pancoast is offline   Reply With Quote
Old 02-06-2020, 10:06 AM   #9
Walter Kurtz
Bilge Rat
 
Join Date: Nov 2009
Location: Hope, ID
Posts: 1
Downloads: 24
Uploads: 0
Default

Quote:
Originally Posted by derstosstrupp View Post
You fellas familiar with this?

http://web.archive.org/web/200312270.../contents.html

These guys ran a campaign using AOD. I try and abide by the “phase 5” realism rules in there to heighten the experience (under realism settings). Check out phase 6 for some laughs!
I was a member of Abaddon’s Wolfpack group back in the 90’s. Have been trying to find a group like it ever since!
__________________
Walter Kurtz is offline   Reply With Quote
Old 02-06-2020, 01:58 PM   #10
derstosstrupp
Officer
 
derstosstrupp's Avatar
 
Join Date: Aug 2008
Posts: 858
Downloads: 422
Uploads: 0


Default

Quote:
Originally Posted by Walter Kurtz View Post
I was a member of Abaddon’s Wolfpack group back in the 90’s. Have been trying to find a group like it ever since!
That’s great to hear! I’ve always loved that site. A lot of thought and care went into it, that’s clear. I took a lot of inspiration from it for the campaign I run for Wolfpack to be honest. Now, we’re not on the level of the uniforms etc, but we have guys doing KTBs, role playing in game (which Wolfpack as a co-op sim is really designed for), etc.

I wonder what became of Abaddon?
__________________
Wolfpack BdU Campaign - Join Us!
https://www.subsim.com/radioroom/forumdisplay.php?f=297

One-Stop Targeting Shop:
https://drive.google.com/drive/folde...WwBt-1vjW28JbO

My Retranslation of the U-boat Commander’s Handbook:
https://drive.google.com/file/d/1u_W...w?usp=drivesdk
derstosstrupp is online   Reply With Quote
Old 02-21-2020, 03:22 PM   #11
John Pancoast
The Old Man
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 1,516
Downloads: 317
Uploads: 0
Default

In the middle of 1942 with my latest AOD campaign. Under a convoy, using it's noise to hide from three escorts. What a great, great game.
__________________
".....contrary to the accepted wisdom - and mythology - at no time did the German U-boat force ever come close to winning the "Battle of the Atlantic...."

- Clay Blair
John Pancoast is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:13 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright © 1995- 2020 Subsim