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Old 09-06-17, 11:26 AM   #1
Rockin Robbins
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Hey mods, can we get this thread stickied? What could be more important to the future of the game than giving a clear blueprint for success to newbies?

3 out of 4 doctors recommend Peter's thread for relief of pain and frustration caused by the steep learning curve of Silent Hunter 4.
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Old 12-09-17, 06:58 AM   #2
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Theberbster, a big thank you for this Mods selection and all your excellent tuto guides. They are extremely precious to fine tune the different versions.

... Would have been lost at sea without your help...
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Old 12-09-17, 07:22 AM   #3
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A Warm Welcome To The Subsim Community > Koinskyz
Tutorials And Other Information Links In My Signature Below
Thank you for your comments you are more than welcome.
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Old 12-13-17, 12:22 PM   #4
KaleunMarco
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Default rig for silent running suddenly non-effective

peter,

something odd happened at the beginning of a patrol that you may have some insight on.

november 1944, pacific career, umpteenth patrol in the career, baleo-class boat. nice approach on a IJF TF. fire torpedos. score hits. dive deep and make like a nice quiet whelk. press the "z" key, i hear the audio and see the text that says, rig for silent running, but no icon appears. wait for a minute or so. repeat the "z" key, same audio and text...rather than secure from silent running.

ever heard of that happening? BTW, "z" worked as silent-running during the last patrol.

mb
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4\MODS]

1 Game Fixes Only Mod v1.1
2 Improved Stock Environment_v3
3 ISE New clouds+Waves
4 ISE Realistic Colors
5 Webster's No Crew Fatigue
6 Bigger Better Protractors
7 Extra Allied naval bases for Stock SH4 + UBM (V3.0)
9 Webster's New sonar view for v1.5
10 MaxOptics IV for GFO 1.1
11 Eye Patch for Stock
13 Pacific Sound Mod
14 Stop The Shouting
15 sobers compass mod_version color
16 3000 Yard Bearing Tool (1920x)
18 Webster's Eliminate Floating Plankton
19 Remove grain effect
17 Magnified Hud Dials for v1.5_Medium
U.S. Medals Fix II_Stock
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Old 12-13-17, 04:18 PM   #5
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Hi mark
I must admit I have not come across that problem but I have never reached 1944.
Might be worth creating your own thread and see if one of the FOTRSU guys recognizes this as a game bug.
There are various sound issues with SH4 and this may be one of them.

17 Magnified Hud Dials for v1.5_Medium
Already included in.
10 MaxOptics IV for GFO 1.1

I have tested these two mods but too be honest I did not see any benefit in replacing Webster's
3 ISE New clouds+Waves
4 ISE Realistic Colors

Quote:
ever heard of that happening? BTW, "z" worked as silent-running during the last patrol.
Silent running has always worked for me without any problems.
Incidentally I always bring my crew to "Action Stations" around enemy action.
Peter
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Old 12-14-17, 09:23 AM   #6
KaleunMarco
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Quote:
Originally Posted by THEBERBSTER View Post
Hi mark
I must admit I have not come across that problem but I have never reached 1944.
Might be worth creating your own thread and see if one of the FOTRSU guys recognizes this as a game bug.
There are various sound issues with SH4 and this may be one of them.

17 Magnified Hud Dials for v1.5_Medium
Already included in.
10 MaxOptics IV for GFO 1.1

I have tested these two mods but too be honest I did not see any benefit in replacing Webster's
3 ISE New clouds+Waves
4 ISE Realistic Colors

Silent running has always worked for me without any problems.
Incidentally I always bring my crew to "Action Stations" around enemy action.
Peter
the mod-mix issue we (you) discovered and discussed earlier in this career. i did not want to make fundamental changes mid-career so i am saving that for the next time.

silent running returned the next day after i saved, exited, and restarted, which makes this issue look/taste/smell like an unexpected Ubisoft feature.

thanks for confirming.

Happy Christmas to you and yours in Southhampton!
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Old 12-14-17, 11:18 AM   #7
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mark bonamer, what we have found in the game in general is that the use of Time Compression really messes with the whole spectrum of game aspects, from sound to graphics, and everything in between. The game does not consistently restore sound, graphics or even menu functionality sometimes, having troubles, such as "drawing" all of a ship, or even the "landscape" of a nearby island.

Some of the older versions of the game had a 2048x TC max setting, which is why that was chosen in the FotRSU mod. Even that is too high in certain aspects, especially when you're traveling along and encounter a surface ship by "sight" (such as an S-18 boat without radar, or a newer boat without radar traveling at Ahead Full or higher), which can happen rather easily at night. This is why sometimes when you come out of a high TC, you don't hear the crew, but only the ocean background noise and the internal ambience. As you've found, Save the game, exit the whole thing, and then re-enter and you're usually OK - so long as the "Save" works...

Of course, "shelling out" to Windows does it even more harm - Paused or not. The more going on in the game that has to be kept track of, the worse it gets. Technically speaking, the game is not "Windows friendly", and like Windows itself, wants "exclusivity" with the hardware, and I suspect that Windows and the game fight over who's the boss of the hardware...
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Old 12-13-18, 09:19 AM   #8
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cool

Thank you for putting this together!
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Old 12-13-18, 04:22 PM   #9
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Hi c5f
My pleasure.
Peter
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Old 12-28-18, 09:45 PM   #10
Zky
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How is this list with Ops Monsun, any special order or somethings I dont need?

Thanks!
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Old 12-29-18, 04:50 AM   #11
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Hi Zky
The 3000 yard bearing tool (Mod number 16) you would need to change to metric for the German campaigns.
This is the direct equivalent regarding size in the metric version will now become Mod number 16 in the enabling list.
http://www.subsim.com/radioroom/down...o=file&id=2798
The mods are numbered so as to install in the correct order.
Peter
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Old 04-11-19, 08:20 AM   #12
Mios 4Me
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Not sure if it's a compatibility issue, but I've had several crashes on the 11th patrol of my first new career in 1.5. I'd seen some camera oddities in patrol 9, but nothing serious until the 11th, when the system began lagging significantly and eventually crashed before refusing to load. I'd hoped it was limited to that patrol, but the latest one did the same last night. Both times I experienced the "hundreds of destroyers off the Ryukyus" glitch.

Here's my jgsme list:

[DEPENDANCIES]
1 Game Fixes Only Mod v1.1=
14 3000 Yard Bearing Tool (1920x)=
700 Cheap and Early Torpedoes=""
[MODS]
1 Game Fixes Only Mod v1.1=1
10 Eye Patch for Stock=2
13 sobers compass mod_version color=3
14 3000 Yard Bearing Tool (1920x)=4
16 Webster's Eliminate Floating Plankton=5
17 Remove grain effect=6
6 Bigger Better Protractors=7
7 Extra Allied naval bases for Stock SH4 + UBM v3.0=8
700 Cheap and Early Torpedoes=9
MidwayCareer with balao 1941=10

Any help would be appreciated.
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Old 04-11-19, 11:17 AM   #13
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Hi M4M
My mega mod is ctd free and has not caused me any problems to date.
You have added additional mods which are not compatible and is the most likely reason why you are experiencing problems.
Peter
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Old 04-11-19, 01:21 PM   #14
Mios 4Me
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Hi Peter, that wasn't a criticism of your mod - just wondering if you might know which of the others it might be or if I simply put something in the wrong order. If nothing can be done, it looks like I'll have to wipe and reinstall SH4 and would like to retain whatever I can.
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Old 04-12-19, 04:43 AM   #15
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Hi M4M
My mega mod has numbers for a specific reason so it is important that they are enabled in the correct order.
Any additional mods should be added after.
Your additional mods need to be disabled.
I do not think at this stage you need to do a re-install unless your game is corrupted.
I think it is most likely you have a mod which is not compatible.

What does this mod do?
700 Cheap and Early Torpedoes=""
If you do not have enough Renown this can be manually changed.

This mod 10 Eye Patch for Stock=2 is really an option because not all players experience the piercing eyes so you could test without this just by looking at his eyes when the game loads to the command room.

i would suspect this mod is your most likely suspect.
MidwayCareer with balao 1941=10
The Sargo would be a good choice here.
Peter
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