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Old 08-27-12, 07:57 PM   #1921
Cybermat47
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Originally Posted by 9thinfSword View Post
OH II completely rewrites the campaign even among previous version of OH II (ie 1.9 )a new campaign restart is required. Just look at it like the Movie Ground Hogs Day you keep living September 3 1939 over and over again

Cool. You could kill hitler over and over again!
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Old 08-27-12, 08:03 PM   #1922
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Faulty north western approaches objective on light

Hey. I've noticed that in the objective north western approaches on coastal waters, the 70,000 tons is either battleship or destroyer tonnage. This is only apparent on the version of light downloaded from the silenthuntermods forum.
However, on the version downloaded directly from subsim, in which the tonnage is merchant, you cannot attain the type viib! Any way you could fix these problems?
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Old 08-28-12, 07:57 AM   #1923
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Originally Posted by gap View Post
Okay I'll send you the edited files as soon as possible.

@ Trevally,

wich one of the files you sent me is the latest version?

Is it okay for you if I separate fins from the main model, as suggested a while ago by Privateer, in order to optimize memory usage? We should be able to assemble the again once inported in the dat file.
hmm sorry - im not sure what I sent you.
It should be called "barrage balloon cable full"

Yes - do anything you like to improve it

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Hey trevally, if you want, I could try to edit the crew storyline.
They definitely won't say what the subtitles say, but its better than nothing.
It has something to do with editing the scripts/AI/crew files in the respective campaign folders.
If you could then sentence mix crew dialogue, smooth it over, and assign it as the related sound file in the scripts/AI/crew files, that would work.
What I am proposing is to simply change the subtitles as a stop-gap measure.
So, what do you say?
Sounds good Mat - not sure how it will look in game with voice over?
Give it a test

Quote:
Originally Posted by Cybermat47 View Post
Hey. I've noticed that in the objective north western approaches on coastal waters, the 70,000 tons is either battleship or destroyer tonnage. This is only apparent on the version of light downloaded from the silenthuntermods forum.
However, on the version downloaded directly from subsim, in which the tonnage is merchant, you cannot attain the type viib! Any way you could fix these problems?
I am not too keen to support the light version
I think the minimum people should use is the base version
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Old 08-28-12, 08:14 AM   #1924
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Originally Posted by Trevally. View Post
hmm sorry - im not sure what I sent you.
It should be called "barrage balloon cable full"

Yes - do anything you like to improve it
Okay thanks Trevally,

hopefully dividing your model in parts will make BIGREG's work on texture mapping much easier too
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Old 08-28-12, 05:29 PM   #1925
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I have problems with distress flares. I want to remove them. I tried this but it's not working.

n the zone.cfg file, look for and change this:-

;Modified by TheDarkWraith
[DistressFlareWarship]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=130
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_es cort, 40
;Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None
[DistressFlareMerchant]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=65
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_me rchant, 40
;Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None

Add a ";" to the start of these lines


I don't know what to do.
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Old 08-29-12, 12:08 AM   #1926
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Originally Posted by Trevally. View Post



I am not too keen to support the light version
I think the minimum people should use is the base version
fair enough. I have to play light cos I use a laptop
I'll just change the campaign cfg files to suit me.
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Old 08-29-12, 12:49 AM   #1927
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Sounds good Mat - not sure how it will look in game with voice over?
Give it a test


Consider it done.
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Old 08-29-12, 03:23 AM   #1928
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Quote:
Originally Posted by mishuleu155 View Post
I have problems with distress flares. I want to remove them. I tried this but it's not working.


I don't know what to do.
I think the Distress Flares and Star Shells are added by "FX_Update_0_0_19_ByTheDarkWraith".
You may want to check that forum thread for information about disabling these flares.

I think you must edit .EQP files for all ships in "data\Sea" folder but not sure what to change.

Regards!
TheBeast.
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Old 08-29-12, 05:09 AM   #1929
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Default operation drumbeat

Canyou please advise me how to refuel in this operation. As soon as i get to the marker and near to the sub off it goes at full speed. What do i have to do please? Also many thanks for a superb mod also tha latest version seems to tax my pc much less mainly in base.Thanks
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Old 08-29-12, 07:16 AM   #1930
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Canyou please advise me how to refuel in this operation. As soon as i get to the marker and near to the sub off it goes at full speed. What do i have to do please? Also many thanks for a superb mod also tha latest version seems to tax my pc much less mainly in base.Thanks
You need to chase after it - get within 1000m (very close) and you will get this screen





Also - you should update your SH5.exe using TDWs patcher - He fixed an issue where you could only resupply once per patrol. So with his patch - you can now stay on the USA coast for much longer
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Old 08-29-12, 07:42 AM   #1931
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awesome
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Old 08-29-12, 11:22 AM   #1932
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Many thanks, I presume when you get this screen you click refit ?
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Old 08-29-12, 11:50 AM   #1933
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Many thanks, I presume when you get this screen you click refit ?
Yes - that is correct......then run away before the tanker tried to ram you
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Old 08-29-12, 11:54 AM   #1934
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Yes - that is correct......then run away before the tanker tried to ram you
Trev,

what happens if you click on 'end patrol'?
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Old 08-29-12, 12:05 PM   #1935
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Trev,

what happens if you click on 'end patrol'?
You are taken over to the tanker and the cook whips up a last meal - then when you are about to dig in - you are dragged outside and hung from the yard arm as a coward

I do not think it can be clicked...only refit or postpone
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