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Old 10-30-13, 07:51 AM   #61
tscharlii
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The next release will fix the issue that the sonarman, while following a contact, still sweeps 360 degrees, if REM is installed.
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Old 10-30-13, 08:46 PM   #62
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The next release will fix the issue that the sonarman, while following a contact, still sweeps 360 degrees, if REM is installed.
Awesome! Care to share what was causing it?
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Old 10-31-13, 06:14 AM   #63
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Originally Posted by tscharlii View Post
The next release will fix the issue that the sonarman, while following a contact, still sweeps 360 degrees, if REM is installed.


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Originally Posted by lodebeard View Post
Awesome! Care to share what was causing it?
Yep, I too am curious
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Old 10-31-13, 07:53 AM   #64
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Without REM, there is only one hydrophone sensor. With REM there are three, working at different depths. But only one of them is visualized (needle bearing) at the hydrophone station. Realistic_Hydrophone_1_0 controls the needle bearing of one hydrophone device only, while following a contact. That's ok, if there is only one installed, i.e. without REM. The fix is aware of the possibility, that there are multiple hydrophone sensors and sets the needle bearing of all of them.
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Old 10-31-13, 02:01 PM   #65
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Originally Posted by tscharlii View Post
Without REM, there is only one hydrophone sensor. With REM there are three, working at different depths. But only one of them is visualized (needle bearing) at the hydrophone station. Realistic_Hydrophone_1_0 controls the needle bearing of one hydrophone device only, while following a contact. That's ok, if there is only one installed, i.e. without REM. The fix is aware of the possibility, that there are multiple hydrophone sensors and sets the needle bearing of all of them.
That's exactly what I was guessing

Beware that an hydrophone (I think it is the KDB) only got two SensorData controllers.

One last note: usually the KDB was used together with the GHG. I have a vague idea of how to make it to happen when the KDB upgrade is selected, but I am not sure if/how the game will handle two hydrophone sensors with one station. If you like to test it, I can send some tweaked files your way
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Old 10-31-13, 07:27 PM   #66
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Originally Posted by tscharlii View Post
Without REM, there is only one hydrophone sensor. With REM there are three, working at different depths. But only one of them is visualized (needle bearing) at the hydrophone station. Realistic_Hydrophone_1_0 controls the needle bearing of one hydrophone device only, while following a contact. That's ok, if there is only one installed, i.e. without REM. The fix is aware of the possibility, that there are multiple hydrophone sensors and sets the needle bearing of all of them.
But you must also tell us why it worked for Sober
Looking forward to update mate
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Old 10-31-13, 09:31 PM   #67
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But you must also tell us why it worked for Sober
Looking forward to update mate
I was using the rotating hydrophone and probably at about 35mts depth . Weird how it is working on my game . Not in every situation though .
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Old 11-01-13, 04:38 AM   #68
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I was using the rotating hydrophone and probably at about 35mts depth . Weird how it is working on my game . Not in every situation though .
Dunno how relevant, but the rotating hydrophone has "only" two controllers instead of three.
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Old 11-01-13, 09:42 PM   #69
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I was using the rotating hydrophone and probably at about 35mts depth . Weird how it is working on my game . Not in every situation though .
It worked for me too Sober using the rotating one. I was at 18 m. And true as you said the rotating doesn t work above 16 m. I updated my autoscript btw taking your suggestions in regard.
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Old 11-03-13, 11:22 PM   #70
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Version 1.1 released. See first post.
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Old 11-04-13, 06:45 AM   #71
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Version 1.1 released. See first post.
You're doing great job with hydrophones tscharlii!
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Old 11-05-13, 01:13 PM   #72
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Well done tcharlii

I have enjoyed your videos and developped a true admiration for this Mr. Know-It-All. How can I enlist him aboard my boat?
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Old 11-06-13, 04:17 PM   #73
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...developped a true admiration for this Mr. Know-It-All. How can I enlist him aboard my boat?
This guy.... Turned out, he is a british spy. His fate is no longer in my hands. I should have been suspicious in the first place, given his strange name.
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Old 11-06-13, 08:50 PM   #74
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So if i am using the rotating hydrophone , i have blind spots ? So you have to find away to link diffrent scripts with diffrent hydrophones ?
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Old 11-07-13, 05:37 AM   #75
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So if i am using the rotating hydrophone , i have blind spots ? So you have to find away to link diffrent scripts with diffrent hydrophones ?
aren't blind spots stored separately for each hydrophone in its own SensorData controller?
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