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Old 07-23-12, 02:03 PM   #1
Hitman
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That's cool, thread title updated
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Old 07-24-12, 12:49 AM   #2
Stiebler
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@SittingWolf:
Quote:
Is that true that I don't need to install Stiebler3B_Addon_for V16B1 before Stiebler4B_Addon_for V16B1?
I presume that you refer to NYGM3.6A and 3.6B, not to the Stiebler4B_Addon_for V16B1.

You are correct, throw away NYGM3.6A, and add NYGM3.6B to your NYGM setup, using JSGME.

@Hitman:
Many thanks for the update to the thread title.

I hope that you noticed that finally I managed to reduce ship speeds in strong winds, as you suggested some time ago.
See here:
http://www.subsim.com/radioroom/showthread.php?t=196674

Stiebler.

Last edited by Stiebler; 07-24-12 at 01:38 AM. Reason: Cross reference added
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Old 12-07-12, 01:40 PM   #3
Silenthuntsman
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Nice Mod

Thanks
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Old 12-12-12, 02:46 AM   #4
Magic1111
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Quote:
Originally Posted by Silenthuntsman View Post
Nice Mod

Thanks
Welcome aboard!!!
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Old 02-07-13, 11:54 AM   #5
Sittingwolf
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@ Stiebler,

Ahoy mate. Do I have to apply that supplement to V16B1 located in the main h.sie's V16B1 folder? What actually does it do or change? and if I have to apply that do I have to do that before Stiebler's4B addon for V16B1 so all the fixes work correctly then?
Sorry if that question was asked before but I couldn't find anything in the V16B1 manual and possibly forum now.

Cheers for that
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Old 02-09-13, 06:18 AM   #6
Jimbuna
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Quote:
Originally Posted by Silenthuntsman View Post
Nice Mod

Thanks
Welcome
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Old 05-01-13, 11:00 AM   #7
Paninejro
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Thank you for the trouble. Very much I love your mod.
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Old 05-01-13, 11:50 AM   #8
arnauld
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I am now trying NYGM , and i have started a career in 1. january 1941 with IXb. One Questition: I can´t find any supply-ship. Is this a bug or do NYGM don´t have supply-ships.

Greetins, Arnauld
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Last edited by arnauld; 05-02-13 at 03:49 AM.
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Old 06-17-13, 11:08 PM   #9
Ligne Maginot
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I'm new here, thank you very much for this amazing mod. Still not done with my first patrol and was attacked by two aircraft and fired four torpedoes defective ....
I have only one question: When one uses the UZO and off TDC (CTRL + T), it is impossible to adjust the "bearing". However, in the other stations are not the same problem. A file to be modified?

List of Mods:

NYGM Tonnage War V2.5 - Stand Alone Version
NYGM3_New
NYGM3_6B
3rd Flotilla Mod
NYGM HiRes Submarines
Merchant_Fleet_Mod_3.2
MFM-Interim-Beta_NYGM
Supplement to V16B1 (JSGME)
Stiebler4B_Addon_for_V16B1
Hitman Optics NYGM 3.6 (Fixed)
CaptainAmericaOfficerIcons

Thanks for attention. [Apologize for my bad English]
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Old 06-18-13, 03:08 AM   #10
Stiebler
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@Linea Maginot:

Quote:
When one uses the UZO and off TDC (CTRL + T), it is impossible to adjust the "bearing". However, in the other stations are not the same problem.
You are correct.
You are also very observant. I had not noticed this problem before.

This is, I think, a problem due to the installation of the "Hitman Optics NYGM 3.6 (Fixed)" mod.

Perhaps Hitman can provide the answer, or the solution, to this problem.

Thanks for your notification of this error.

Stiebler.
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Old 06-18-13, 08:53 AM   #11
Ligne Maginot
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Thanks for the reply. The mod is glorious!!!

I found the problem, one of the entries in Dials.cfg not coincided with corresponding menu_1024_768.ini. You need to make the following change:

[Dial76]
Name=Sol_Bearing
Type=24; DIAL_SOL_BEARING
Cmd=Set_TDC_bearing
Dial=0x3F4900FF;; NEW ----> Dial=0x284900FF
CrtVal=0x28490001
NewVal=0x0
DialVal=0,360
RealVal=0,360; degrees
Circular=Yes
CmdOnDrag=Yes
SndStep=5
SndList=1,Menu.TDC.Bearing,360

You need to change the lines, I hope that does not alter other entry....

Last edited by Ligne Maginot; 06-18-13 at 04:39 PM.
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Old 07-08-13, 11:22 AM   #12
tonton68
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hello!
i'm playing to sh3 since 3 months....after 1.4 version(standard) , and Rub 1.45(very good !) , now i'm playing to NGYM 3.6b version
great thanks !

BUT : NGYm is very "hard"....
is it possible to have sonar détection by DD not so hard ? more easy ?
it is possible to change anything in the playgame (files zones.cfg ??...) maybe ?
THANKS FOR ALL !
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Old 07-08-13, 12:54 PM   #13
desertstriker
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all is changable with the right tools and knowing what to change.
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Old 07-09-13, 01:47 AM   #14
Stiebler
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@Tonton68:

NYGM is intended to give realistic play.

I don't think real U-boat commanders could ask the Allies to make their 'game' easier.

Therefore, sorry, but I shall make no change.

However, for your own use, you could try replacing NYGM's AI_Sensors.dat file with the original from stock SH3.

Stiebler.
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Old 07-09-13, 05:50 AM   #15
tonton68
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However, for your own use, you could try replacing NYGM's AI_Sensors.dat file with the original from stock SH3.


yeh....super ! greats thanks ! it's good for me !
when I will have some more experience , may be i will take NGYm "full"...

so , it's a very good Mod for Sh3....
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