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09-08-15, 05:03 PM | #46 |
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Let me know. While you are doing your tests I will replace the current 3d model with a more basic mesh, and I will make it hidden. In place of visible meshes, I will equip the unit vith a flag weaving from an uninvisible pole, so that we will still be able to locate the unit. Once the testing is done and we are sure everything is okay, I will also remove that flag, and the unit will be totally hidden to the player as well as to the AI crew
P.S: I forgot mentioning before that the dummy unit can't be locked on neither in binocular nor in scope view |
09-08-15, 05:28 PM | #47 |
Navy Seal
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It seems that she's ignoring my presence but I cant tell for sure...
Maybe because she has neutral status or something? Is she neutral? I even set her speed to 2 kn in ME in order to spot some sudden speed change but I'm not sure... Is everything OK with defside.cfg because I couldn't find entries which would make her Side=1 unit? If we manage to force her to act like casual merchant, tomorrow I'll do some testing in various situations, convoys, TF ect... EDIT I see now... Code:
[SideEntry 202] Country=Environmental ; //////////////////////////// C O N V O Y L E A D E R S \\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Side=1 StartDate=19380101 EndDate=19451231 Can you assign her directly to British rooster as a new type of ship?
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 09-08-15 at 05:41 PM. |
09-08-15, 05:43 PM | #48 | |
Navy Seal
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Quote:
More seriously this might happen because she is set as a lifeboat. I am sure that changing her unittype to merchant will make her to react. But at this point I can't exclude that she will be shown on map, that our crew won't spot her, and that we won't be able to lock on it accidentally Or maybe I will use this model: |
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09-08-15, 05:44 PM | #49 |
Navy Seal
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I'm off for tonight...
And tomorrow those badass leaders will work like a charm...
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09-08-15, 05:49 PM | #50 |
Navy Seal
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Nope, I am sure this not the problem as far as the nationality that she is assigned to is Allied. You can try changing unit type. You should do it both in main units cfg file, in roster cfg file and in testing mission's misge file. Try using 102 for example.
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09-08-15, 05:52 PM | #51 |
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something else you should test is wether other units in her group are affected or not by her ignoring our attack. If not, we could even leave her as she is now
gap off |
09-08-15, 05:54 PM | #52 |
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ops vecko, just spotted the mistake:
Code:
[SideEntry 202] Country=Environmental ; //////////////////////////// C O N V O Y L E A D E R S \\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Side=1 StartDate=19380101 EndDate=19451231 EDIT: after correcting my mistake in DefSides.cfg I still can't decide wether Targor's badass is reacting to my presence or not. Tomorrow I will equip her with a light gun and we will see. Time to rest now Last edited by gap; 09-08-15 at 06:24 PM. |
09-09-15, 10:48 AM | #53 |
Navy Seal
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Hello again Gap...
It seems that our badass leader doesn't work at all in groups (as a leader at least). The group will disperse almost immediately after mission is loaded. Can you confirm this? I'm not sure that leader as env (or liferaft type) unit will work because it seems that it has no AI (right now it's intelligent as a floating mine ) and therefore it can't 'pull' appropriate scripts for certain situations. Any new patch version for me?
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 09-09-15 at 11:14 AM. |
09-09-15, 04:52 PM | #54 |
Navy Seal
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Sure:
http://www.mediafire.com/download/c7..._Patch_v0.2.7z I have fixed the wrong DefSsides entry (now ships in the "ConvoyLeaders" group should actually act as Allied units), and I have changed their tyoe to 102 (freighter). If you hace created a set of testing missions you can keep using them, but you should edit the their misge file manually anc change leader's type to 102. |
09-09-15, 05:59 PM | #55 |
Navy Seal
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Hey...
I've made exactly the same changes today like you did in v2 patch but still, AI in a group of Hood battleship and 3 destroyers acts really strange. Group first disperse, then forms again, badass boat going in opposite direction, battleship rams destroyer ect ect... On the other hand, when I placed regular Ranger tanker to lead the group instead of badass boat, the group was acted almost perfectly realistic (I've actually saw for the first time a battleship which really acts like that) . Further more , badass boat was still shown on the map as a "green" unit? Do you have similar findings? I'll repeat same tests with your patch though...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
09-09-15, 06:07 PM | #56 |
Navy Seal
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And on a side note...Here's how it looks convoy spawned in WA campaign with all groups set to ...
Code:
ConvoyRowSpacing=1000.000000 ConvoyColSpacing=500.000000 Almost perfect box formation with 500m (row/column) distance between merchants...Not a good news for our rectangular convoy plans...
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09-09-15, 07:38 PM | #57 | ||
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Quote:
Quote:
ConvoyRowSpacing) is applied for both row and column distances |
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09-09-15, 08:14 PM | #58 | |
Navy Seal
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Quote:
I just hope that maybe my faulty encoding somehow confuse campaign engine...Just started HT campaign with correct encoding and distances 900/600...
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09-10-15, 09:31 AM | #59 | ||
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Quote:
Quote:
P.S: I am still curious to see the arrangement of a larger convoy (at least 20+ ships) when the "columns" parameters is set to 0. |
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09-10-15, 10:55 AM | #60 | |
Navy Seal
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Quote:
GroupTypeDefs.cfg Code:
[HX_] Role=1 Doctrine=0 EscortPosition=1 EscortSpacing=1100.000000 ConvoyRowSpacing=1000.000000 ConvoyColSpacing=500.000000 Columns=0 IsWolfPack=false [HX_.EscortUnit 1] Type=4 CountryName=British ExternalCargo=-1 InternalCargo=-1 CrewRating=3 Weapons=0 Sensors=0 Tactics=0 Camouflage=0 Required=false No=4 SpawnProbability=100 GroupLinkId=0 [HX_.EscortUnit 2] Type=4 CountryName=British ExternalCargo=-1 InternalCargo=-1 CrewRating=3 Weapons=0 Sensors=0 Tactics=0 Camouflage=0 Required=false No=2 SpawnProbability=80 GroupLinkId=0 [HX_.EscortUnit 3] Type=4 CountryName=Canadian ExternalCargo=-1 InternalCargo=-1 CrewRating=3 Weapons=0 Sensors=0 Tactics=0 Camouflage=0 Required=false No=1 SpawnProbability=90 GroupLinkId=0 [HX_.EscortUnit 4] Type=1 CountryName=Canadian ExternalCargo=14 InternalCargo=0 CrewRating=3 Weapons=0 Sensors=0 Tactics=0 Camouflage=0 Required=false No=2 SpawnProbability=20 GroupLinkId=0 [HX_.ConvoyUnit 1] Type=102 Class=KLWarSupplies CountryName=British ExternalCargo=6 InternalCargo=1 CrewRating=2 Weapons=0 Sensors=0 Tactics=0 Camouflage=0 Required=false No=4 SpawnProbability=100 GroupLinkId=0 [HX_.ConvoyUnit 2] Type=102 Class=KLWarSupplies CountryName=British ExternalCargo=15 InternalCargo=0 CrewRating=2 Weapons=0 Sensors=0 Tactics=0 Camouflage=0 Required=false No=6 SpawnProbability=20 GroupLinkId=0 [HX_.ConvoyUnit 3] Type=101 CountryName=British ExternalCargo=-1 InternalCargo=-1 CrewRating=2 Weapons=0 Sensors=0 Tactics=0 Camouflage=0 Required=false No=1 SpawnProbability=100 GroupLinkId=0 [HX_.ConvoyUnit 4] Type=102 CountryName=British ExternalCargo=15 InternalCargo=-1 CrewRating=2 Weapons=0 Sensors=0 Tactics=0 Camouflage=0 Required=false No=6 SpawnProbability=100 GroupLinkId=0 [HX_.ConvoyUnit 5] Type=102 CountryName=Canadian ExternalCargo=0 InternalCargo=-1 CrewRating=2 Weapons=0 Sensors=0 Tactics=0 Camouflage=0 Required=false No=4 SpawnProbability=100 GroupLinkId=0 [HX_.ConvoyUnit 6] Type=101 CountryName=Panama ExternalCargo=-1 InternalCargo=-1 CrewRating=2 Weapons=0 Sensors=0 Tactics=0 Camouflage=0 Required=false No=1 SpawnProbability=100 GroupLinkId=0 [HX_.ConvoyUnit 7] Type=102 CountryName=Panama ExternalCargo=6 InternalCargo=0 CrewRating=2 Weapons=0 Sensors=0 Tactics=0 Camouflage=0 Required=false No=3 SpawnProbability=100 GroupLinkId=0 [HX_.ConvoyUnit 8] Type=102 CountryName=FreeBelgium ExternalCargo=6 InternalCargo=0 CrewRating=2 Weapons=0 Sensors=0 Tactics=0 Camouflage=0 Required=false No=1 SpawnProbability=50 GroupLinkId=0 [HX_.ConvoyUnit 9] Type=102 CountryName=FreeDenmark ExternalCargo=8 InternalCargo=0 CrewRating=2 Weapons=0 Sensors=0 Tactics=0 Camouflage=0 Required=false No=1 SpawnProbability=50 GroupLinkId=0 [HX_.ConvoyUnit 10] Type=102 CountryName=FreeFinland ExternalCargo=8 InternalCargo=0 CrewRating=2 Weapons=0 Sensors=0 Tactics=0 Camouflage=0 Required=false No=1 SpawnProbability=20 GroupLinkId=0 [HX_.ConvoyUnit 11] Type=102 CountryName=FreeFrench ExternalCargo=6 InternalCargo=0 CrewRating=2 Weapons=0 Sensors=0 Tactics=0 Camouflage=0 Required=false No=2 SpawnProbability=80 GroupLinkId=0 [HX_.ConvoyUnit 12] Type=101 CountryName=FreeGreece ExternalCargo=-1 InternalCargo=-1 CrewRating=2 Weapons=0 Sensors=0 Tactics=0 Camouflage=0 Required=false No=1 SpawnProbability=100 GroupLinkId=0 [HX_.ConvoyUnit 13] Type=102 CountryName=FreeGreece ExternalCargo=6 InternalCargo=0 CrewRating=2 Weapons=0 Sensors=0 Tactics=0 Camouflage=0 Required=false No=1 SpawnProbability=100 GroupLinkId=0 [HX_.ConvoyUnit 14] Type=102 CountryName=FreeGreece ExternalCargo=0 InternalCargo=-1 CrewRating=2 Weapons=0 Sensors=0 Tactics=0 Camouflage=0 Required=false No=1 SpawnProbability=40 GroupLinkId=0 [HX_.ConvoyUnit 15] Type=102 CountryName=FreeNetherlands ExternalCargo=5 InternalCargo=0 CrewRating=2 Weapons=0 Sensors=0 Tactics=0 Camouflage=0 Required=false No=1 SpawnProbability=20 GroupLinkId=0 [HX_.ConvoyUnit 16] Type=102 CountryName=FreeNorway ExternalCargo=5 InternalCargo=0 CrewRating=2 Weapons=0 Sensors=0 Tactics=0 Camouflage=0 Required=false No=1 SpawnProbability=20 GroupLinkId=0 [HX_.ConvoyUnit 17] Type=102 CountryName=FreePoland ExternalCargo=0 InternalCargo=-1 CrewRating=2 Weapons=0 Sensors=0 Tactics=0 Camouflage=0 Required=false No=2 SpawnProbability=80 GroupLinkId=0 [HX_.ConvoyUnit 18] Type=102 CountryName=FreePoland ExternalCargo=5 InternalCargo=0 CrewRating=2 Weapons=0 Sensors=0 Tactics=0 Camouflage=0 Required=false No=1 SpawnProbability=100 GroupLinkId=0 [HX_.ConvoyUnit 19] Type=102 CountryName=FreeSweden ExternalCargo=6 InternalCargo=0 CrewRating=2 Weapons=0 Sensors=0 Tactics=0 Camouflage=0 Required=false No=1 SpawnProbability=10 GroupLinkId=0 [HX_.ConvoyUnit 20] Type=101 CountryName=Brazil ExternalCargo=-1 InternalCargo=-1 CrewRating=2 Weapons=0 Sensors=0 Tactics=0 Camouflage=0 Required=false No=1 SpawnProbability=20 GroupLinkId=0
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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