SUBSIM Radio Room Forums


SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-20-2021, 05:27 PM   #2776
KaleunMarco
Sea Lord
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area
Posts: 1,789
Downloads: 322
Uploads: 13


Default

Quote:
Originally Posted by ETAIPOS View Post
I encountered a very strange convoy off north-east coast of Borneo.

It seems to be an invasion TF lead by CA, with 10 or so small troop transports, escorted by 8-10 DD and 2-3 CLs. I have no idea where they are going. It is 11 January, too early for Balikpapan, landing force should be at Tarakan (though there is none - I patrolled there from late night 9th to morning 11th).

But the strangest problem with this TF is that they seem to magically know where I am.

As long as I am shadowing, they move super slowly (3kts) South. But as soon as I try to close, they begin to turn away from me, plus they begin strange maneuvers - transports either turn towards second column, or turn towards me to pass almost directly over my position, or just randomly turn resulting in entire convoy becoming a total chaos, with one constant point - an empty space in 40-50 degree angle in front of my sub. Destroyers reposition constantly to be close to charge in as soon as I rise above thermal layer. If I attack from the front, at least 4 guard from that direction. If I approach from the back, similarly they gather around, leaving their original position in front of the formation.

They are not that deadly, as I managed to perform multiple attack attempts then dive back to 240 ft, then reposition and rise up to periscope depth.
But even constantly cheating with outside view the best I managed was to sink one ship with aft tube. On another attempt I hit another in the stern, but it steamed away even though it lost rudder and one of the screws

No matter what angle I approach, no matter that I am at 240 ft, silent running and below thermal layer, convoy still know where my ship is and entire convoy reforms to make the attack super difficult.

It seems as if AI had super skilled search programming (or even cheating level - unlimited view range) but rookie attack routine, or even something that stops them from attacking until my ship is shallow enough (and even then I can often dodge)

As it is my first convoy attack in the mod... are they all like that?
ETAIPOS,

what you experienced is not much different from some of my experiences and yes, it is very frustrating.
we were not detected but the TF/Convoy would act idiotic and nonsensical once it spawned and i was in the general area. i do not think it detected us because it did not send escorts our way, but they just dip-s#itted around, accomplishing no headway to wherever it was they were supposed to be headed. it made our attack planning very difficult because there was no way to predict where they would be.

they are not all like that but that behaviour seems to be unique to this release of FOTRSU because i have not seen it previously in Stock or any of the other mega-mods. that's an observation and not a criticism. we can still sink them even as they dip-s#it around, it just takes more time to accomplish.


__________________
there are only two things in the world: submarines and targets.
Fortiter et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is online   Reply With Quote
Old 02-20-2021, 07:36 PM   #2777
ETAIPOS
Swabbie
 
Join Date: Feb 2008
Posts: 14
Downloads: 17
Uploads: 0
Default

Quote:
Originally Posted by KaleunMarco View Post
ETAIPOS,

what you experienced is not much different from some of my experiences and yes, it is very frustrating.
we were not detected but the TF/Convoy would act idiotic and nonsensical once it spawned and i was in the general area. i do not think it detected us because it did not send escorts our way, but they just dip-s#itted around, accomplishing no headway to wherever it was they were supposed to be headed. it made our attack planning very difficult because there was no way to predict where they would be.

they are not all like that but that behaviour seems to be unique to this release of FOTRSU because i have not seen it previously in Stock or any of the other mega-mods. that's an observation and not a criticism. we can still sink them even as they dip-s#it around, it just takes more time to accomplish.


Performed 3 more reloads. This time I was targeting Kuma on the side of the convoy. sank her 3 times On first attempt, I was lucky and hit 3 different Troop ships before they reached shallow waters, none sunk. On second just 1 or 2, one of them took torp midships and another aft. graphics shown both propellers and rudder broken off, yet the ship still kept enough speed to keep up with convoy and so managed to escape, even though water was over railings on cargo decks bow and aft. On third I hit just 1 Troop transport, but it looked well - ship was heavily listing had fires over boat deck and one engine knocked out while second was barely moving. managed to overtake it before shallows and as torp was about to finish it...CTD
__________________
Europa Barbarorum Historian
ETAIPOS is offline   Reply With Quote
Old 02-21-2021, 10:31 AM   #2778
torpedobait
Grey Wolf
 
Join Date: Feb 2004
Location: Kentucky
Posts: 942
Downloads: 365
Uploads: 0
Default

Quote:
Originally Posted by KaleunMarco View Post
ETAIPOS,

what you experienced is not much different from some of my experiences and yes, it is very frustrating.
we were not detected but the TF/Convoy would act idiotic and nonsensical once it spawned and i was in the general area. i do not think it detected us because it did not send escorts our way, but they just dip-s#itted around, accomplishing no headway to wherever it was they were supposed to be headed. it made our attack planning very difficult because there was no way to predict where they would be.

they are not all like that but that behaviour seems to be unique to this release of FOTRSU because i have not seen it previously in Stock or any of the other mega-mods. that's an observation and not a criticism. we can still sink them even as they dip-s#it around, it just takes more time to accomplish.


Going from memory here, but on the first patrol out of Fremantle following short assignments to Manila and Surabaya (probably in mid-to-late March 1942), I got a warship sound contact after passing the entrance to Lombok Strait. It soon evolved into many multiple mixed contacts, all in the approximate center of the Strait, but moving generally to the Northeast. Still surfaced, I went Westerly and hugged that side of the Strait out of visual range until gaining a position ahead of the mass of sonar contacts. I was nearing the end of the Strait with the contacts clearly to my Southeast when I turned due East to a point about 1/3 the way across. It now seemed that the contacts were moving towards me, or at least Northerly, so I submerged to a point about 80 feet below the reported thermal layer and waited.

Sure enough, they came into range, being led by a Kuma Light Cruiser. It was surrounded by 6-8 DDs and DDEs, but there was a clear gap in the NNW sector as they came towards me. I came to PD and found the Kuma about 2000 yards to my East. I sent 2 MK14's to him, with both hitting and setting him afire. I dove deep again and headed Southeasterly where the bulk of the sonar contacts lay. Upon rising to PD again, there were numerous small transports all around, moving in various directions but generally NNW. I sank several with the bow tubes, then hightailed it East. The escorts made no meaningful attempts to find me! Coming back up to PD, there were 2 more transports and another light cruiser about 1500 yards to my stern. All three went down with our stern torpedos. Again, there was no real pursuit, possibly because we went deep and fast almost immediately on firing the torpedos, dropping a decoy (dubious value) and heading NE. The convoy eventually regrouped and headed NW towards Surabaya via one of those two channels East of Surabaya. We reloaded all tubes, surfaced, and proceeded up towards the Makassar choke point, our intended destination.

The tonnage claimed that day was not great, but the number of ships sunk was impressive: 2 light cruisers and at least 4 or 5 small transports, at a cost of 12 torpedos. And it was fun!
__________________
TorpedoBait (Damn! Where did that come from?)

Software: Win10 Pro 64-bit, 100_FalloftheRisingSun_UltimateEdition_v1.39_EN, Large Address Aware.
Hardware: Falcon-NW Talon 20th Anniversary Edition, Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz, 16Gb RAM, NVIDIA GeForce RTX2060 Super 8Gb, Creative SoundBlaster Z.

torpedobait is offline   Reply With Quote
Old 02-21-2021, 12:20 PM   #2779
KaleunMarco
Sea Lord
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area
Posts: 1,789
Downloads: 322
Uploads: 13


Default CTD on report of Aircraft spotted

PB and FOTRSU Team,

Has anyone reported a CTD upon receiving a message of Aircraft Spotted?
if not, here is the situation at the time, although it happened so suddenly and was so unexpected that some of the details are SWAGs.

we were headed NE a bit SE of the Island of Oshima.
The single (?) aircraft came from the NE and was headed SW.
the date was May 21, 1944...the time...i can only SWAG: sometime after Noon.
We were surfaced with both radars working.
i cannot remember if the report was from the radar operator or the lookouts. Like i said earlier, it was swift and unexpected.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_UltimateEdition_v1.39_EN
200 FotRSU_NipponMaru_Public_Beta_v1.1_Build
901_FlotillasTestPlus


__________________
there are only two things in the world: submarines and targets.
Fortiter et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is online   Reply With Quote
Old 02-21-2021, 01:20 PM   #2780
Mios 4Me
Weps
 
Join Date: Feb 2019
Posts: 350
Downloads: 27
Uploads: 0


Default

Quote:
Originally Posted by KaleunMarco View Post
[COLOR="Orange"]PB and FOTRSU Team,

Has anyone reported a CTD upon receiving a message of Aircraft Spotted?
I had several CTDs associated with an approaching aircraft of indeterminate type in 1943-44, including at night and in stormy weather, but I never heard the Aircraft Spotted message.
Mios 4Me is offline   Reply With Quote
Old 02-21-2021, 02:31 PM   #2781
KaleunMarco
Sea Lord
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area
Posts: 1,789
Downloads: 322
Uploads: 13


Default

Quote:
Originally Posted by KaleunMarco View Post
PB and FOTRSU Team,

Has anyone reported a CTD upon receiving a message of Aircraft Spotted?
if not, here is the situation at the time, although it happened so suddenly and was so unexpected that some of the details are SWAGs.

we were headed NE a bit SE of the Island of Oshima.
The single (?) aircraft came from the NE and was headed SW.
the date was May 21, 1944...the time...i can only SWAG: sometime after Noon.
We were surfaced with both radars working.
i cannot remember if the report was from the radar operator or the lookouts. Like i said earlier, it was swift and unexpected.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_UltimateEdition_v1.39_EN
200 FotRSU_NipponMaru_Public_Beta_v1.1_Build
901_FlotillasTestPlus
this could have something to do with the ASW G4 Betty.
i've restarted the mission at the last reload point and when an ASW G4 Betty spawns, my system just stops.
Stops for maybe 15 seconds.
Nothing happens during this time.
then...the nothing stops and game activity returns.
when the ASW G4 Betty made its return flight, the same things happened.
Very strange behaviour.
__________________
there are only two things in the world: submarines and targets.
Fortiter et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is online   Reply With Quote
Old 02-22-2021, 10:02 PM   #2782
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: The Crossroads of Mid-America
Posts: 6,984
Downloads: 338
Uploads: 1


Default

The ASW Betty is not the culprit, but there are a few tweaks that s7rikeback has completed on a few planes. I have not had issue with ASW Betty, Zero 6, H6K, Hi61, and a few others. I have on occasion had issues with them NOT attacking when it seemed they should, but not CTDs. However, I am finding that the new airbase at Emirau is definitely too "active" and has airplanes constantly in the air, especially toward Rabaul, and that at times will bring the computer to its knees. I do suspect at least one airplane though that might be found complicit in a lot of these CTDs. We are still digging. As a further update, we have most of the Flotillas functioning as intended, and did find a few more sprelling airs (spelling errors) in the files... Suffice to say that the lack of a space between names has been found more than once... but we have also found issue with "dates", and the game's apparent failure to properly recognize them, more than once. Treasure Island still will not allow a Start after January of 1944, and Hunters Point will take a boat for Transfer, but will not allow it to Start - ever. I can't even get a "normal" start to function there - no matter where I move the base to in San Francisco Bay. Surely it's something simple, but... Certain planned aspects of the mod will start being dropped very soon... not that anyone will ever notice them missing, except myself and s7rikeback... - sigh
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 02-22-2021, 11:45 PM   #2783
KaleunMarco
Sea Lord
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area
Posts: 1,789
Downloads: 322
Uploads: 13


Default

Quote:
Originally Posted by propbeanie View Post
However, I am finding that the new airbase at Emirau is definitely too "active" and has airplanes constantly in the air, especially toward Rabaul, and that at times will bring the computer to its knees. I do suspect at least one airplane though that might be found complicit in a lot of these CTDs.
well, this was hell-and-gone from Rabaul...we were in Area 4.

and i was guessing on the ASW Betty because it always happened when that aircraft was spawned and passing nearby.

on the Nth restart, i stayed submerged for an inordinate length of time and sailed out into the wide part of the ocean. when we surfaced after dark, there were no more verdammt aircraft.

__________________
there are only two things in the world: submarines and targets.
Fortiter et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is online   Reply With Quote
Old 02-23-2021, 08:09 AM   #2784
Mios 4Me
Weps
 
Join Date: Feb 2019
Posts: 350
Downloads: 27
Uploads: 0


Default Aircraft

- is there a radar-equipped plane that debuts in 1943?

- Is the Lorna, once ubiquitous in 1945, active in 1.39? I haven't seen one through June.

- Is there an attack mode for Ohka-laden Bettys? We were already diving when we spotted one in the northern SOJ, so no opportunity for experimentation.
Mios 4Me is offline   Reply With Quote
Old 02-23-2021, 01:20 PM   #2785
jgbraswell
Nub
 
Join Date: Feb 2021
Posts: 2
Downloads: 12
Uploads: 0
Default

Newbie here, just played SH4 generic and really liked it. Downloaded and install FOTRUS mod. Problem, when I start the game it freezes (doesn't complete the start up process --- screen with the red bar). Is there anything I can adjust to get it working?
Thanks!!!
jgbraswell is offline   Reply With Quote
Old 02-23-2021, 01:57 PM   #2786
KaleunMarco
Sea Lord
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area
Posts: 1,789
Downloads: 322
Uploads: 13


Default

Quote:
Originally Posted by jgbraswell View Post
Newbie here, just played SH4 generic and really liked it. Downloaded and install FOTRUS mod. Problem, when I start the game it freezes (doesn't complete the start up process --- screen with the red bar). Is there anything I can adjust to get it working?
Thanks!!!
welcome jgbraswell.
don't want to seem unreasonably harsh but have you read the Page 1 instructions, etc? very important gouge is compiled there. things like:
  • Files and instructions for the utilities are found in the mod's Support folder after extraction, in same-named sub-folders. JSGME and MultiSH4 are included, also with instructions, found in sub-folders off the Support folder. Activating the mod will put Large Address Aware and MultiSH4 into your Silent Hunter Wolves of the Pacific (whatever you've named it), and JSGME into the Extras folder.
  • Run Large Address Aware, choosing SH4.exe as the "target" file you want to be made Large Address Aware.
  • More detailed instructions can be found by activating the "01_FotRSU_Support_TOC.bat" file in the game's "root" directory
  • Or by double-clicking the "01_FotRSU_TableOfContents.pdf" file in the Support folder, and then using the list in that to choose a pdf to read.

please go back to the first page of FORTRSU and read...before proceeding with playing this mod.
https://www.subsim.com/radioroom/sho...d.php?t=243064

__________________
there are only two things in the world: submarines and targets.
Fortiter et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is online   Reply With Quote
Old 02-23-2021, 02:50 PM   #2787
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: The Crossroads of Mid-America
Posts: 6,984
Downloads: 338
Uploads: 1


Default

Quote:
Originally Posted by KaleunMarco View Post
well, this was hell-and-gone from Rabaul...we were in Area 4.

and i was guessing on the ASW Betty because it always happened when that aircraft was spawned and passing nearby.

on the Nth restart, i stayed submerged for an inordinate length of time and sailed out into the wide part of the ocean. when we surfaced after dark, there were no more verdammt aircraft.

Generally speaking though, that which you "see" are not the culprit, but rather the one behind them...


Quote:
Originally Posted by Mios 4Me View Post
- is there a radar-equipped plane that debuts in 1943?

- Is the Lorna, once ubiquitous in 1945, active in 1.39? I haven't seen one through June.

- Is there an attack mode for Ohka-laden Bettys? We were already diving when we spotted one in the northern SOJ, so no opportunity for experimentation.
Yes, the Ohka Betty can indeed do you harm, as can the Kamikaze zero, given half a chance. I was taken out by an Okha while at PD when attacking a Task Force in the Formosa Strait near the Ryukyus a while back. I did manage to do a Save before I "died", and was able to use the exterior camera to see what had happened... quite impressive. The Lorna was showing up perhaps a bit too much, so its squadrons were reduced somewhat, and it was further "date restricted". There should be several planes that have radar beginning in late 1943 (a Betty??), but I don't remember which off the top of my head. I'll see if I can find them, or maybe s7rikeback will know, if he gets time to stop by...


Quote:
Originally Posted by jgbraswell View Post
Newbie here, just played SH4 generic and really liked it. Downloaded and install FOTRUS mod. Problem, when I start the game it freezes (doesn't complete the start up process --- screen with the red bar). Is there anything I can adjust to get it working?
Thanks!!!
Quote:
Originally Posted by KaleunMarco View Post
welcome jgbraswell.
don't want to seem unreasonably harsh but have you read the Page 1 instructions, etc? very important gouge is compiled there. things like:
  • Files and instructions for the utilities are found in the mod's Support folder after extraction, in same-named sub-folders. JSGME and MultiSH4 are included, also with instructions, found in sub-folders off the Support folder. Activating the mod will put Large Address Aware and MultiSH4 into your Silent Hunter Wolves of the Pacific (whatever you've named it), and JSGME into the Extras folder.
  • Run Large Address Aware, choosing SH4.exe as the "target" file you want to be made Large Address Aware.
  • More detailed instructions can be found by activating the "01_FotRSU_Support_TOC.bat" file in the game's "root" directory
  • Or by double-clicking the "01_FotRSU_TableOfContents.pdf" file in the Support folder, and then using the list in that to choose a pdf to read.

please go back to the first page of FORTRSU and read...before proceeding with playing this mod.
https://www.subsim.com/radioroom/sho...d.php?t=243064

ditto. The main culprits are improperly installing SH4 to a "program files" folder (this was not a problem back in the WinXP days), and/or failure to empty the Save folder prior to starting the game, and/or improper activation of LAA on the SH4.exe file.
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 02-24-2021, 03:00 AM   #2788
ETAIPOS
Swabbie
 
Join Date: Feb 2008
Posts: 14
Downloads: 17
Uploads: 0
Default

Quote:
Originally Posted by jgbraswell View Post
Newbie here, just played SH4 generic and really liked it. Downloaded and install FOTRUS mod. Problem, when I start the game it freezes (doesn't complete the start up process --- screen with the red bar). Is there anything I can adjust to get it working?
Thanks!!!
Stupid question maybe but do you have SH4 or SH4 with U-boat missions DLC?
First is version 1.4 and second 1.5.

The mod will only work on the version 1.5. I initially installed over plain SH4 and it looked the same - freeze on the loading screen.
__________________
Europa Barbarorum Historian
ETAIPOS is offline   Reply With Quote
Old 02-24-2021, 09:52 AM   #2789
KaleunMarco
Sea Lord
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area
Posts: 1,789
Downloads: 322
Uploads: 13


Default

Quote:
Originally Posted by ETAIPOS View Post
Stupid question maybe but do you have SH4 or SH4 with U-boat missions DLC?
First is version 1.4 and second 1.5.

The mod will only work on the version 1.5. I initially installed over plain SH4 and it looked the same - freeze on the loading screen.
__________________
there are only two things in the world: submarines and targets.
Fortiter et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10

Last edited by KaleunMarco; 02-24-2021 at 07:30 PM.
KaleunMarco is online   Reply With Quote
Old 02-24-2021, 01:27 PM   #2790
s7rikeback
I break things
 
s7rikeback's Avatar
 
Join Date: Jan 2013
Location: Merry Old England
Posts: 656
Downloads: 874
Uploads: 8


Default

Quote:
Originally Posted by Mios 4Me View Post
- is there a radar-equipped plane that debuts in 1943?

- Is the Lorna, once ubiquitous in 1945, active in 1.39? I haven't seen one through June.

- Is there an attack mode for Ohka-laden Bettys? We were already diving when we spotted one in the northern SOJ, so no opportunity for experimentation.

1941 > 24 Aircraft - 2 Axis / 22 Allied -- Activated
1942 > 2 Aircraft - 2 Axis / 0 Allied -- Activated
1943 > 4 Aircraft - 2 Axis / 2 Allied -- Activated


So from 1941, we have 6 Axis & 24 Allied radar enabled aircraft.

It seems we may have some research to do, to bring the Axis aircraft to a decent number to match the Allies.
__________________


s7rikeback's - Silent Hunter Mod Collection

"Smoke me a kipper, I'll be back for breakfast"
s7rikeback is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:41 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright © 1995- 2021 Subsim®
"Subsim" is a registered trademark, all rights reserved.