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Old 02-08-21, 12:14 PM   #1906
John Pancoast
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Tense moments with NYGM!

Setting: Early November, 1940 6:45 p.m. 150 km west-south-west of Gibraltar. Tracking a large convoy. Light seas, good visibility. Got inside outer lanes of convoy, sighted two transports. Two torpedoes each. Instantly sank the first transport, missed second. Dived to evade, but did not think to submerge under ships in convoy. Quickly located and pinged by escorts, dived to 120 meters. Hunted and depth-charged by four escorts for two-and-one-half hours. Light damage to flak gun, no other damage.

Eventually, three escorts left and went back to the convoy. Continued to be hunted by a Flower class corvette. This single escort continued to ping me, even after he ran out of depth-charges, for another NINE hours!! No matter how I evaded, he always seemed to know right where I was (this was before I learned that the sound of exploding depth-charges does NOT mask your sound of moving away). Out of desperation, I rose to periscope depth and fired an aft torpedo, which missed, of course. For some reason, he seemed to have more difficulty acquiring me at periscope depth and he eventually gave up and just before dawn, I escaped.

If anything, SH3 with NYGM will teach you to be patient!
Unfortunately, the noise of ships propellers in a convoy don't mask you either like it should though getting under them at least makes them physically get in the way of escorts which can help somewhat.
Also, 120 meters isn't deep enough.
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Old 02-08-21, 04:12 PM   #1907
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Unfortunately, the noise of ships propellers in a convoy don't mask you either like it should though getting under them at least makes them physically get in the way of escorts which can help somewhat.
Thanks, John!
Quote:
Also, 120 meters isn't deep enough.
Oh, believe me, I (eventually) went much deeper than that! I think I got as deep as 235 meters at one point! My crew was giving me lots of nervous glances!
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Old 02-08-21, 04:42 PM   #1908
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Thanks, John!
Oh, believe me, I (eventually) went much deeper than that! I think I got as deep as 235 meters at one point! My crew was giving me lots of nervous glances!
Mine do that just by my returning to still command the boat !
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Old 02-08-21, 05:20 PM   #1909
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Tee hee!
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Old 02-10-21, 09:00 PM   #1910
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Stz, regarding noises meant to also fyi this: repair/torpedo reloading noise isn't modeled in Sh3 either.
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Old 02-10-21, 09:53 PM   #1911
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Doh! You mean all that clanking and banging doesn't increase your sound signature at all!!?

Next, someone will tell me that silent running has no effect either! Geez...

It's amazing how many basic aspects of submarine warfare were missed or unfinished by Ubisoft. I seem to recall discussions back in the day that Ubisoft rushed the final product to market. Too bad, they were so close!

Thanks for the heads-up, though!
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Old 02-10-21, 10:14 PM   #1912
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Doh! You mean all that clanking and banging doesn't increase your sound signature at all!!?

Next, someone will tell me that silent running has no effect either! Geez...

It's amazing how many basic aspects of submarine warfare were missed or unfinished by Ubisoft. I seem to recall discussions back in the day that Ubisoft rushed the final product to market. Too bad, they were so close!

Thanks for the heads-up, though!

There were/are a LOT of u-boat 101 items missing.
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Old 02-10-21, 11:25 PM   #1913
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Quote:
Originally Posted by Subtype Zero View Post
Doh! You mean all that clanking and banging doesn't increase your sound signature at all!!?

Next, someone will tell me that silent running has no effect either! Geez...

It's amazing how many basic aspects of submarine warfare were missed or unfinished by Ubisoft. I seem to recall discussions back in the day that Ubisoft rushed the final product to market. Too bad, they were so close!

Thanks for the heads-up, though!
John... I see that Bernard is visiting here also...
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Old 02-10-21, 11:37 PM   #1914
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John... I see that Bernard is visiting here also...

Same as always Rick; he's everywhere !
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Old 02-11-21, 12:00 PM   #1915
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He has his hand in all aspects of our lives...
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Old 02-11-21, 12:34 PM   #1916
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Well, Bernard has always enjoyed banging on the torpedoes with a monkey wrench, so it's all good!
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Old 02-11-21, 12:49 PM   #1917
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Well, Bernard has always enjoyed banging on the torpedoes with a monkey wrench, so it's all good!
And here the Germans thought the depth keeping, etc. issues were some mechanical/design defect ! Bernard !!!
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Old 02-11-21, 09:15 PM   #1918
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Bernaaard!!!
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Old 02-12-21, 03:26 PM   #1919
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Why can i not download this mod?
Many thanks if you can help.
KUrtz
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Old 02-12-21, 03:40 PM   #1920
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Why can i not download this mod?
Many thanks if you can help.
KUrtz
Working for me via Stiebler's subsim signature link. Any error message ?
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