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Old 07-14-19, 12:29 PM   #331
Fifi
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Quote:
Originally Posted by Templar View Post
Excellent work Fifi.
Thank you

Quote:
Originally Posted by Niume View Post
Now we need smoke coming out from the snorkel head.:Kaleun_T humbs_Up:
I tried snorkels in WAC5.2 and there is a wrong thing...even snorkel down on deck, smoke is exiting snorkel head
I don’t like it.
Maybe later i’ll Try to fix this bug, but we don’t really need it IMHO.
(Have to see if it’s the same in KSD by the way)

All types IX compass in command room has been fixed, i just have a small nasty texture misfit that i try to solve...should be done tomorrow.
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Old 07-14-19, 03:36 PM   #332
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Either way, fantastic work as always
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GLORY TO UKRAINE!


[ENG] SH 4 KSD II Ace Edition
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Old 07-15-19, 12:59 AM   #333
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SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander
SHIV + OM + OMEGU
SHV + WoS
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Old 07-15-19, 02:54 AM   #334
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I haven't seen any smoke from the snorkel's in KSD.

Keep up the good work buddy.

Last edited by Templar; 07-15-19 at 03:20 AM.
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Old 07-15-19, 09:36 AM   #335
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Many thanks for your kind words guys

Before the exhaust smoke of snorkel, there was an important thing missing!
None of OM snorkels were virtually active because no tube linked from snorkel to engine room! (And no snorkel support on conning tower)

Now this is present and effective in 1944/01/01 for all U-Boats snorkel equiped.
Here the VIIC in early 44:







More to come ...
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Old 07-15-19, 06:57 PM   #336
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Excellent!
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Old 07-16-19, 01:22 AM   #337
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Originally Posted by Fifi View Post

Now this is present and effective in 1944/01/01 for all U-Boats snorkel equiped.
Was too fast on this one ...
It will be effective for all U-Boats snorkel equiped, WHEN i’ll figure out how to make this tube appear ONLY when a snorkel is present onboard!
That’s quite different

Would be kind of stupid to get this side tube before the official release of U-Boat snorkels!

The turm of the picture above is ok because it appears in game in 44 (as the snorkel appearance), but the others...
Well, back to some mind breaker
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Old 07-16-19, 05:14 AM   #338
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Finally figured out how to make appear the snorkel tube ONLY at the right dates!

Here the VIID just after the snorkel affectation date:



Of course, before the snorkel affectation date ---> no side tube
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Old 07-16-19, 06:03 AM   #339
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Awesome!
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Old 07-17-19, 04:57 AM   #340
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IXD2 snorkel and new turm color less greenish.



Have to find where they hide the hull texture, because the référence doesn’t exist in SH4 game !!

Last edited by Fifi; 07-17-19 at 06:03 AM.
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Old 07-17-19, 06:16 AM   #341
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Here is an interesting read.

https://amp.rokket.biz/docs/u-boat_c...h_photos_5.pdf

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Old 07-17-19, 06:42 AM   #342
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Quote:
Originally Posted by Templar View Post
Yes thanks, but i already got it

I’m giving the IXD2 the Schlickgrau 58 color...and i think i got it quite right (at least on my monitor)
This is a grey color with some green in it.
Not like the too much green stock IXD2

Screen shot coming soon
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Old 07-17-19, 06:52 AM   #343
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Don't forget the "Schiffsbodenfarbe III Grau" for the lower hull.
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Old 07-17-19, 07:02 AM   #344
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Quote:
Originally Posted by Templar View Post
Don't forget the "Schiffsbodenfarbe III Grau" for the lower hull.
This will be later update with full color revision...i think.

Here the IXD2 with new Schlickgrau 58 color:



Before it was too green:

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Old 07-17-19, 07:06 AM   #345
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Excellent!
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