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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Team Leader
Join Date: Nov 2019
Posts: 23
Downloads: 6
Uploads: 1
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![]() Announcing 23rd December, 2020 Please note that we expect typos here and mistakes in the mod. Just let us know! Version 1.39 of Fall of the Rising Sun Ultimate Edition Note: This mod is for "Silent Hunter 4: Wolves of the Pacific" v1.5 only - with Uboat Missions Add-on aka: "Gold Edition" ++++++++++++++++++++++++++++++++++++++++++++++++++ATTENTION: If you need help troubleshooting an issue - Post your issue in this thread - if you have a potential "bug" to report - post it in this thread - We want to keep all FotRSU information together for other user's future reference in this thread, if at all possible. Do NOT PM "FotRSU Mod Team", nor post issues in the Download Page. That User ID is only logged-into for updates and notices, which might be 6 months (or longer) between edits. For better "service", post here... In all cases, it is required that you supply more information than just "... and then it CTD'd..." Your post may very well be ignored otherwise. We shouldn't have to ask twenty questions across multiple posts, besides the fact that we are old folk, and forget where other posts are, or who started them... You should supply your computer information, such as cpu, gpu, RAM, hard drive(s) and free space, whether you emptied the old Save folder, your OS, whether 32-bit or 64-bit and where the game you have modded is installed. We also need what mods are activated (use the JSGME "Export activated mods list to..."). As for a potential bug, besides the previously mentioned, we also need the date of the occurrence and the location - the more accurate, the better - THIS IS IMPORTANT - it is also nice to know what submarine you are in, the date you sailed, where did you sail from, what were your orders and what are the surrounding circumstances... The more information you supply, the better. Without it, the task of finding what you consider as an issue is much more difficult. Pictures and / or video are greatly appreciated. Be aware that the structure in the Support folder of the mod has changed. Also be aware that a recent Win10 update has changed the bahavior of the pdf links, and they now do NOT work on my computer. YMMV. Thank you. ------------------------------------------------------------------ ================================================== ============== Be sure and read the documentation is the Support folder Quickie Activation: Download the mod file "100_FalloftheRisingSun_UltimateEdition_v1.2_EN.7z " to an easily remembered location on your computer. Your SH4 install should be "clean", either from a new install, or from a known-clean archive. It should NOT be installed in a Windows "Program Files" folder. The easiest way to do the activation is to create a MODS folder inside of your game folder. For our example, we'll use the "D" drive, "Games" folder, and "SH4FotRSU" as the structure. Such that we have "D:\Games \SH4FotRSU" as our game folder. Create a folder named "MODS" inside of that. MODS is the default name that JSGME uses for its folder. Put the "100_FalloftheRisingSun_UltimateEdition_v1.2_EN.7z " mod file in that folder. Use 7Zip on it to "extract it here", and you should have the mod folder structure built properly in that MODS folder. Find the JSGME_v2.60.zip file in the "D:\Games \SH4FotRSU \MODS \100_FalloftheRisingSun_UltimateEdition_v1.2_EN \Extras" folder, and copy it to the SH4FotRSU folder above. Use 7-Zip to extract it here, and then run the JSGME.exe file. It will pop-up a dialog with the "MODS" folder named, and confirm that. Run JSGME again, and you should have 100_FalloftheRisingSun_UltimateEdition_v1.2_EN listed in the left-hand window. Click on that once to highlight it, and the click on the right pointing arrowhead ( > ), which will activate the mod. It would be best to use the MultiSH4 found in the game folder, and use that to create a unique 3-character "name" for your newly modded Game Save folder. You must Run the the "Large Address Aware.exe" file found in the game folder after mod activation. This implies that you need a 64-bit OS and at least 4 gig of RAM (see computer specs elsewhere here). You can now run the SH4.exe, and you should have FotRSU up and running. This is an over-simplified version of what is found in the various pdf files in the Support folder of the game. Please read the pdf documentation in the Support folder There is an "01_FotRSU_Support_TOC.bat" file in the 'root' folder of the mod / game (after activation) that should start the "01_FotRSU_TableOfContents.pdf" file, which contains a list of pdf support info, some of which is very verbose and boring to some, but useful to others. Recent Windows 10 updates may render the pdf link system null & void... There are ReadMe files that attempt to give justice for the incredible work done by the team and others, also found in the mod Support folders. Computer recommendation (minimum):
-------------------------------------------------------------------------------------------------Installation pointers: Files and instructions for the utilities are found in the mod's Support folder after extraction, in same-named sub-folders. JSGME and MultiSH4 are included, also with instructions, found in sub-folders off the Support folder. Activating the mod will put Large Address Aware and MultiSH4 into your Silent Hunter Wolves of the Pacific (whatever you've named it), and JSGME into the Extras folder.
-------------------------------------------------------------------------------------------------History: 100_FalloftheRisingSun_Ultimate_Edition_v1.39_EN == This is for the Download Link ==We would like to dedicate this mod to Florida Sailor and to aanker, both of whom were invaluable to our team's efforts, and both of whom we lost much too early during this past year and some. We still have a couple of add-in mods of aankers that we have to adapt to FotRSU. "Let me square the yards, while we may, old man, and make a fair wind of it homeward." Top graphic is a re-worked AOTD_MadMax image. The USS Sea Devil surfacing is courtesy of cdrsubron7, and is the splash screen for FotRSU. Last image of the S-Boat sailing into the sunset is courtesy max-peck.
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========================= The FotRSU Mod Team Last edited by FotRSU Mod Team; 12-29-2020 at 01:31 PM. Reason: New Release... |
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#2 |
Team Leader
Join Date: Nov 2019
Posts: 23
Downloads: 6
Uploads: 1
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![]() ================================================== = What This Mod Is and Does: This mod is untested on any other super-mod, and may CTD your game if other mods are applied in conjunction with Fall of the Rising Sun Ultimate Edition. It is recommended you only use other mods “certified” as compatible by the FotRSU team. The player who uses "un-authorized" mods does such at their own risk. Doing so may result in undesired effect(s), even if no CTDs are encountered. If you have an add-in mod you would like to see converted, let the Team know, and arrangements will be attempted. The idea behind the mod was to use AOTD_MadMax’s vision and mod packs to build as immersive of a mod as is possible with the Silent Hunter 4 game. There are restrictions to doing such, involving our skill-levels of modding, but also issues with the game itself. There are some aspects of the game that do not take to modding, and actually will degrade the intent of what we were after, and as such, have been left as-is, or put back to Stock standards. What we have done is include almost all of the ships found in the “Fall of the Rising Sun” series of mods, and added others. You will find one of the largest libraries of Land units (37), Air units (76), Submarine units (13 playable), and especially Sea units (295) in any of the Silent Hunter series mods. It has been intended that they all work as a cohesive whole, and to this end, have all been adjusted for the FotRSU environment and the other aspects of the game. We will continue working through damage models as time permits. In line with these changes, the Campaign files used in the game have been extensively altered, mostly to comply with the new "calls" for the new ships added, but also to split large files into smaller "layer" pieces. More will be attempted as time permits. You will find somewhat “historical” assignments for your first missions from Manila and Pearl Harbor. Since it is realized that a lot of the submarines’ early assignments were to “dead” areas with little to no enemy traffic, the player is usually offered multiple mission objectivess in those assignments and the possibility that their assigned area will be moved about, similarly to what happened in “real life” with re-assignments enroute, as the ComSubsAF tried to keep up with the Japanese invasion onslaught. The player is given renown point awards for following their orders and doing the assigned Objectives. While some of these first missions might bore you to tears and be long in time length, you will find that you will get close to what happened to the real skippers: “Days of shear boredom, followed by hours of shear terror.” This is NOT a difficulty mod, and in many aspects is easier to play than Stock. The modders assume that you will not "game" the system and cheat, but instead, attempt to conduct yourself in a manner becoming an officer of the US Navy Department. It is recommended that all US Pacific players of SH4 get themselves a copy of Clay Blair Jr's Silent Victory for further research. (That is an Amazon link, as an example only - it is recommended that you shop through the SubSim Store Site) -------------------------------------------------------------------------------Known Issues: -------------------------------------------------------------------------------We have added the China and Thailand nations to the roster files. These new nations have either both Air- & Sea-borne, or just Sea assets. A Rundown of some of the assets: New land units have been added; these include the following: New Sea units have been added; these include the following: * The escorts have been re-worked for v1.1, such that there is a better spread of large, medium and small vessels, spread across the war's timeframe. ------------------------------------------------------------------------------- New Air units have been added; these include the following: * The Loadouts were previously re-worked, and we are 99.9% sure of 100% compliance, and most airplanes will attack. We want comments on air attacks... ------------------------------------------------------------------------------- What’s also been included: • Active AI Torpedo’s from warships & Submarines (CapnScurvy & s7rikeback) *see note • Merchant Shipping now in their finest Razzle Dazzle (max-peck) • New Flags graphics, plus new roundels. (s7rikeback) • Multiple texture corrections (various) • Thousands of data edits on unit .eqp & .sns files… (various) • Various sound corrections… (CapnScurvy & propbeanie) • Radar… (CapnScurvy) • Submarine Batteries… (CapnScurvy) • Equipment upgrades… (CapnScurvy & s7rikeback) *Note: The AI Torpedo idea has been hashed around by the likes of DarkFish, jhapprich, Sergbuto, and polyfiller, among others, with all ideas combined by CapnScurvy and s7rikeback to make a fully-functional "device". The "range" of the launch is shortened in FotRSU, both of necessity for accuracy, but also to minimize the complete annihilation of all vessels afloat and submerged... ![]() ====== +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ======This mod was originally created by AOTD_MadMax and his team, and is based upon Ducimus' widely popular TMO v1.7 mod. Of note is this small quote from the original FOTRS ReadMe file: In addition we would like to note, that “Fall of the Rising Sun” is just a modpack and not a mod for itself. That means, that “FOTRS” is a bundle of many already existing modifications. The copyright of each modification belongs to its developer. We just have modified and supplemented these modifications with our ideas...Be sure and read their full ReadMe file in the "Support / FOTRS Original" folder of the FotRSU mod. Also Included in FotRSU, are newer works from: * We must make special mention of CapnScurvy and the combining of his Day of Infamy mod into the FotRSU mod. We must also specially thank keltos01 for the use of his Japanese submarines, which were adapted to AI by s7rikeback and CapnScurvy. propbeanie would also like to mention "Thanks" to CC Price for his invaluable donation of an nVidia GTX 560 Ti video card, which helped inmeasurably in helping complete this mod. If you see an over-sight for a proper thank you from us, please let us know so that we can correct it. If you see something used improperly, please let us know so that we can correct it. Again, thank you! * Again, a special shout-out to ETR3(SS) for his help with tracing through the files for the submarines, which helps with all aspects of the mod, but in particular the SJ radar configuration. * An extra-special shout-out to mazzi for pointing out the problem with the upgrades to boats, which are affected by the deck guns. * Through tireless and patient re-working of the ships' sil and cfg files, DanielCoffey has found several errors in the mod. * The team would like to recognize s7rikeback as the "fixer" of most of the recent updates to those same ships, plus other re-workings of mod assets that places him in a "top modder" class. He and propbeanie have been working tirelessly in the background on the mod edits from the beginning. * The team would also like to recognize all of the users of the mod who have contributed their opinions and findings of the mod as they help us iron out bugs and glitches. See Fall of the rising Sun for SH4 V1.5 for info on the original FOTRS Small disclaimer: We liberally thieved from all modders that came before us, their ideas and work, some of whom are not named here, but should be. If you notice any omission, big or small, please let us know so that the situation may be rectified. Thank you. ![]() For more install help with Silent Hunter and FotRSU: SH4 installations - “Install Notes For the Various Versions of SH4 in Windows.pdf” Mod activation help - “ActivatingFOTRSU.pdf” For better game play’s “TipsForStableGameplay.pdf” (CapnScurvy - edited) All of those files (and others) are in pdf format in the Support folder of the mod. Thank you. ![]()
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========================= The FotRSU Mod Team Last edited by FotRSU Mod Team; 12-23-2020 at 02:30 PM. Reason: New Release |
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#3 |
Team Leader
Join Date: Nov 2019
Posts: 23
Downloads: 6
Uploads: 1
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![]() The Team Now, there are definitely pieces and “thanks” we missed here, so please forgive us our errors, and point any out to us for inclusion in the next ReadMe file. This file is still a work-in-progress version, but we’re getting close! Now, for the team: Then we have the best “consultants” a team could have. These people are full-fledged team members, entitled to the privilege of bearing of equal blame for any malfunctions the Fall of the Rising Sun Ultimate Edition should exhibit (just kidding). They include but are not limited to: Then we have our wonderful “Crash Test Dummies” squad (beta testers), without whom, we would not have found some of the issues encountered so that they could be rectified (the problems that is, not the testers ![]() Our original closed beta testers, who gave of themselves so we could all enjoy this mod: Plus there is a plethora of other open beta testers who participated and help make this mod better. To name just a few from 14 February, 2019, to February 2020 (approximately - and there are more): All of your comments have been greatly appreciated, and are useful - Please continue. Forgive us for any name mis-spellings or ommitions. If we made a mistake, let us know and we'll correct it. Report all issues, whether you think them important or not. We'll look into it. We do need the details, as mentioned above, of the OS you are using, your computer info, including cpu, graphics card, display, amount of RAM, etc. We also need to know the submarine you are using, the port sailed from, the date and location, as accurately as possible, as well as the circumstances surrounding the issue / incident. We thank you! ![]() --------------------- The FotRSU Mod Team
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========================= The FotRSU Mod Team Last edited by FotRSU Mod Team; 12-23-2020 at 02:39 PM. Reason: New Release |
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#4 |
Team Leader
Join Date: Nov 2019
Posts: 23
Downloads: 6
Uploads: 1
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![]() If you are into watching vidz, here is a new one from Wolfpack345: Fall of the Rising Sun Ultimate Cinematic This is from Wolfpack345, using grabs from a later war mission, with the opening vid soundtrack from the game's "splash" opening. Nicely done. --------------------------------------------------------------------------------As a team though, we don't have much of anything recent, except the last one by propbeanie, but you can get an idea of the mod from these: Battleship Night ActionThat is from Rockin Robbins, and is very early in the development cycle, so you will see some glitches from ships that don't match each other, plus the fact that there is a LOT going on there. A similar battle scene runs better now, but we have not "produced" one yet... -------------------------------------------------------------------------------- Japanese Fleet ParadeAlso from RR, this one is "obsolete" now, in that more ships have been added, some altered, but could still be found to be useful. -------------------------------------------------------------------------------- Explosions Smoke Fire Mayhem - From propbeanie (forgive him the use of a strange username for his vidz), and can show daylight arendering of smoke and fire, but also shows why some viewing angles look different from others. Just remember, your submarine is the expected "stage" view, and if you change the angle or the distance much, you will see things that are supposed to be "behind the curtain"... -------------------------------------------------------------------------------- Robert H. Smith - A surface engagement between two DD, with the Robert H. Smith being the victor every time... It even took out IJN heavy CA, with minimal damage to itself. That has been changed of course, since. -------------------------------------------------------------------------------- Sole Survivor - This is an early vid, as all of the above are. This uses the game's music soundtrack for its backing track, and might be restricted in some countries, due to DRM. -------------------------------------------------------------------------------- No Sunrise Today - Nothing fancy and rather boring, this is the USS Narwhal just after surfacing, having avoided a sub-hunter off Truk (need some fresh air in there!). It had been a boring patrol, and the sub-hunter just passed us on by, never sniffed us. The boat will be taking off on the surface in 15ms churned waves - looks like a Nor'Easter! The watch crew get their snoots full of water while the view is through the skipper's binoculars, so we do miss getting to see the wave wash over the conn and poop the boat. Oh well. For whatever reason, the sides of the display were cut off during either the rendering or uploading process, so you cannot see too well that it is after 0700 hours by a good bit, and sunrise should be about 0730 hours. The boat is submerged just a bit after the end of the video so we can "lay in wait" on the next unsuspecting merchant to pass by... -------------------------------------------------------------------------------- We plan to have more, time permitting of course, and will remove some of these, due to their age. You might notice that some are from v0.3 beta, and all of them were used as "test" views of what we had thus far. You might also notice "issues" with certain aspects of the game. All possible effort was expended in attempting to correct the same... ![]()
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========================= The FotRSU Mod Team Last edited by FotRSU Mod Team; 12-11-2019 at 11:36 PM. |
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#5 |
Team Leader
Join Date: Nov 2019
Posts: 23
Downloads: 6
Uploads: 1
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![]() -------------------------------------------------------------------------------------- Known Issues and Resolutions
=============================================== Announcements New version 1.39 is posted! --------------------------------------------------------------------------------------
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========================= The FotRSU Mod Team Last edited by FotRSU Mod Team; 12-23-2020 at 02:41 PM. Reason: New Release |
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#6 |
Pacific Aces Dev Team
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A big congratulations to the team for making this happen!
![]() You have kept improving this game and brought it way beyond anyone's expectations for our enjoyment. Salute! ![]()
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One day I will return to sea ... |
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#7 |
Silent Hunter
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![]() ![]() Congrats to the team for making this fantastic SH4 base still alive and enhanced! Great job! ![]() |
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#8 |
Navy Dude
![]() Join Date: Dec 2009
Location: NC
Posts: 176
Downloads: 207
Uploads: 0
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CONGRATULATIONS FotRUS Mod Team!! A job well done! Now please enjoy the holidays with family and friends. And thank you for a great mod.
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Win 10 64-bit│AMD Ryzen 3 1200 Quad-Core Processor 16.0GB Ram│ NVIDO GeForce GTX 650 Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Wolves of the Pacific\MODS] Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Wolves of the Pacific\MODS] 100_FalloftheRisingSun_UltimateEdition_v1.39_EN |
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#9 |
Swabbie
![]() Join Date: Sep 2019
Location: Esquimalt, BC, Canada
Posts: 13
Downloads: 21
Uploads: 0
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It looks great. I'm glad the modding community stuck with SH4 for so long.
![]() Does this version include features from or similar to RSRDC and Improved Ship Physics, and if not - what would be likely to break using them with FOTRSU? How do the subs "feel" in version 1 compared to TMO or RFB? e: Some quibbles about S Boats in the Asiatic Fleet, Dec 8, '41 1) I was initially assigned S-23, which was undergoing a refit in California at this time 2) The S Boats in the Asiatic Fleet on 8 DEC 41 start date have 3 inch guns rather than the 4 inch guns they were equipped with 3) Similarly, they are equipped with air detection radar sets on 8 DEC 41 which is not accurate Sources: https://www.submarinemuseums.org/docs/sboats3_v2.pdf http://pigboats.com/subs/s-boats2.html https://fleetsubmarine.com/s-class.html https://maritime.org/doc/subsinpacific.htm#pg4 https://www.ibiblio.org/hyperwar/USN.../ships-ss.html Last edited by Skipper44; 11-10-2019 at 11:17 AM. |
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#10 |
Growing Old Disgracefully
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Hi Guys
Let me add my congratulations to the team for making FOTRSU such an enjoyable game to play. ![]() Never had a ctd to date. ![]() Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#11 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,032
Downloads: 197
Uploads: 0
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Do not add any mod to this. No mod in the download section is made compatible with it. This is a brand new version and as such no previous mod has been tested or created to be used with it.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#12 |
Navy Dude
![]() Join Date: Dec 2009
Location: NC
Posts: 176
Downloads: 207
Uploads: 0
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FotRS Mod Team,
After much deliberation, I decided to download this awesome mod. The reason for my indecisive was I wasn't able to go more than two patrols before my current computer would freeze up causing me to end my campaign. I'm currently in the process of having a new one built. But I couldn't resist trying the mod out on this old one. I noticed something and I'm indecisive about reporting it because of this computer. But so far, the mod has performed well. I'm using the lowest settings on graphics and gameplay. [IMG] ![]() [IMG] ![]() But here is what I've noticed. [IMG] ![]() As the Operation orders were being written, I noticed the word null with parentheses. And when I bring up the Mission Objective Clipboard (F8), I see the text is missing. [IMG] ![]() If no one else has seen this, it could be my rig. But as I said so far has worked great. I followed the directions in the pdfs, 'Activating Fall of the Rising Sun Ultimate Edition', 'Install Notes For the Various Versions of Silent Hunter 4 in Windows' and 'Notes for FotRSU Play and Reporting'. I also read the pdf, 'Of Refits, New Commands, Rank, and Retirements.' I wasn't going to try this masterpiece until I was able to give it a platform that could handle it. But it has been a joy today to set up and run this old piece of equipment that I believe that Noah left on the river bank as his ark when by close to the community I resided. Thank you Team doesn't seem like it is enough to say. Regards, Larry
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Win 10 64-bit│AMD Ryzen 3 1200 Quad-Core Processor 16.0GB Ram│ NVIDO GeForce GTX 650 Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Wolves of the Pacific\MODS] Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Wolves of the Pacific\MODS] 100_FalloftheRisingSun_UltimateEdition_v1.39_EN |
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#13 | |
CTD - it's not just a job
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#14 |
CTD - it's not just a job
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#15 |
Machinist's Mate
![]() Join Date: Jun 2016
Location: DFW Texas
Posts: 123
Downloads: 106
Uploads: 0
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Very nice. Thank you so much everyone.
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https://www.twitch.tv/immelmann_burn Acer Predator G6-720 Intel Core i7 7th Gen 7700K (4.20 GHz) 16 GB DDR4 NVIDIA GeForce GTX 1080 8 GB GDDR5X 256 GB NVMe SSD 2 TB SATA III SSD 2 TB SATA III HDD Creative Sound BlasterX AE-5 Pure Edition Windows 10 Home 64-Bit, FOTRS Ultimate v0.90_RC3, LAA |
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