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Old 03-13-10, 11:13 AM   #16
piri_reis
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Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
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Quote:
Originally Posted by Vikinger View Post
I think its very difficult to add them.
And its beyond my knowleadge.
Actually I got the TypeII into the game already. Of course as an AI unit, the interiors and most likely other parts that are needed for Human control are not in there, yet. The model contained in the game is the Type IID I think, but it's named and filed under the IIA folder.. (It seems to have been planned to be implemented, and didn't make it in time..)



I created a new file data\Roster\German\Submarine\SSTypeIIA.cfg

Code:
[UnitClass]
ClassName=SSTypeIIA
UnitType=200
AppearanceDate=19360725
DisappearanceDate=19410101 ; The time the last alive unit was assigned to training flotillas
DisplayName=GE Type IIA (AI)

[Unit 1]
Name=U-1
DOC=19360725
DOD=19400212

[Unit 2]
Name=U-2
DOC=19360812
DOD=19390920
That allows you to place these units docked in ports and they can sail too. (That needs to be tested if they use the Submarine AI scripts, but I can't see why they wouldn't)

Of course, as you see their periscopes are permanently raised, might be fixed using GE
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB
Oct.29.1939, 2nd Patrol Eastern English Waters
Running SH5/TWOS
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