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Old 05-03-2021, 04:47 AM   #466
Levyathan89
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It will kill all my work with renown balance
Sorry man, I really didn't mean to disregard your work. The tonnage thing is just a personal preference of mine.
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Old 05-03-2021, 05:13 AM   #467
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I've made a little mod that basically integrates NYGMs tonnage war feature into Onealex' GWX, which means that now tonnage and renown are the same (1000 tons sunk = 1000 renown) and the cost for equipment is zero, but equipping your boat or getting a new boat takes a lot longer than before, so instead of in renown, you pay in time.
May I post the link here? And would anyone be interested in trying it out?
Oh, and I love your mod, Onealex, fantastic work!
Anything regarding NYGM's has to be good.
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Old 05-03-2021, 05:29 AM   #468
dex
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OneAlex question about putting more hostile sub in future update....
Once in 1941 wnen I returning to base Lorient,discover contact,sonar, and chased for british sub in Biscay bay,but it was big storm and I am failed...I wanted for first time sink sub in OneAlex mod
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Old 05-03-2021, 08:27 PM   #469
CapZap1970
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Alex, one little question...


Let's say I am sailing submerged heading North (00 Degrees North) and I turn 45 Degrees West (Heading NE). Why does the sub bounce back 3-4 degrees back to North? Of course, this is just an example, it happens always. Is there a way to reduce the bounce? Thanks for your reply
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Old 05-04-2021, 12:16 AM   #470
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Alex, one little question...


Let's say I am sailing submerged heading North (00 Degrees North) and I turn 45 Degrees West (Heading NE). Why does the sub bounce back 3-4 degrees back to North? Of course, this is just an example, it happens always. Is there a way to reduce the bounce? Thanks for your reply
Good question. But I don't have an answer (
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Old 05-04-2021, 12:39 AM   #471
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Originally Posted by CapZap1970 View Post
Alex, one little question...


Let's say I am sailing submerged heading North (00 Degrees North) and I turn 45 Degrees West (Heading NE). Why does the sub bounce back 3-4 degrees back to North? Of course, this is just an example, it happens always. Is there a way to reduce the bounce? Thanks for your reply
Is a matter of equal-opposite reaction.

As you know CapZap1970, just a couple of inches of water, on land, will efficiently knock you on your arse.

Well, just multiply that by 1/2 a foot, a couple of feet, or more... & well... I think by now, you get the picture. That sub, is going to go where waves decide it is going to go pretty much. The sub can drive forward ok, but you can bet there is going to be some what of a bit of side drift, either to port or starboard, depending on where the weight of that water is hitting.

That help any...

M. M.

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Old 05-04-2021, 12:57 AM   #472
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Thanks a lot for your replies Alex & M.M.
Then I suppose it is modeled somewhere in the Submarine/NSSUboatXX folders
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Old 05-04-2021, 01:49 AM   #473
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Thanks a lot for your replies Alex & M.M.
Then I suppose it is modeled somewhere in the Submarine/NSSUboatXX folders
That, is what I know of, is real world physics...

As for it being modeled into SH3... *shrugs* can't say for sure.. but, I do believe at least to Me at any rate, that it is.. likely in 1 of the sections that haven't been touched.

I do admit, I could well be mistaken, but.. given traveling along & watching the compass gyrate wildly showing that the course heading I was on, was drifting & going further to where I was side slipping off any number of degrees port... or starboard... well... that's what I have to go by.. that somewhere in all the guts of that code, is some line or lines that would 'mimic' wave action & the end results.

M. M.



Oh yeah... an add to that of sitting engines dead & waiting orders, watching the uboat get swung port... or starboard, & NOT doing so on My orders or engine power... Yeah... I do believe so, is the only answer... that can be, like Sherlock Holmes... When you have eliminated the impossible, whatever remains, however improbable, must be the truth.
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Old 05-04-2021, 05:34 AM   #474
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Originally Posted by Mad Mardigan View Post
That, is what I know of, is real world physics...

As for it being modelled into SH3... *shrugs* can't say for sure.. but, I do believe at least to Me at any rate, that it is.. likely in 1 of the sections that haven't been touched.

I do admit, I could well be mistaken, but.. given travelling along & watching the compass gyrate wildly showing that the course heading I was on, was drifting & going further to where I was side slipping off any number of degrees port... or starboard... well... that's what I have to go by.. that somewhere in all the guts of that code, is some line or lines that would 'mimic' wave action & the end results.

M. M.



Oh yeah... an add to that of sitting engines dead & waiting orders, watching the U-boat get swung port... or starboard, & NOT doing so on My orders or engine power... Yeah... I do believe so, is the only answer... that can be, like Sherlock Holmes... When you have eliminated the impossible, whatever remains, however improbable, must be the truth.
Herr Kaleun,
Subjektivismus.
Jede der verschiedenen Theorien besagt, dass der einzig gültige Maßstab für die Beurteilung die des Individuums ist. Zum Beispiel ist der ethische Subjektivismus der Ansicht, dass das individuelle Gewissen der einzig angemessene Maßstab für ein moralisches Urteil ist.

Ich habe seit vielen Jahren keine so beredte Rede mehr gehört!

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Old 05-04-2021, 12:11 PM   #475
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Herr Kaleun,
Subjektivismus.
Jede der verschiedenen Theorien besagt, dass der einzig gültige Maßstab für die Beurteilung die des Individuums ist. Zum Beispiel ist der ethische Subjektivismus der Ansicht, dass das individuelle Gewissen der einzig angemessene Maßstab für ein moralisches Urteil ist.

Ich habe seit vielen Jahren keine so beredte Rede mehr gehört!

KUrtz

Translation, via Google (as to it's.. accuracy, is debatable... )

Mr. Kaleun,

Subjectivism.

Each of the various theories holds that the only valid yardstick for judging is that of the individual. For example, ethical subjectivism holds that individual conscience is the only appropriate yardstick for making moral judgment.

I haven't heard such eloquent speech in many years!

Short
Ahoy, U301...

Is all wrapped up in that wet mess of a noodle. I have an artistic penchant, can be very analytical in part with it, as I have been found that I can think spatially, fancy term for thinking in 3D.

Where I got this from, & from what side of the family.. who knows. Some times, it comes in handy, though have had times where.. let's just say it's caused grief, as well. Sadly, is some who don't appreciate My talents or someone like Me that does... haven't been able to suss that equation out. *shrugs* I've since racked it up, to each their own, rather than make Myself crazy trying to figure out why.

Any way, don't want it thought of, as derailing the original intent of the thread... so will close on that.

Gute jagd, ihr Himmelhunde.!

M. M.

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Old 05-04-2021, 02:19 PM   #476
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Any way, don't want it thought of, as derailing the original intent of the thread... so will close on that.

Gute jagd, ihr Himmelhunde.!

M. M.
So sei es!

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Old 05-07-2021, 06:47 PM   #477
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Picture1.jpg

Just noticed this - in the Type IXC, you can see the crewmen within the 3D model. Seems that there are section of the model missing?
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Old 05-07-2021, 07:41 PM   #478
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It's the Bernard open berthing method. Saves on materials and the crew gets to stay extra clean (auto wash) on long patrols.

But seriously, the model is complete, I just ignore it as I almost always never see the CoD standing there. I do not think much can be done otherwise, but could be wrong.

Good hunting,
FUBAR295
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Old 05-08-2021, 02:15 AM   #479
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Originally Posted by FUBAR295 View Post
It's the Bernard open berthing method. Saves on materials and the crew gets to stay extra clean (auto wash) on long patrols.

But seriously, the model is complete, I just ignore it as I almost always never see the CoD standing there. I do not think much can be done otherwise, but could be wrong.

Good hunting,
FUBAR295

I am no modder, but i have seen on silent editor IRC that you can make materials invisible underwater, so would it be possible to move the crew lower into the water and tick option that makes invisible underwater?
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Old 05-08-2021, 03:29 AM   #480
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Leigh light appeared only in 1942 January.
The first attack to use the Leigh Light came on 4 June 1942. The Italian submarine Luigi Torelli was crossing the Bay of Biscay on its way from La Pallice to the West Indies.






But I encounter them in 1941 March. I don't think its very realistic.
Easy fix. As Anvar said, simply make the light available at any date you wish. You can find the light in the plane's .eqp file.
Copy that file, delete the light from it, and use it until the date desired for the light to appear.
Put the .eqp file with the light in a SH3 date folder or make a mod for JSGME and add it at the date desired.
The same can be done to replicate the end of u-boats carrying topside torpedoes in 5/43, via the sub files.
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